purdo84 Posted April 26, 2018 Share Posted April 26, 2018 Thought this was going to be about Simaris trying to synthesize us Tenno Link to comment Share on other sites More sharing options...
Duduminador Posted April 26, 2018 Share Posted April 26, 2018 (edited) kinda seens like either one or the other... Either: it's meant to address meta so nerfs can work around it. Or: it's actually the opposite, DE decided to stop nerfing content all together (because that also causes such Sh.it.storms) and future content will require this kind of bypass, meta instead turns into the rule instead. I wouldn't be surprised if they take the "tier road" from now on, it's a guaranteed cash grab. and we end up having to deal with metas that won't go away. There has allways been only 2 extremes, at one corner, balance everything. At the other start spliting the game at raging difficulty level (tiers), difficulty settings that require to advance to the next meta (If that's the case, I however think that this is coming pretty late in warframe's life, and would still require a workaround to the game) Personally I'd stay with OP's point of view and hope DE is not going to the tier road. Edited April 26, 2018 by Duduminador Link to comment Share on other sites More sharing options...
(XBOX)mickeyjuiceman Posted April 26, 2018 Share Posted April 26, 2018 1 hour ago, Syvarin said: I could of course be completely wrong. No, I think you got this bit right. Link to comment Share on other sites More sharing options...
IrisDragoon Posted April 26, 2018 Share Posted April 26, 2018 (edited) 5 hours ago, Syvarin said: Not only that, but it encourages the players who want to efficiently gain focus or level equipment to gather in one location. It gets them out of normal missions and doesn't reward the behavior with enormous quantities of resources. DE realizes they can never stop it altogether, but they can lessen the effects. this is the part i sorta agree with and makes the most sense. its basically a mode meant to give mass amounts of raw affinity with a bonus reward every other round as a cherry on top. except for elite, that gives you Radiants. Edited April 27, 2018 by McDuffMan Nanospores Son! Link to comment Share on other sites More sharing options...
TeaVice Posted April 26, 2018 Share Posted April 26, 2018 2 hours ago, Syvarin said: I don't think the folks at DE are inexperienced or foolish. Them allowing the host to screw over other players in onslaught makes me speculate otherwise. Link to comment Share on other sites More sharing options...
Prof.549 Posted April 26, 2018 Share Posted April 26, 2018 (edited) 1 hour ago, TheGrimCorsair said: DE's killing multiple birds with one stone Birds like: gameplay, balance, interest, endgame content, still working stuff..? Edited April 26, 2018 by Prof.549 Link to comment Share on other sites More sharing options...
ReshyShira Posted April 26, 2018 Share Posted April 26, 2018 Don't attribute malice for which can be equally well attributed to stupidity. I don't assume DE is that clever, rather I believe that they're either lazy and wanted to push out some fast content as a way to get the new warframe and didn't anticipate the problems it'd have. Like... Host Migration. Them rushing it would probably explain why it fails so often, why rewards aren't locked in like in Cetus, etc. because it's rushed out to meet a deadline rather than as a case study in the end-game. Link to comment Share on other sites More sharing options...
ALEKS_D_RAVEN Posted April 27, 2018 Share Posted April 27, 2018 13 hours ago, Trichouette said: That's probably due to things like "energy set back to 100 after each portal" and "you lose all buffs after taking a portal". Otherwise gara's shield would reach stupidly high amount of damage (for example) Nah im talking about useless in terms of how fast i kill enemies. Some of those Frames and build are getting better after Zone 8-10. Im just not that type of player who just stand in one place, im just spinning through entire map. Link to comment Share on other sites More sharing options...
ALEKS_D_RAVEN Posted April 27, 2018 Share Posted April 27, 2018 11 hours ago, McDuffMan said: this is the part i sorta agree with and makes the most sense. its basically a mode meant to give mass amounts of raw affinity with a bonus reward every other round as a cherry on top. except for elite, that gives you Radiants. Also giving so much focus soon large amount of players could be already be half through all Focus Trees. I think DE needs to add something new to that system ASAP. Link to comment Share on other sites More sharing options...
Trichouette Posted April 27, 2018 Share Posted April 27, 2018 il y a une heure, ALEKS_D_RAVEN a dit : Nah im talking about useless in terms of how fast i kill enemies. Some of those Frames and build are getting better after Zone 8-10. Im just not that type of player who just stand in one place, im just spinning through entire map. It's true though that onslaught doesn't offer anything interesting... But it offers exactly what most players are looking for : A mindless slaughter of a huge amount of enemies who can't defend themselves. They claim to be against "too efficient meta" and "press 4 to win" but it's exactly what the mode is designed for, at least once you go above wave 8-10. Although it's cool that they made it easier to reach wave 8, but it's still a boring mode... Link to comment Share on other sites More sharing options...
Soulden Posted April 27, 2018 Share Posted April 27, 2018 15 hours ago, Syvarin said: I could of course be completely wrong. You might be up the right path. Also, after reading complains about people wanting an option to extract survivals, the conduit portal might be another experiment leading towards changes in survival modes. Link to comment Share on other sites More sharing options...
CrazyNutz Posted April 27, 2018 Share Posted April 27, 2018 15 hours ago, ReshyShira said: Don't attribute malice for which can be equally well attributed to stupidity. I don't assume DE is that clever, rather I believe that they're either lazy and wanted to push out some fast content as a way to get the new warframe and didn't anticipate the problems it'd have. Like... Host Migration. Them rushing it would probably explain why it fails so often, why rewards aren't locked in like in Cetus, etc. because it's rushed out to meet a deadline rather than as a case study in the end-game. while i do think this game mode can help with the "meta" problem and all that in some way or form, the rushed patch was most likely becuse of the release of God of War, so that players starting to get bored after a long time of nothing special or new added would simply just go and play some God of War and who knows how long it would take for most of em to come back. Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted April 27, 2018 Share Posted April 27, 2018 I think while it may not have been designed for this originally, DE is smart enough and will use the data from it. Link to comment Share on other sites More sharing options...
Fluff-E-Kitty Posted April 27, 2018 Share Posted April 27, 2018 I had an idea on this as well. <_< but... this works too. Link to comment Share on other sites More sharing options...
ALEKS_D_RAVEN Posted April 27, 2018 Share Posted April 27, 2018 6 hours ago, Trichouette said: It's true though that onslaught doesn't offer anything interesting... But it offers exactly what most players are looking for : A mindless slaughter of a huge amount of enemies who can't defend themselves. They claim to be against "too efficient meta" and "press 4 to win" but it's exactly what the mode is designed for, at least once you go above wave 8-10. Although it's cool that they made it easier to reach wave 8, but it's still a boring mode... Actually is less boring than Survival `cos faster enemies spawn. Link to comment Share on other sites More sharing options...
Trichouette Posted April 27, 2018 Share Posted April 27, 2018 il y a 1 minute, ALEKS_D_RAVEN a dit : Actually is less boring than Survival `cos faster enemies spawn. Yeah but since players are using even more cheese and min-maxing, enemies die even faster... The one thing I like thought is the change of tile, times fly faster thanks to that and it makes it slightly less boring. (also it's too bad frames get debuffed between zones, i can't play gara :/ ) otherwise it's still mindless smashing of the keyboard... Link to comment Share on other sites More sharing options...
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