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Flashbang concept for dual-wielding with melee.


Rociel
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Just a quick idea for whenever dual-wielding finally upgrades.

Dual-wielding one-hand non-throwable melee and secondary pistols should launch with a secondary pistol that shoots flashbang grenades and a sniper rifle with flashbang alt-fire.

Main points for secondary:

  • Blinding opens enemies for finishers.
  • Blinding range should not be more than 5 to 8 meters.
  • Shooting one round uses the whole clip.
  • Weapon does not physical damage.
  • Adding elemental mods to weapon will let it do small elemental procs.
  • Flashbang colour does not change with energy colour but tint changes with main elemental damage on it.

Bonus: Alt-fire on secondary launches a flare that lights up the area? Useful in darker tilesets?

 

Main points for sniper rifle:

  • Main fire does regular physical sniper rifle damage. 
  • Main fire mode similar to Rubico, has more tactical weapon feel to it.
  • Alt-fire launches flash grenade.
  • Blinding range should not be more than 5 to 8 meters.
  • One blinding round uses 2-3 sniper ammo, but only one flashbang available per reload.
  • Flashbang grenade uses it's own barrel when shot.
  • Flashbang colour does not change with energy colour but tint changes with main elemental damage on it.
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