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You Know What Nyx's 4Th Move/uber Move Should've Been?


PeripheralVisionary
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It doesn't fit Nyx's theme to just all out kill everything instantaneously. Not every frame should have a "Press 4 to kill everything instantly" ability.

 

The only real problem with her ultimate at the moment is the aggro. Beyond that, it's fine.

Of which there is none, and the damage done currently is very bad (simply because she gets no aggro, so you have to rely on getting the enemies attention, or stray shots.

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It doesn't fit Nyx's theme to just all out kill everything instantaneously. Not every frame should have a "Press 4 to kill everything instantly" ability.

 

The only real problem with her ultimate at the moment is the aggro. Beyond that, it's fine.

A good way to fix that... get a Loki to put a Decoy within the bubble so everything starts trying to hit it :P

Not a perfect fix, but it's a make-shift until there is a real aggro.

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Cerebral hemorrhage -

Cost 100 power

Range 10-12-14-18 meters

Duration 2-3-5-8 seconds

2-3 hits per second

Causes all nearby enemies to take critical hits to the head with a chance of double damage. Heavy units have a higher chance of resiting but still will clutch their heads in pain.

 

If an enemy dies from this power their heads will explode or if too graphic they collapse to the floor like a lifeless doll.

 

Only Works on organic life, Moa's and ospreys are immune to damage but will show signs of confusion when power is active (i.e taking pot shots in random directions or flying into walls)

 

Percentages for hits
Normal Damage 20% chance per tick
Critical Damage 70% chance per tick
Double critical 10% per tick

 

Affect on battlefield
All enemies in range will stop shooting, and will either grab their heads in pain or enter stun lock animation, enemies not affected (ie. Moa's) will show signs of confusion by walking sideways or taking pot shots in random directions. The player will be shown with their fingers on either side of their temples while a green (or chosen player color) emits in big oscillating circles in an outward direction. Player is free to move after short animation and will continue to take damage from enemies that are out of range or enter the area after the effect has been cast.

 

Sound

Would be a ringing sound much like the one you get in your ears after a large explosion. When casting the sound drowns out all other noise in the game including music (all other sounds fade away) The ringing will fade away when the casting is complete and normal sound will slowly fade back. in.

 

Just an idea of what the power should have been.

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