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Bryn The Shieldmaiden


CandyManCriminal
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this is a rework of a frame idea i had posted a while back
all stats are just a rough idea, as this is mostly just for fun
 

Name - Bryn

Health - 0
Shield - 800 (2000 at rank 30)
Energy - 262.5
Armor - 0
Shield Recharge - 37.5
Sprint - 1.15

Passive - as her shield is depleted she gains damage reduction up to 75% (is that too high? too low? BALANCE!)
(reduction is equal to percent of max shield missing)

1 - Annex
Cost - 20 energy (moddable), 6% / 9% / 12% / 15% shield (not moddable)
Range (Cast) - 30 / 40 / 50 / 60 (moddable)
Range (Explosion) - 8 (moddable)
Duration - 6 / 8 / 10 / 12 (moddable)
Strength - 1 / 1.5 / 2 / 3 (moddable)

if cast on an ally Annex prevents the next (shield drained * strength) incoming damage
if cast on an enemy that enemy is stunned and takes (shield drained * strength)% increased damage

when the duration is over (or target dies) Annex explodes dealing (shield drained * strength) damage to enemies within range
damaged enemies are slowed 10% / 15% / 20% / 25% (not moddable)

AUGMENT: can be cast on downed allies to revive them with (shield drained)% health, costs double shield


2 - Vent
Cost - 40 energy (moddable), 5% / 8% / 12% / 17% shield (not moddable)
Range (explosion) - 8 / 12 / 16 / 20 (moddable)
Duration - 4 / 6 / 8 / 10 (moddable)
Strength - 2 / 4 / 6 / 8 (moddable)

enemies within range take (shield drained * strength) damage and are rooted for (duration)

AUGMENT: enemies killed by vent have a 25/50/75% chance to drop an energy orb


3 - Energize
Cost - 60 energy (moddable)
Duration - 15 / 20 / 25 / 30  (moddable)
Recharge Amount- 500 / 750 / 1000 / 1250 (moddable)

Bryn and allies linked by Aegis gain (recharge amount) shields, if shield is maxed out remaining becomes overshield
nearby enemies are taunted to attack Bryn for (duration)

AUGMENT: taunted enemies take (500 * strength)% of the damage they deal to Bryn 
(damage prevented with her passive is still counted)


4 - Aegis
Cost - 8/s  (Channeled) (moddable)
Range - 16 / 19 / 22 / 25 (moddable)
Overcharge - 800 / 1300 / 1800 / 2000 (moddable)
Strength - 1 / 4 / 7 / 10 (moddable)

Bryn gains (overcharge) shield max
Bryn links herself to allies within range and redirects 50% (not moddable) of damage they recieve to herself
when canceled (or if Bryn is downed) enemies within range take (damage recieved * strength) damage
(damage prevented with her passive is still counted)

AUGMENT: range and strength are increased, but it is now placed instead of self cast


V1

Spoiler

 

Name - Bryn

Health - 0
Shield Base - 800
Shield Max - 2000 (5520 with maxed redirection)
Energy - 262.5
Armor - 0
Shield Recharge - 37.5
Sprint - 1.15

Passive - when her shield is depleted her energy pool is depleted and she gains twice that in shield instead of going down
can only happen once every so often, how long would need testing

1 - Annex
Cost - 25
Range - 30 / 40 / 50 / 60 (ally or enemy cast)
Duration - 6 / 8 / 10 / 12 
Strength - 1 / 1.5 / 2 / 3

Bryn drains 6% / 9% / 12% / 15% of her shield and attaches it to target (enemy, ally)

if attached to an ally it takes damage for them based on the amount of shield drained * Strength
if attached to an enemy that enemy is prevented from moving and takes increased damage based on the amount of shield drained * Strength

Cast on same target a second time to blow up the shield. all nearby enemies (including the target if enemy) will take damage 
(shield drained * Strength) enemies damaged are slowed 6% / 9% / 12% / 15%
second cast costs 1/2 energy and no shield

AUGMENT: can be cast on downed allies to slow their bleedout timer


2 - Vent
Cost - 45
Range - 10 / 13 / 16 / 19 (Self cast)
Duration - N/A
Strength - 2 / 4 / 6 / 8

Bryn's shield explodes, removing 5% / 8% / 12% / 17% of her shield and using that
as out going damage (shield drained * Strength) to nearby enemies (modified by range)
enemies hit by this are knocked down

damage is calculated as (amountOfShieldLost * Strength)

AUGMENT: enemies killed by vent have a 30/40/50% chance to drop an energy orb


3 - Energize
Cost - 70
Range - N/A (Self cast)
Duration - 15 / 20 / 25 / 30 
Strength - 250 / 500 / 750 / 1000

