(PSN)big_eviljak Posted April 28, 2018 Share Posted April 28, 2018 Could we plz get a dmg buff, speed buff, and crit buff on the greatsword side... And a bit more reach on the dual sword side. Plz allow us to toggle between heavy and dual with the alt fire button. Plz make blocking a toggle for all melee. Also, DARK-SPLIT sword prime plz!!! Link to comment Share on other sites More sharing options...
RayxAyanami Posted April 28, 2018 Share Posted April 28, 2018 Peculiar mods are more importantner. Link to comment Share on other sites More sharing options...
NeithanDiniem Posted April 28, 2018 Share Posted April 28, 2018 (edited) They are not going to make it where you can switch the weapon in-game, as that would mean having 2 different stance setups equipped just for this one weapon. And blocking a toggle? That is quite pointless. Edited April 28, 2018 by NeithanDiniem Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 4 hours ago, NeithanDiniem said: They are not going to make it where you can switch the weapon in-game, as that would mean having 2 different stance setups equipped just for this one weapon. And blocking a toggle? That is quite pointless. Not if u could mod separately, in ur arsenal. My suggestion was an original idea by DE, in a devstream. They just couldn't figure out how to make it ingame. This was before the stradavar. Edited April 28, 2018 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
NeithanDiniem Posted April 28, 2018 Share Posted April 28, 2018 6 minutes ago, (PS4)big_eviljak said: Not if u could mod separately, in ur arsenal. My suggestion was an original idea by DE, in a devstream. They just couldn't figure out how to make it ingame. This was before the stradavar. What does Stradavar have to do with this? Stradavar does not have different mod configurations or stances, and you just clarified why they don't have this: DE couldn't figure out how to make one weapon have swappable mod loadouts. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 20 minutes ago, NeithanDiniem said: What does Stradavar have to do with this? Stradavar does not have different mod configurations or stances, and you just clarified why they don't have this: DE couldn't figure out how to make one weapon have swappable mod loadouts. Then they couldn't but now? *Cough* Khora custom kavat passive has its own load out *Cough* And stradavar can toggle alt fire fir different firing mechanic, like tiberon prime. Edited April 28, 2018 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
NeithanDiniem Posted April 28, 2018 Share Posted April 28, 2018 1 minute ago, (PS4)big_eviljak said: Then they couldn't but now? *Cough* Khora custom kavat passive has its own load out *Cough* And stradavar can toggle alt fire fir different firing mechanic, like tiberon prime. Khora's Kavat isn't 2 loadouts on the same exact item, its a loadout for a companion. Its a copy-paste of the companion tab just for her. DE wanted to swap a single stance, which is how the mechanic works, which they couldn't do. Yes they could pull it off by having different mod loadouts entirely but DE hasn't wanted to do that, thus they compromised. And Stradavar has altfire, Melee does not. Melee has their own controls they have to deal with. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 28, 2018 Author Share Posted April 28, 2018 33 minutes ago, NeithanDiniem said: Khora's Kavat isn't 2 loadouts on the same exact item, its a loadout for a companion. Its a copy-paste of the companion tab just for her. DE wanted to swap a single stance, which is how the mechanic works, which they couldn't do. Yes they could pull it off by having different mod loadouts entirely but DE hasn't wanted to do that, thus they compromised. And Stradavar has altfire, Melee does not. Melee has their own controls they have to deal with. Exactly but melee COULD have alt fire. Link to comment Share on other sites More sharing options...
