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[DE]Megan

Beasts of the Sanctuary: Hotfix 22.18.8

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Yay! Though wish we got the exalted whip :c

Edited by Jester.
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Thanks for the increased focus cap! Will help out with finishes my schools. The onslaught changes are defintely something I am a fan of.

 

Edited by --Q--Daddy
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Focus changes look nice, Onslaught changes are an improvement.

Khora i believe needs to have full ability reworks rather then slight adjustments. I just don't see this being enough to make her good. She should have had an Exalted whip like she was planned.

Edited by --Q--Dioxety
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TY

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Sentinal arm concept from TennoCon 2016 perhaps?

 

 

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Edited by Teitaka
Redtext
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All i can say is thanks for the hotfix, especially the host migration one :D

Edited by God.Of.Control
it looked wrong
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Thanks!

Still no fixes for:

 

Edited by Xylyssa
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2 minutes ago, [DE]Megan said:

Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.

Thank you!

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Please fix the vanish of Kubrows/Kavat from missions!!!

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Some nice fixes and changes, but nothing for Khora's rotation C droprates?

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4 minutes ago, [DE]Megan said:

Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

Whipclaw

  • Whipclaw will apply to and benefit from the Melee combo counter.
  • All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
  • Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.

Ensnare

  • Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
  • Procs no longer wake up Ensnared enemies.

Venari 
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

  • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
  • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
  • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
  • Venari deals Slash damage to enemies instead of Impact damage.
  • Ability Strength Mods on Khora now affect Venari abilities.

Strangledome

  • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
  • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

yay!!! Specifically Venari changes (thank you for taking the feedback into account)

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aww, there goes my dream of turning a boss into a giant flower garden. 

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