[DE]Megan

Beasts of the Sanctuary: Update 22.20.0

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Posted (edited)

Looking forward to testing Saryn, and doing something interesting for the dojo!

Edited by --Q--Gelbug
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Posted (edited)

Yay let's how this controller support is seemless also looking forward to the sayrn rework but please can we get another look on ember please.

Edited by paul5473
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Posted (edited)

Gonna re-build dojo again >.< I'm super exited about the orokin decoration since I always dreamed about the old one which only few old clans have.



Edit: How does Looter was reworked when this looks like nerf? From the range of 17m to 12? :awkward:

Ok so now it just hit as AoE, recompense for our "scoliac cans opener"
 latest?cb=20171008162229


PS. Does we ever be able to spawn like 1000 lvl on simulacrum? It would be so helpful when the mastery rank wasn't related to the cap of enemies.

Edited by -ToH-Eternity
Looter is AoE
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Holy crap that is an impressive list of fixes and additions! Great job guys, we love you!!

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6 minutes ago, [DE]Megan said:

Syndicate Pickups are now auto-marked on the first pickup! 

Does this mean what i think it means? We can FINALLY do syndicate missions in groupd without having to worry about missing one?

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Posted (edited)
3 hours ago, [DE]Megan said:

Saryn Revisited:

I'm unhappy to see that, despite the reams of feedback, neither was anything changes, nor any rationale or counterarguments given to commonly raised concerns.

Edit: Correction - a concern regarding Miasma / Viral spreading was addressed - Miasma got more range but lost the damage buff and Toxin proc mult.

That said, I will try and give it a fair test drive.


 

3 hours ago, [DE]Megan said:

Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.

tenor.gif?itemid=5011749

 

 

3 hours ago, [DE]Megan said:

New Simaris Offerings:

Well, that's one way to increase sentinel differentiation.
But why isn't Reawaken a global precept  >_<
(And what about the poor unloved, vastly-outperformed-by-a-dog Shade?)


 

3 hours ago, [DE]Megan said:

Data-Parse Widget

Hm, interesting.
Not, I think, particularly useful, as you cant change your tools to address an enemy mid-mission, but it does get you the info before capping out your Codex (or visiting the wiki), I guess?

 

3 hours ago, [DE]Megan said:

Scrambus/Comba Changes: 

Awesome.

Edited by Chroia
Updating as I read.
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Quote

Any news about raids? And i think its kinda unfair to delete users posts, just kinda defies the sense of free speech.

@MortalMortom this thread is for discussing this update and all that is contained within. This means that we use this thread to find bugs, gauge feedback on new features/changes/fixes and not to discuss other news. The reason your posts have been hidden is because they are Off Topic. If you refer to our community guidelines, you will see that posting off-topic defies them. This forum is a tool for the community and developers alike to use to communicate. Please keep this in mind for the future.

Thanks!

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Posted (edited)

I am excited!

BTW , i didn't know my melee could hit through objects and walls so no hate 😂

Edited by GoldenGrey
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Bombard and Napalm nerfed. I didn't expect that :D

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Khoras 4+1 combo still doesn't spread damage if you're not host.

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So, no fix in the sanctuary whip simulator?
We are still forced to use press 4 frames and spin to win to reach wave 8, to get more endo, captura scenes and relics?

As fascinating the melee rework is, I preferred you fixed that mediocre broken and boring game mode you throw at us.

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