Bryn's shield becomes overcharged (modified by strength) if her shield is maxed out remaining becomes overshield
nearby enemies are taunted to attack Bryn

allies linked by Aegis also have thier shields restored and gain overshields if maxed out

AUGMENT: taunted enemies take 25% of the damage they deal to Bryn


4 - Aegis
Cost - 25/s  (Channeled)
Range - 16 / 19 / 22 / 25 (Self cast)
Duration - 10 / 15 / 20 / 30 s
Strength - 800 / 1300 / 1800 / 2000

Bryn's shield is increased (modified by strength)
Bryn links herself to allies within range and takes 50% of damage incoming to linked allies
when canceled (or if Bryn is downed) enemies within range take damage based on damage Bryn recieved

AUGMENT: allies within range have their shields restored based on Bryn's damage taken when ability is canceled

 

 

due to her lack of health any damage that normally bypasses shields is applied to her shield, but is also reduced in power
she is immune to instant shield drains and instead loses a percent of her shield

if people like it maybe i'll give drawing her a shot

thoughts? suggestions?

Edited by CandyManCriminal
balancing
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2 hours ago, (XB1)AxRollxOfxTape said:

I'm not sure how well this frame would work in game without testing. The abilities seem good with a decent amount of synergy between them. The passive ability could use a little more explanation though.

yeah, she'd need a lot of testing
if the passive is available and you die you instead lose all your energy and gain that amount x2 in shield then the passive goes on cooldown
basically its a way to occasionally cheat death

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No armor, no means of damage reduction.

Raw shield values only means of survival.

players would likely have to spam 3, try to stay at max overshield at all times.

 

Would probably have some pretty broken interactions with Arcane Barrier and Arcane Aegis.

comparable to Inaros having an arcane that completely refilled his health, 4% of the time. rare or not, full heal on Inaros is super strong.

 

Max range vent 45m range, whole room knockdowns, reasonably spammable.

Could end up being a cornerstone of how she's played. basically old CC WoF ember build, but with less damage.

 

Aegis's shield buff portion is questionable, given the existence of her 3.

Aegis's Damage reflect portion is questionable, given that enemies usually have much more health, than damage. Would need a hefty modifier (Thinking something as high as 300% base, if power-strength affectable.)

Aegis's energy drain is some of the highest in the game, for an ability that doesn't do much different compared to a Nyx using Assimilate and Electromagnetic Shielding.

 

Annex seems very weak on it's own, and even worse given the existence of her 3-4 combo's ability to restore shields to allies.

 

All in all, no-health gimmick seems sketchy, powers could use a second pass for balance. Would be reliant on powers, so energy values need to stay decent.

But concept is solid: Self-sacrificing protector, through-and-through. No matter how your build her, she's protecting the team.

Nice work.

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13 hours ago, chainchompguy3 said:

No armor, no means of damage reduction.

Raw shield values only means of survival.

players would likely have to spam 3, try to stay at max overshield at all times.

 

Would probably have some pretty broken interactions with Arcane Barrier and Arcane Aegis.

comparable to Inaros having an arcane that completely refilled his health, 4% of the time. rare or not, full heal on Inaros is super strong.

 

Max range vent 45m range, whole room knockdowns, reasonably spammable.

Could end up being a cornerstone of how she's played. basically old CC WoF ember build, but with less damage.

 

Aegis's shield buff portion is questionable, given the existence of her 3.

Aegis's Damage reflect portion is questionable, given that enemies usually have much more health, than damage. Would need a hefty modifier (Thinking something as high as 300% base, if power-strength affectable.)

Aegis's energy drain is some of the highest in the game, for an ability that doesn't do much different compared to a Nyx using Assimilate and Electromagnetic Shielding.

 

Annex seems very weak on it's own, and even worse given the existence of her 3-4 combo's ability to restore shields to allies.

 

All in all, no-health gimmick seems sketchy, powers could use a second pass for balance. Would be reliant on powers, so energy values need to stay decent.

But concept is solid: Self-sacrificing protector, through-and-through. No matter how your build her, she's protecting the team.

Nice work.

thanks, i'll go over her again with some of your suggestions

edit*
changed passive to help with incoming damage
yeah, those arcanes could break her 
reduced vent range and changed to root to mitigate abuse
aegis shield buff reworded for clarity
aegis power and cost rebalanced, probably needs more
annex rearranged somewhat to fix it up a bit

will change her up more at a later point, but for now its 4am
 

Edited by CandyManCriminal
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  • 3 weeks later...

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