I am an author and storyteller. Most of my days are spent at a cafe writing or travelling to conventions to sell my books. Because of this I often notice the storytelling devices developers use in their games to tell the player what they want the player to know. So when I look at a character in a videogame I look for what themes and conceits the creator uses to convey his intent. In Warframe, 'Frame "themes" are more about distinction than moral conveyance, but the process remains the same: each