Valiant 11,129 Posted May 3, 2018 Share Posted May 3, 2018 21 minutes ago, Arniox said: This would be very cool. @[DE]Steve, Steve, steve. Look, I know you're REALLY busy with all the upcoming stuff, but plz.... Plz consider adding Nvidia gibs and fluids? Liquids such as blood and guts could look sooooo good with them 4 Link to post Share on other sites
den2k 442 Posted May 3, 2018 Share Posted May 3, 2018 Well that explains the slow release of new content over the last months: I know from experience that rewriting such a crucial and complex peice of architecture requires immense amount of time and resources. And that brings the second consideration: it's probably better to find an laternative to WF for the next months since there will be bugs and crashes every second. Still, thank you for improving or at least trying to improve the quality of Warframe anytime the chance presents itself! Link to post Share on other sites
(PSN)venomwraith 47 Posted May 3, 2018 Share Posted May 3, 2018 ive actually really have been looking forward to this, shiny new effects to look at xD Link to post Share on other sites
Helch0rn 5,710 Posted May 3, 2018 Share Posted May 3, 2018 this will be quite taxing on potato pc's ... is the sacrifice about players having to sacrifice their potato pc's to keep on playing? 1 Link to post Share on other sites
Raspberry 898 Posted May 3, 2018 Share Posted May 3, 2018 2 hours ago, den2k said: Well that explains the slow release of new content over the last months: I know from experience that rewriting such a crucial and complex peice of architecture requires immense amount of time and resources. Although you're most likely on to something, I think the bulk of the reason of slow release of new content have been three things: the massive gun and frame rebalance released during Shrine of the Eidolon (as well as the work on Damage 2.5 which was scrapped anyway), Khora pre-release rework and Dark Sectors 2.0 converted into Sanctuary Onslaught, and working on The Sacrifice and Venus Landscape. I'm not saying rewriting particle physics isn't a big task, but I don't think it's THE reason why we've had a content drought. 1 Link to post Share on other sites
Myscho 6,306 Posted May 3, 2018 Share Posted May 3, 2018 LOOK BROTHERS !! A GLITTER FART !! Link to post Share on other sites
Vlada91 3,910 Posted May 4, 2018 Share Posted May 4, 2018 Umbra is coming in mid may so its n 10days 🤔 hmmm 1 Link to post Share on other sites
KubrowTamer 455 Posted May 4, 2018 Share Posted May 4, 2018 6 hours ago, Vlada91 said: Umbra is coming in mid may so its n 10days 🤔 hmmm U mean late June, you didn't add [DE]Lays to your calculations 1 Link to post Share on other sites
Gene_Freak 639 Posted May 4, 2018 Share Posted May 4, 2018 Looks pretty! I am extremely into the greater degree of interaction with the environment, the "kinetic" feel adds a lot to the experience Now to see how it'll run on my PC, which had its tenth birthday last month - I think it technically blows past "obsolete" and lands somewhere between "vintage" and "kitsch" Link to post Share on other sites
(PSN)WeaverDuck 217 Posted May 4, 2018 Share Posted May 4, 2018 Yaaay, new particle system on consoles! Wanna know what would be even better? If you could make this game keep at least stable 30fps... That would be nice Link to post Share on other sites
Bladereap3r 316 Posted May 5, 2018 Share Posted May 5, 2018 ....I run and game with The Red so never had to trip on PhysX anyway.......IMHO the 'new GPU Particles' looks better than PhysX . Here's looking forward 😉 1 Link to post Share on other sites
Nitro747 2,130 Posted May 5, 2018 Share Posted May 5, 2018 This is simply amazing, hard to describe in words the effort to add these excellent effects in all platforms! Link to post Share on other sites
CarrotSalad 694 Posted May 5, 2018 Share Posted May 5, 2018 I think details like particles. Can go along way in improving imersion and scaling difficulty upwards. It's something sim racing communities have been doing since Colin Mcrea Rally first came on the scene. If the best got bored of daytime driving, try night time with the headlights out/lowbeams, or chuck a full on rainy monsoon weather. From this angle visibility can be used. In saying that dont misinterpret my opinion as suggesting you fill all level 120+ missions with 15 metres of fog as in early Turok games. Theres a big difference between beauty effects caused by weapons, explosions and environmental collisions and a forcefield of grey haze that looks ugly as and make ranged weapons stupidly weak. I think this will go a great further distance in balancing than just adding more numbers onto armor and weapons. 1 Link to post Share on other sites
OriginalBoss 56 Posted May 5, 2018 Share Posted May 5, 2018 New gore and blood spray please! Link to post Share on other sites
EndermanBeast 1,408 Posted May 5, 2018 Share Posted May 5, 2018 1) Gore and blood when? Wanna play DoomFrame soon. 2) SACRIFICE COMING SOON!?!?!? YEEEEEEEEEEEEEEE 2 Link to post Share on other sites
Teshin_Dax 1,703 Posted May 5, 2018 Share Posted May 5, 2018 Will there be an option to change the number of particles and strength? -for those of us who'd like to see "fireworks" on the display.. like in old times.. or even for those who'd like to reduce the "strength"- Link to post Share on other sites
mirx 191 Posted May 5, 2018 Share Posted May 5, 2018 I was waiting for something like this for a loooong time, after the heavy downgrade of the original physx particles that warframe had.❤️ 1 Link to post Share on other sites
shocker53 82 Posted May 6, 2018 Share Posted May 6, 2018 You have done our eyes a favor. Link to post Share on other sites
Nitro747 2,130 Posted May 6, 2018 Share Posted May 6, 2018 Quick, maybe silly question: how would Nvidia uses change between the new, better DE physics generator instead of the Nvidia one? Will I have to manualy disable it on the Nvidia control panel and then activate the DE one in the warframe menus? Link to post Share on other sites
OriginalBoss 56 Posted May 6, 2018 Share Posted May 6, 2018 If they do something like this but with the new effects they are working on it could be really fun to paint the walls red! Link to post Share on other sites
LosMuertos12 0 Posted May 6, 2018 Share Posted May 6, 2018 Will it affect optymaization? Or it will help with optymazation? Link to post Share on other sites
Myscho 6,306 Posted May 6, 2018 Share Posted May 6, 2018 (edited) 4 hours ago, Nitro747 said: Quick, maybe silly question: how would Nvidia uses change between the new, better DE physics generator instead of the Nvidia one I think they remove PhysX support from game and only their particles option remain, will be contraproductive support both particles, since Nvidia already drop PhysX support and have FleX instead under Nvidia Gameworks tools Edited May 6, 2018 by Myscho 1 Link to post Share on other sites
Zahnny 6,510 Posted May 6, 2018 Share Posted May 6, 2018 Hi I've only just recently upgraded to a computer that can handle Nvidia. Can I/we be shown some before and after examples? To the untrained eye (me) I don't see the difference so much. Link to post Share on other sites
Myscho 6,306 Posted May 6, 2018 Share Posted May 6, 2018 3 minutes ago, Zahnny said: Hi I've only just recently upgraded to a computer that can handle Nvidia. Can I/we be shown some before and after examples? To the untrained eye (me) I don't see the difference so much. Early After is pretty much we have now, since 99% of PhysX effect are replaced with engine particles 1 Link to post Share on other sites
(XBOX)BigLithuanian 723 Posted May 6, 2018 Share Posted May 6, 2018 30 minutes ago, Myscho said: Early After is pretty much we have now, since 99% of PhysX effect are replaced with engine particles It looks awesome!!!! Link to post Share on other sites
Recommended Posts