Jump to content
[DE]Megan

Beasts of the Sanctuary: Hotfix 22.20.3

Recommended Posts

On 2018-05-18 at 4:01 PM, CGs_Knackie said:

 z1wFeyi.png RIP 😞

Still doesn't look a dagger... DE should do ANY of the following:

  1. Rename 'Ceramic Dagger' to 'Ceramic Shortsword'
  2. Shrink it further down to the maximum length of most daggers, which is a human forearm.

Also, this still is an issue:

 

Edited by XenHat
  • Like 1

Share this post


Link to post
Share on other sites

hey can somebody help me the update is error just after i finished the update. some update couldnt be downloaded from our servers. error since yesterday how can i fix this? i already wait 3 days to craft my new frame dont want to spend another.

Share this post


Link to post
Share on other sites
14 hours ago, Shaloman said:

There are dozens of us!

Most likely MORE!  And yes...If not a total return to the previous setup, at the very least, a means to turn it OFF!

  • Like 1
  • Upvote 3

Share this post


Link to post
Share on other sites
13 hours ago, PunJ0hn said:

Why has the controller issue not been fixed yet. I haven't heard a single person say that the change was good, or wanted in any way.

Make it an option to toggle this on, or remove that feature and roll back to the previous iteration. This change literally only made the game worse. Yes I do mean literally.

Agreed!!!

  • Applause 1
  • Upvote 5

Share this post


Link to post
Share on other sites

Can we PLEASE have more riven slots?! Its a horrible feeling when you gotta make room for a new riven, but you love all 90 of your current ones... :/

  • Woah 1
  • Upvote 3

Share this post


Link to post
Share on other sites

good hotfix and update

now put a hotfix that we have an ability todisable that horrible and wery wery wery anoying music on loading screens

Share this post


Link to post
Share on other sites

Why was my last post complaining about the virtual cursor and its hindrance to gameplay deleted?

I was quite staid in my admonitions and more that a few agreed with the sentiments.

Should it be only in the UI section, even though it is a part of this update?

Edited by EtchDestroysTheSun
  • Like 1

Share this post


Link to post
Share on other sites

pls Fixed Master Teasonai which is at least verbuggt me shows the constant with me that he had new goods but that has not and where the timer is to reset is no timer with time

Share this post


Link to post
Share on other sites
  • Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).

    i dont know if this is really fixed. i just experienced it again in my OS run with a khora in my squad, i dont know if it was her ensnare that bugged my spores out, or something entirely different. anyways, my spores got frozen and i couldnt used them for the whole run.

Share this post


Link to post
Share on other sites

DE, the entire point of using a controller is to avoid using a mouse. The last thing we want is for our controllers to become really bad mice.

Please just remove the virtual cursor, say, “Welp, that didn’t work like we thought,” and move on.

 

  • Upvote 9

Share this post


Link to post
Share on other sites
17 hours ago, Zobaken said:

Reinstall the game. At least it helped me.

i did dident work i did it on steam and out of steam nothing happend 

Share this post


Link to post
Share on other sites
Guest

Bring back the Controller-Only option. It's really annoying to use a stick to move a cursor around when I could just D-Pad through the menu options, it's the whole point of using a controller on a menu, stop it!!!!

Also, when I hit Square(Not X and it shows in the UI btw, another bug) to chat and use my keyboard to type I can't hit Enter to send the message, what the.

Just roll back this idiotic controller update, really, it was fine before with only minor issues and you ruined it, now it's trash and bad.

Edited by Guest

Share this post


Link to post
Share on other sites

the changes you made to the controller bindings ruined the game for me. please explain why i cannot demap the consumables and the marking option.. i have a very specific way to play the game and the new bindings are not effective and basically forces me to play a different way. very disappointed in these changes and i am not sure if i can keep playing. please respond

  • Upvote 4

Share this post


Link to post
Share on other sites
On 2018-05-18 at 2:59 PM, [DE]Megan said:

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them.

So you can reduce and refund this sorta thing but you wont reduce/refund Hema cost?... <3 but still lol

  • Applause 2

Share this post


Link to post
Share on other sites

Fishing UI looks good, however there needs to be a fix already...  I know I have fish from my work in two missions (copy of the last mission): 

IgBpK9N.jpg

But when I go see Fisher Hai-Luk, I see this instead: 

lNOodbd.jpg

Here's to a quick fix and being able to turn them in at a later date.

Share this post


Link to post
Share on other sites

Steam controllers with hybrid mappings are bricked. You can get in to the game and walk around however as soon as you enter a menu you're done for. When accessing the arsenal, navigation, or the main menu, you cannot navigate through it and sometimes cannot exit it causing me to exit out of the game. 

 

Please DE I love this game!! Please update the controller inputs for steam controllers with hybrid mappings. 

  • Upvote 2

Share this post


Link to post
Share on other sites

Has the bug with Banshee been addressed? Her fourth ability costs more than 4 times the amount of energy than it should. The description of her abilities has it listed as costing 15 or 16 energy, but in-game, it costs 65. Also, the K'iteer shoulder regalia on the right arm is out of place.

Share this post


Link to post
Share on other sites

Two nasty bugs are still persisting:

- After dying once or transitioning into the next zone in ESO, the health bars of other squad members alongside most UI with other info will vanish for me.

- Getting stuck in an "endless falling animation bug" ON THE GROUND in ESO that NOT fixable with /unstuck and always results in me needing to stay behind and quit the run ... (I reported this bug at least twice, maybe thrice now. 

- "Empty Loadout bug" and being stuck still occuring frequently also. 

Thanks for looking into it in advance.

Edited by _Chizuru_

Share this post


Link to post
Share on other sites

Not sure this has been brought up, but I'm hearing sound effects from other players from the other side of a tileset...not even close to them (>500m sometimes).

Share this post


Link to post
Share on other sites

Still can't bullet jump from a stationary position with a macro, you only jump.  Works if you're moving in any direction though... 

BUT PLEASE, My carpal tunnel BEGS for a fix!!!

Share this post


Link to post
Share on other sites

why not add to /unstuck a 'reset ui' function to being freed from weapon/ability bugs when they happen. let them all load again from 0.

this would end the 'let me die - don t revive me' bug too.

also wouldn t /dnd command alone be enough to turn it on/off? what is /normal anyway.

Edited by R31N
  • Upvote 1

Share this post


Link to post
Share on other sites
vor 2 Stunden schrieb SuperUnknown94:

Not sure this has been brought up, but I'm hearing sound effects from other players from the other side of a tileset...not even close to them (>500m sometimes).

Can confirm. Had that happen in PoE when a friend launched his AW from the other side of the map. Not sure if this is intentional, but it never happened before.

Share this post


Link to post
Share on other sites

Please add mute-horrible-drumming option. That's gotta be some low hanging fruit right there.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...