Jump to content
[DE]Megan

Beasts of the Sanctuary: Hotfix 22.18.8

Recommended Posts

4 minutes ago, [DE]Megan said:

Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.

*puts away Amprex*

That's fair, I like gardening but am all for being reasonable.

Great updates, keep it up!

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
6 minutes ago, Jester. said:

Yay! Though wish we got the exalted whip :c

Not happening, thankfully, we don't need another Press 4 and spam melee warframe.

  • Applause 1
  • Upvote 4

Share this post


Link to post
Share on other sites
6 minutes ago, [DE]Megan said:

Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.

understandable, but i'm very saddened by this.

  • Applause 1
  • Upvote 3

Share this post


Link to post
Share on other sites

Strangledome still needs to go. Ensnare is the better CC power, even with these changes, just replace Strangledome with the Whip already.

That aside, the Onslaught changes are...well I understand wanting to keep warframe "Unique" but sometimes mechanics in other games just work better, like Diablo rifts. Kill X number of enemies before time runs out to make sure you get to the next area, and at the 'end' you fight a boss. Considering the talk in the dev stream of "Maybe adding D E F rotations" to the game, perhaps Onslaught could test this out by adding in a "rotation D" where we fight a random boss?(With the efficiency counter, ya know, removed...like we have been asking for since this game mode came out?)

The challenge for Elite Onslaught should be the enemies, not Simaris' obsession with efficiency...

  • Like 7
  • Upvote 2

Share this post


Link to post
Share on other sites

All of these changes look great, especially the route taken with Venari! Looking forward to trying it out.

Share this post


Link to post
Share on other sites

btw there's a bug where if you're playing excal and you attempt to put the exalted blade away sometimes when you switch back to your gun the exalted blade is still right there in position of your hand (straight up)

 

Share this post


Link to post
Share on other sites
6 minutes ago, [DE]Megan said:

Strangledome

  • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
  • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

DE I was really expecting more for Strangledome, even with the new cast time (which was a MUCH needed improvement) it seems like you changed very little about it. As it stands Strangledome isn't anymore useful than just bringing a Frost to the mission, I feel like you're just accepting it as the the weakest part of her kit and that making a few colour changes was all the rework it needed. I sincerely hope that you'll take another look into Khora and keep working on her.

The Venari changes sound great tho, good job on improving her!

  • Like 2
  • Haha 1
  • Applause 1
  • Upvote 7

Share this post


Link to post
Share on other sites

So why do the "Hunter" set mods give no stacking bonus when equipped on Venari?

  • Upvote 1

Share this post


Link to post
Share on other sites

We don't need an increase in focus cap, but an increase in focus gain rate in regular gameplay (based on MR would be fine with me).

  • Haha 1
  • Upvote 3

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...