NeithanDiniem Posted April 28, 2018 Share Posted April 28, 2018 1 minute ago, (PS4)big_eviljak said: Exactly but melee COULD have alt fire. But then you have one weapon out of all of them with the use of this button, and what would it be? Stance swap? What use would it have on other weapons considering how stances give capacity? And then you have to consider how the two forms are set up stance-wise. One form is prime for crit, while the other status. Builds for this weapon would either be subpar if you try to cover both, or you focus on crit or status. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 40 minutes ago, NeithanDiniem said: But then you have one weapon out of all of them with the use of this button, and what would it be? Stance swap? What use would it have on other weapons considering how stances give capacity? And then you have to consider how the two forms are set up stance-wise. One form is prime for crit, while the other status. Builds for this weapon would either be subpar if you try to cover both, or you focus on crit or status. Tiberon has altfire... Opticor doesn't, And yet the functionality of tiberon doesn't hurt the fact that Opticor cant utilize it. So like, whats the problem dude? Also, hybrid builds. Or the toggle would have a configuration A and configuration B setup. Edited April 28, 2018 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
peterc3 Posted April 29, 2018 Share Posted April 29, 2018 You will never have access to two different mod loadouts at the press of a button in a mission. At some point they might revisit trying to get the stance switch to work, but it is likely well down the priority list. DE likely doesn't listen to requests for specific weapons to have specific stats buffed (or nerfed, for that matter). 13 hours ago, RayxAyanami said: Peculiar mods are more importantner. Or maybe they require none of the people that do anything mentioned by the OP. Link to comment Share on other sites More sharing options...
Get_Singed Posted April 29, 2018 Share Posted April 29, 2018 Do you realize how powerful it is to have a weapon be pure elemental damage? It also has the highest status chance of any heavy blade and a high crit chance as a dual sword with forced slash procs on Carving Mantis to boot. The Dark Split Sword is a very powerful weapon and doesn't need any buffs. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 29, 2018 Author Share Posted April 29, 2018 11 hours ago, Get_Singed said: Do you realize how powerful it is to have a weapon be pure elemental damage? It also has the highest status chance of any heavy blade and a high crit chance as a dual sword with forced slash procs on Carving Mantis to boot. The Dark Split Sword is a very powerful weapon and doesn't need any buffs. I agree, its incredibly powerful...well the dual swords are. Also haplens to be my favorite melee, followed by dual ether and gram. However, the dark split greatsword needs sum love. Link to comment Share on other sites More sharing options...
Get_Singed Posted April 29, 2018 Share Posted April 29, 2018 38 minutes ago, (PS4)big_eviljak said: I agree, its incredibly powerful...well the dual swords are. Also haplens to be my favorite melee, followed by dual ether and gram. However, the dark split greatsword needs sum love. Sorry, but the highest status chance of any heavy blade, combined with pure elemental damage and the power of Cleaving Whirlwind makes it a very powerful heavy blade and pretty much the only heavy blade that's actually viable to use aside from Galatine Prime because of its status nature that no other heavy blade can match. It's in a perfectly fine spot. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 29, 2018 Author Share Posted April 29, 2018 1 hour ago, Get_Singed said: Sorry, but the highest status chance of any heavy blade, combined with pure elemental damage and the power of Cleaving Whirlwind makes it a very powerful heavy blade and pretty much the only heavy blade that's actually viable to use aside from Galatine Prime because of its status nature that no other heavy blade can match. It's in a perfectly fine spot. Gram wrecks it Link to comment Share on other sites More sharing options...
Get_Singed Posted April 30, 2018 Share Posted April 30, 2018 5 hours ago, (PS4)big_eviljak said: Gram wrecks it Only in low level missions, where raw damage actually kills things. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted April 30, 2018 Author Share Posted April 30, 2018 5 hours ago, Get_Singed said: Only in low level missions, where raw damage actually kills things. Wrecks in 60+ mins in kuva survival easily. Two words.... CHANNELING DAMAGE Link to comment Share on other sites More sharing options...
BL4CKN0ISE Posted April 30, 2018 Share Posted April 30, 2018 (edited) I wouldn't be against the ability to switch using alt fire, but the problem is the stance aspect. The solution wouldn't be difficult tho. The Dark-Split Sword is a unique melee weapon. DE could just allow you to equip two melee stances for each config. They don't even need to change the UI. Just allow the stances to stack. Place one stance in slot and then place another on top. When you click the stance that's showing, it switches to the one that's not showing and then shows you the stats for that version of the weapon. Edited April 30, 2018 by BL4CKN0ISE Link to comment Share on other sites More sharing options...
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