lulialmir Posted April 25, 2018 Share Posted April 25, 2018 I was highly thinking about suggesting DE to improve the amps, but, i just thought of another thing that might be cooler, and add a lot more possibilities to the operator AMP: Mods. Just like the ones we have on our weapons, but logically, for the amps, mods that would for example: increase damage, recharge speed, reduce recharge timer and etc. And add more possibilities os amps, because right now we have 27 possible combinations, and which only like 4 of them are good for something, since they are weak af. Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted April 25, 2018 Share Posted April 25, 2018 Yes yes YES. I would love to have a actual crit build on my Amp considering I built it(literally haha)to have the highest crit chance you can get a Amp(I think). If we were to be able to mod them then Amps would become closer to being worth using instead of only using standard weapons. So yes please. Link to comment Share on other sites More sharing options...
lulialmir Posted April 25, 2018 Author Share Posted April 25, 2018 like, having more explosion range for granmu, with more damage, crit chance, crit damage, fire rate, putting some elemental mods and boom, you have yourself a faking cool triple infinite ammo grenade launcher, launched from a tiny kiddo's hand Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted April 25, 2018 Share Posted April 25, 2018 (edited) Let's make Operators great again!!! I genuinely hope DE sees this idea or already has this on their minds. Edited April 25, 2018 by (XB1)BigLithuanian Link to comment Share on other sites More sharing options...
lulialmir Posted April 25, 2018 Author Share Posted April 25, 2018 2 minutes ago, (XB1)BigLithuanian said: Let's make Operators great again!!! I genuinely hope DE sees this idea or already has this on their minds. Actually... Let's make operator great... they were never great, so it's not great "again" XD Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 25, 2018 Share Posted April 25, 2018 Yeah, I'm mega excited about slotting Serration, Split Chamber, elementals, and all the other rich and diverse mods on yet another weapon class. Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted April 25, 2018 Share Posted April 25, 2018 12 minutes ago, lulialmir said: Actually... Let's make operator great... they were never great, so it's not great "again" XD True lol Link to comment Share on other sites More sharing options...
MarcusGraves Posted April 25, 2018 Share Posted April 25, 2018 Really just making it so Void damage isn't affected by armor would go a stupid long way for them, also doesn't help that what that amp is attached to is about as tough as jello w/o massive investment in defensive focus'. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 25, 2018 Share Posted April 25, 2018 Just now, MarcusGraves said: Really just making it so Void damage isn't affected by armor would go a stupid long way for them, also doesn't help that what that amp is attached to is about as tough as jello w/o massive investment in defensive focus'. Void damage is also -50% against Cloned Flesh, so it's heavily penalized on two fronts. Its raw output isn't bad, though. And operator durability spikes once you unbound the health passive. Link to comment Share on other sites More sharing options...
(PSN)Shylo50 Posted April 26, 2018 Share Posted April 26, 2018 ... in all honesty, I see the Focus system and the Arcanes as the Amps’ own, unique way of modding them. But that’s just me. Link to comment Share on other sites More sharing options...
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