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Beasts of the Sanctuary: Hotfix 22.18.7


[DE]Megan

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Enemy efficiency rewards for killing should scale up depending on how few there are on the map at a given time. The gamemode should not end because of lack of efficiency when there are no enemy spawns, but the enemies should overwhelm us.

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2 minutes ago, Scarlet78 said:

Wrong wrong wrong... you have lost your minds... we want to go long, we want the challenge.  Make it harder on the enemies... smh.  The going on long runs was what made this mode fun... sad times.

 

Exact opposite of what we needed/wanted.

Onslaught was made to be arcadey and short (which they haven't gotten right at all its just survival but killing is mandatory) but they frequently mentioned it wasn't supposed to be long runs

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7 minutes ago, [DE]Megan said:

Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.

Neat, I have a use for my Quills stand-

vGNM29Y.png

....10.000 standing..... for..a..single..wisp...

....Ok....I can live with this, I guess...

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