[DE]Rebecca

Sanctuary Onslaught: Difficulty Changes!

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Yeah, this gameplay mode feels like a waste of time... Focus is nice and all, but once you hit the cap, what's the point of doing this? It's mindless and not very engaging. It's not entertaining, there needs to be special mechanics and enemies we haven't seen before that require more thought than just SMASH CLICK. Thought this was gonna be more strategic =(

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Aayyyy just stop it with the Adaro hate.
It's stealth strategies. Give the exp that Grineer give to other factions as well and you won't see people just running adaro anymore.

You enhanced grineer's exp to match some needs yourself. Don't forget it

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Posted (edited)

Well since you take about scaling ... 

when can we see armor scaling fixed out of sanctuary onslaught ?

Edited by (PS4)s3d_sas
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Just now, (PS4)s3d_sas said:

Well since you take about scaling ... 

when can we see armor scaling out of sanctuary onslaught ?

When people will learn to use corrosive projection for once...
"physique" there are still people using this....

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Also, you're saying you want to not impact Focus gains too much from lowering the mob levels... While simultaneously making it greatly more difficult to reach the higher focus multipliers?

 

???

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1 minute ago, Hixlysss said:

IMO Elite mode the challenge should be the enemies themselves, not the efficiency counter...

I would've in fact preferred if this was more of a diablo rift thing where you have to kill a lot before the timer runs out

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Just now, Asdryu said:

When people will learn to use corrosive projection for once...
"physique" there are still people using this....

I always equip that but you know it’s hard to kill enemies when you reach 300..

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Posted (edited)
23 hours ago, Asdryu said:

Aayyyy just stop it with the Adaro hate.
It's stealth strategies. Give the exp that Grineer give to other factions as well and you won't see people just running adaro anymore.

You enhanced grineer's exp to match some needs yourself. Don't forget it

Adaro w/ Equinox only exists because DE broke the stealth system a while back, ruining stealth in a game about spce ninjas. Enemies are almost always alerted unless put to sleep by Equinox, they have buggy alerted states, and you cannot stealth without every enemy being asleep by equinox.

Edited by BenThePoofle
Spelling fix
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Posted (edited)

Why bother with increasing Efficiency drain to 10x?.  This is just more artificial difficulty in an already bad gameplay.  Just cap the game mode to just hard stop at wave 8.  This is not endgame just another recycled game play loop move people away from what you deem as problem with Adaro.

Edited by UprightMan
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If you want to hard cap it at 8, then hard cap the stupid mission at 8. There's no real reason to go beyond that, upped scaling or no.

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14 minutes ago, [DE]Rebecca said:

Efficiency Stimuli will no longer appear past Zone 15, and Efficiency drain reaches 10x normal rate by Zone 20, instead of capping at 6x.

Bad move, this makes zone 8 even harder to reach.

Also please make so we can see health armor and shields like in the image, thanks.

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please no.

 

Sanctuary onslaught makes focus farming fun instead of a tedious grind

I prefer a gamemode that allows for some variety when choosing frames over one that only one cheesy setup can run to get focus

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I can't really judge the pros and cons of tweaking the efficiency timer while I'm still reeling from the bugged zone I had yesterday with no more than 2 enemies at a time.  I need enough enemies for me to actually gain efficiency.

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I thought the Onslaught enemies were "given the squishy treatment" because - at the numbers they spawn at - normal scaling would be overkill O.O

Guess I was wrong >.<

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