Rociel Posted May 6, 2018 Share Posted May 6, 2018 Just a quick idea for whenever dual-wielding finally upgrades. Dual-wielding one-hand non-throwable melee and secondary pistols should launch with a secondary pistol that shoots flashbang grenades and a sniper rifle with flashbang alt-fire. Main points for secondary: Blinding opens enemies for finishers. Blinding range should not be more than 5 to 8 meters. Shooting one round uses the whole clip. Weapon does not physical damage. Adding elemental mods to weapon will let it do small elemental procs. Flashbang colour does not change with energy colour but tint changes with main elemental damage on it. Bonus: Alt-fire on secondary launches a flare that lights up the area? Useful in darker tilesets? Main points for sniper rifle: Main fire does regular physical sniper rifle damage. Main fire mode similar to Rubico, has more tactical weapon feel to it. Alt-fire launches flash grenade. Blinding range should not be more than 5 to 8 meters. One blinding round uses 2-3 sniper ammo, but only one flashbang available per reload. Flashbang grenade uses it's own barrel when shot. Flashbang colour does not change with energy colour but tint changes with main elemental damage on it. Link to comment Share on other sites More sharing options...
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