Valiant Posted May 3, 2018 Share Posted May 3, 2018 21 minutes ago, Arniox said: This would be very cool. @[DE]Steve, Steve, steve. Look, I know you're REALLY busy with all the upcoming stuff, but plz.... Plz consider adding Nvidia gibs and fluids? Liquids such as blood and guts could look sooooo good with them Link to comment Share on other sites More sharing options...
den2k Posted May 3, 2018 Share Posted May 3, 2018 Well that explains the slow release of new content over the last months: I know from experience that rewriting such a crucial and complex peice of architecture requires immense amount of time and resources. And that brings the second consideration: it's probably better to find an laternative to WF for the next months since there will be bugs and crashes every second. Still, thank you for improving or at least trying to improve the quality of Warframe anytime the chance presents itself! Link to comment Share on other sites More sharing options...
(PSN)venomwraith Posted May 3, 2018 Share Posted May 3, 2018 ive actually really have been looking forward to this, shiny new effects to look at xD Link to comment Share on other sites More sharing options...
Helch0rn Posted May 3, 2018 Share Posted May 3, 2018 this will be quite taxing on potato pc's ... is the sacrifice about players having to sacrifice their potato pc's to keep on playing? Link to comment Share on other sites More sharing options...
Raspberry Posted May 3, 2018 Share Posted May 3, 2018 2 hours ago, den2k said: Well that explains the slow release of new content over the last months: I know from experience that rewriting such a crucial and complex peice of architecture requires immense amount of time and resources. Although you're most likely on to something, I think the bulk of the reason of slow release of new content have been three things: the massive gun and frame rebalance released during Shrine of the Eidolon (as well as the work on Damage 2.5 which was scrapped anyway), Khora pre-release rework and Dark Sectors 2.0 converted into Sanctuary Onslaught, and working on The Sacrifice and Venus Landscape. I'm not saying rewriting particle physics isn't a big task, but I don't think it's THE reason why we've had a content drought. Link to comment Share on other sites More sharing options...
Myscho Posted May 3, 2018 Share Posted May 3, 2018 LOOK BROTHERS !! A GLITTER FART !! Link to comment Share on other sites More sharing options...
Vlada91 Posted May 4, 2018 Share Posted May 4, 2018 Umbra is coming in mid may so its n 10days 🤔 hmmm Link to comment Share on other sites More sharing options...
KubrowTamer Posted May 4, 2018 Share Posted May 4, 2018 6 hours ago, Vlada91 said: Umbra is coming in mid may so its n 10days 🤔 hmmm U mean late June, you didn't add [DE]Lays to your calculations Link to comment Share on other sites More sharing options...
Gene_Freak Posted May 4, 2018 Share Posted May 4, 2018 Looks pretty! I am extremely into the greater degree of interaction with the environment, the "kinetic" feel adds a lot to the experience Now to see how it'll run on my PC, which had its tenth birthday last month - I think it technically blows past "obsolete" and lands somewhere between "vintage" and "kitsch" Link to comment Share on other sites More sharing options...
(PSN)WeaverDuck Posted May 4, 2018 Share Posted May 4, 2018 Yaaay, new particle system on consoles! Wanna know what would be even better? If you could make this game keep at least stable 30fps... That would be nice Link to comment Share on other sites More sharing options...
Bladereap3r Posted May 5, 2018 Share Posted May 5, 2018 ....I run and game with The Red so never had to trip on PhysX anyway.......IMHO the 'new GPU Particles' looks better than PhysX . Here's looking forward 😉 Link to comment Share on other sites More sharing options...
Nitro747 Posted May 5, 2018 Share Posted May 5, 2018 This is simply amazing, hard to describe in words the effort to add these excellent effects in all platforms! Link to comment Share on other sites More sharing options...
CarrotSalad Posted May 5, 2018 Share Posted May 5, 2018 I think details like particles. Can go along way in improving imersion and scaling difficulty upwards. It's something sim racing communities have been doing since Colin Mcrea Rally first came on the scene. If the best got bored of daytime driving, try night time with the headlights out/lowbeams, or chuck a full on rainy monsoon weather. From this angle visibility can be used. In saying that dont misinterpret my opinion as suggesting you fill all level 120+ missions with 15 metres of fog as in early Turok games. Theres a big difference between beauty effects caused by weapons, explosions and environmental collisions and a forcefield of grey haze that looks ugly as and make ranged weapons stupidly weak. I think this will go a great further distance in balancing than just adding more numbers onto armor and weapons. Link to comment Share on other sites More sharing options...
OriginalBoss Posted May 5, 2018 Share Posted May 5, 2018 New gore and blood spray please! Link to comment Share on other sites More sharing options...
EndermanBeast Posted May 5, 2018 Share Posted May 5, 2018 1) Gore and blood when? Wanna play DoomFrame soon. 2) SACRIFICE COMING SOON!?!?!? YEEEEEEEEEEEEEEE Link to comment Share on other sites More sharing options...
Teshin_Dax Posted May 5, 2018 Share Posted May 5, 2018 Will there be an option to change the number of particles and strength? -for those of us who'd like to see "fireworks" on the display.. like in old times.. or even for those who'd like to reduce the "strength"- Link to comment Share on other sites More sharing options...
mirx Posted May 5, 2018 Share Posted May 5, 2018 I was waiting for something like this for a loooong time, after the heavy downgrade of the original physx particles that warframe had.❤️ Link to comment Share on other sites More sharing options...
shocker53 Posted May 6, 2018 Share Posted May 6, 2018 You have done our eyes a favor. Link to comment Share on other sites More sharing options...
Nitro747 Posted May 6, 2018 Share Posted May 6, 2018 Quick, maybe silly question: how would Nvidia uses change between the new, better DE physics generator instead of the Nvidia one? Will I have to manualy disable it on the Nvidia control panel and then activate the DE one in the warframe menus? Link to comment Share on other sites More sharing options...
OriginalBoss Posted May 6, 2018 Share Posted May 6, 2018 If they do something like this but with the new effects they are working on it could be really fun to paint the walls red! Link to comment Share on other sites More sharing options...
LosMuertos12 Posted May 6, 2018 Share Posted May 6, 2018 Will it affect optymaization? Or it will help with optymazation? Link to comment Share on other sites More sharing options...
Myscho Posted May 6, 2018 Share Posted May 6, 2018 4 hours ago, Nitro747 said: Quick, maybe silly question: how would Nvidia uses change between the new, better DE physics generator instead of the Nvidia one I think they remove PhysX support from game and only their particles option remain, will be contraproductive support both particles, since Nvidia already drop PhysX support and have FleX instead under Nvidia Gameworks tools Link to comment Share on other sites More sharing options...
Zahnny Posted May 6, 2018 Share Posted May 6, 2018 Hi I've only just recently upgraded to a computer that can handle Nvidia. Can I/we be shown some before and after examples? To the untrained eye (me) I don't see the difference so much. Link to comment Share on other sites More sharing options...
Myscho Posted May 6, 2018 Share Posted May 6, 2018 3 minutes ago, Zahnny said: Hi I've only just recently upgraded to a computer that can handle Nvidia. Can I/we be shown some before and after examples? To the untrained eye (me) I don't see the difference so much. Early After is pretty much we have now, since 99% of PhysX effect are replaced with engine particles Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted May 6, 2018 Share Posted May 6, 2018 30 minutes ago, Myscho said: Early After is pretty much we have now, since 99% of PhysX effect are replaced with engine particles It looks awesome!!!! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.