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Where is update 22.20.0?!


[DE]Rebecca

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2 hours ago, [DE]Rebecca said:

We have a mainline update cooking that’s packed with changes & improvements

\o/

Making Warframe a more better game is worth waiting for new stuff to rank up.
I approve, keep it up 👍

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On 2018-05-10 at 3:45 AM, [DE]Rebecca said:

The Bad News:
No update or hotfixes this week.

The Good News:

We have a mainline update cooking that’s packed with changes & improvements. We won’t spoil the details in this thread, so to get an early look at what’s coming, tune into our Devstream this Friday, May 11th @2pm ET! Who knows... there might just be a surprise Dev Workshop soon too! I see Danielle and Pablo working on something in the distance... 

 

The Bad News:
It's literally nothing.

The Good News:
There is none.

The Other News:
Zone 16 in Elite Onslaught or Bust.
@[DE]Rebecca When?

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So I have a bit of something I wanted to talk about here (Yes, right here) because I do not know where to go for this kind of posts and it felt unnecessary to start a discussion just for this since I only want DE to read this. However if anyone knows where I should post, then please tell me and I will post it there.

First off: Change of heart?
Did DE change their manager or something? Cause from Vivergate until Tonkor, any single update was feared (by me, at least) however now with the buffs to every single weapon from primaries to secondaries, I am almost certain that DE can work on melee and make it wonderful. This is pleasant news, to me, if no one else.

Secondly: More 1v1
I would like to propose an idea of having more changes. One of them is to have more game modes where there is a fight between two characters only. Specters of The Rail was a great example. As a returning player, I did not have to do the junctions, but it provided me with a thrill that running hour-long survivals could not provide. i will happily welcome more of those if possible.

Third: PvP changes
I have spent at least 300 hours on Warframe (citation needed), and can go into a mission without fear of anything, but going into PvP, I will be at the bottom-most of the list, having the least amount of oro and kills. There was a few ideas by me and my friends, and I hope some of them might be implemented. 1st off is PvP with mods. I know there are PvP mods, but hear me out. Players who have actually grinded for those mods can put those mods in along with the usual mods, thus making useful mods viable and making normal mods viable alongside them. Apart from that, a friend of mine enjoyed the Index and wishes to have an actual PvP arena shaped like it, and if possible, have the same mechanics so that it doesn't feel like a different game from Warframe. Cataboming skills in PvP may be tuned to deal less damage to make it less viable so as to not be too overpowered.

Fourth: Mastery Rank
Uhhh.... some of the mastery rank tests felt more like tutorials. All I have to say is, please make them feel like actual challenges instead of tutorials.

Fifth: Dude! You just got shot!
I just emptied a cartridge of bullets from the dera vandal into a level 500 enemy. I know he is extremely high level, but shouldn't you at least flinch when you're shot in the face? I know warframes will be prema-stunned, but enemies should be fine since only one player would be shooting a target at a time. Maybe robotics won't flinch, but still!

Sixth: Dojo hopes
Obstacle course update got me hyped, but I hope there's something like a pause time function to it, because of some things like lasers that will hit you it you double jump and, well, I need to know the max height of a double jump, and to do that, I need a pause time function. I wouldn't be angry without it, but it's a QoL kind of thing, ya know?

Please reply to this and comment whatever you think about this. If you don't support it, please do constructive criticism and tell me why. Thank you very much for your time.

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57 minutes ago, Void-Gunslinger said:

Have you clicked and read the tweet I posted or?

yes, and unless you linked the wrong tweet I don't see how the particle system running on an Intel GPU says anything about the release date

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vor 11 Minuten schrieb Rawbeard:

yes, and unless you linked the wrong tweet I don't see how the particle system running on an Intel GPU says anything about the release date

Hes picking up on the Soon TM crap that steve said. Not sure how that means no update this week but hey, tinfoil hatters.

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We were told the mainline would be this week, for my sanitys sake i hope its on wedsenday so the team has a couple days to patch before the weekend, because i dont like it when DE wastes my entire weekend with broken content they expect me to kick around until they come back.

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Hoping for a smooth mid-week release. If it slips to thursday / friday though, might as well push it to early next week so the team doesn't have to crunch bug hotfixes late friday / during the weekend. Continuing to build and polish this dream is totally okay and fine, but please don't sleep under the desk in the office too often :S A couple more days isn't a disaster.

What I'm meaning to say is "take care😉

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