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[DE]Megan

Beasts of the Sanctuary: Hotfix 22.18.7

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2 minutes ago, -skimmer- said:

...really? Your solution is to make Elite onslaught easier?

 

I mean, if you read the thread the enemies are going to have normal health now, not 1/8th.

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Thanks!

 

Though STILL no fixes for:

 

Edited by Xylyssa
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Er, the issue isn't with mob level, toughness or outgoing damage. It's with efficiency decay. You've buffed the thing that needed nerfing, and nerfed the thing that needed buffing!

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Do you guys just throw darts at a board to see what sticks and then use random number generation for the values you come up with?

 

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Enemy efficiency rewards for killing should scale up depending on how few there are on the map at a given time. The gamemode should not end because of lack of efficiency when there are no enemy spawns, but the enemies should overwhelm us.

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9 minutes ago, [DE]Megan said:

Only a maximum of 4 Mine Ospreys will spawn at any given moment.

Now if that applied to Sapping Ospreys as well.
 

Spoiler


LdMSujc.gif


Axi relic addition is great, and the fixes.

Edited by Farris
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2 minutes ago, Scarlet78 said:

Wrong wrong wrong... you have lost your minds... we want to go long, we want the challenge.  Make it harder on the enemies... smh.  The going on long runs was what made this mode fun... sad times.

 

Exact opposite of what we needed/wanted.

Onslaught was made to be arcadey and short (which they haven't gotten right at all its just survival but killing is mandatory) but they frequently mentioned it wasn't supposed to be long runs

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7 minutes ago, [DE]Megan said:

Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.

Neat, I have a use for my Quills stand-

vGNM29Y.png

....10.000 standing..... for..a..single..wisp...

....Ok....I can live with this, I guess...

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