J3_Haustkottr Posted August 15, 2013 Share Posted August 15, 2013 (edited) Since the Necro frame has been announced , I wanted to speculate a little about his powers. Power 1: Reanimate-- Utilizes nanites to infect an opponent that returns him to life upon death, fighting on the side of the Tenno Power 2: Reaper Spin-- Necro frame spins around in a circle with his melee weapon for increased damage in a radius (Darksiders 2 "Harvester" power inspired) Power 3: Preservation-- Edit: Revitalizes downed ally to increase the amount of time that they can be revived. Original:Applies a leeching affect to nearby allies, causing them to absorb health and shields from enemies for a short time Power 4: Death Whirlwind -- Necro summons swirling swarms of nanites around himself causing high damage and reanimating a few of the enemies killed by the swarm, and those reanimated are reduced to melee only. (Credit for melee change to Jandor) Note about Reanimation: Lasts for 30 sec. or until target is killed. Thoughts and Opinions? Maybe you have your own speculative power list. If so, post it here and argue points with me. Edited August 15, 2013 by Draven_Artorias Link to comment Share on other sites More sharing options...
Shamse Posted August 15, 2013 Share Posted August 15, 2013 Actually sounds kinda weak, dunno why lol Link to comment Share on other sites More sharing options...
Deckers Posted August 15, 2013 Share Posted August 15, 2013 They sound good and what i was thinking for the "4" is similar to nova's MP but it does that animation and life leeches nearby enemies. Link to comment Share on other sites More sharing options...
Kalenath Posted August 15, 2013 Share Posted August 15, 2013 And now we need Assassin, Amazon, Druid, Paladin and Sorceress warframes. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted August 15, 2013 Share Posted August 15, 2013 (edited) It would be nice to see this guy play a hybrid role of damage and healing. Say, like how Trinity's ult is a global heal, this guy dishes out a mass "revive" This revives up to like...8 "dead things" in the vicinity as a temporary army, this includes, and puts priority on fellow tenno who are revived from either a Down or Dead status. Just a thought to throw out there. Edited August 15, 2013 by AscendantWyvern Link to comment Share on other sites More sharing options...
Keiga150 Posted August 15, 2013 Share Posted August 15, 2013 (edited) And now we need Assassin, Amazon, Druid, Paladin and Sorceress warframes. Assassin...Loki, Ash Amazon..Saryn? Paladin...Trinity Sorceress....Nova, Nyx, Ember Now on to Necro ...hmm. Maybe for a utility ...a fear ability? Enemies will run and cower in fear for x seconds? For a damage ability ...like hand of death...(darth vader style) chock the life out of an enemy and transfer it to necro? Ulti maybe creating a blackout and reviving dead enemies with in x range of him. (thats kinda hard since bodies disappear) Edited August 15, 2013 by Keiga150 Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 Now on to Necro ...hmm. Maybe for a utility ...a fear ability? Enemies will run and cower in fear for x seconds? For a damage ability ...like hand of death...(darth vader style) chock the life out of an enemy and transfer it to necro? Ulti maybe creating a blackout and reviving dead enemies with in x range of him. (thats kinda hard since bodies disappear) A Fear power would certainly be an interesting mechanic. I was trying to avoid a direct leach health power since Trinity has Energy Vampire. Your Ulti is very similar to the one I proposed but I kind of like your blackout aesthetic with the issue that there really isn't any visual damage aspect to it. Link to comment Share on other sites More sharing options...
jmthebigman Posted August 15, 2013 Share Posted August 15, 2013 i do like 3 and 4 Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Share Posted August 15, 2013 i rly dont like the part about reanimate,i mean it can fit, it can but in MY OPINION necro shouldnt have a reanimate skill second remembers me at garen . . DEMCIA, sure a funny ability though 3 sound rly nice, i like that again dont like the reanimate part also for me its to similair to ember, just my opinion like i said but i would be glad for you feedback to mine necro version, if you want https://forums.warframe.com/index.php?/topic/95793-necro-let-me-here-you-ideas-about-his-abilities/ Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 i rly dont like the part about reanimate,i mean it can fit, it can but in MY OPINION necro shouldnt have a reanimate skill second remembers me at garen . . DEMCIA, sure a funny ability though 3 sound rly nice, i like that again dont like the reanimate part also for me its to similair to ember, just my opinion like i said but i would be glad for you feedback to mine necro version, if you want https://forums.warframe.com/index.php?/topic/95793-necro-let-me-here-you-ideas-about-his-abilities/ I can see where you're coming from with the dislike of the reanimation, but since it's a necromancer theme, I kind of feel that raising the dead is a given. I will certainly be checking out your thread. Link to comment Share on other sites More sharing options...
Keiga150 Posted August 15, 2013 Share Posted August 15, 2013 A Fear power would certainly be an interesting mechanic. I was trying to avoid a direct leach health power since Trinity has Energy Vampire. Your Ulti is very similar to the one I proposed but I kind of like your blackout aesthetic with the issue that there really isn't any visual damage aspect to it. True since trinity does have a monopoly on this but it shouldn't hurt much since Necro would be the only one that benefits. Also yeah it's similiar to the ult you said and i forgot when i was typing my reply. Another thing if he gets an reanimation ability it should be something like the Jiangshi with some kind of mark on there face if its a single target animation it should be a debuff that last x seconds and and upon death will reanimate the target. Link to comment Share on other sites More sharing options...
Stormandreas Posted August 15, 2013 Share Posted August 15, 2013 The Necro Warframe was not CONFIRMED for update 10. His powers, I believe, will not likely involve reviving the bodies, as they will despawn quickly, making whatever power that would do that somewhat useless or conditional. I think he's probably going to end up more of a Spirit Summoner than anything else.Also, why are you talking about Nanites? (Crysis much?) It'll be to do with souls or something like that. Link to comment Share on other sites More sharing options...
Stormandreas Posted August 15, 2013 Share Posted August 15, 2013 I can see where you're coming from with the dislike of the reanimation, but since it's a necromancer theme, I kind of feel that raising the dead is a given. I will certainly be checking out your thread. Also, its not a Necromancer theme, is a Necro theme. Its a Death theme not Death Mage. Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 Also, its not a Necromancer theme, is a Necro theme. Its a Death theme not Death Mage. Granted, but when you say necro, I think raising the dead. It's just how my brain works. You do have a point. Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 The Necro Warframe was not CONFIRMED for update 10. His powers, I believe, will not likely involve reviving the bodies, as they will despawn quickly, making whatever power that would do that somewhat useless or conditional. I think he's probably going to end up more of a Spirit Summoner than anything else. Also, why are you talking about Nanites? (Crysis much?) It'll be to do with souls or something like that. I was using nanites to try to get a scientific twist on reanimation. I have played Crysis btw and I wasn't really thinking about it at the time. Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 True since trinity does have a monopoly on this but it shouldn't hurt much since Necro would be the only one that benefits. Also yeah it's similiar to the ult you said and i forgot when i was typing my reply. Another thing if he gets an reanimation ability it should be something like the Jiangshi with some kind of mark on there face if its a single target animation it should be a debuff that last x seconds and and upon death will reanimate the target. For a marking on the reanimated enemies I was thinking glowing veins of your energy color criss-crossing the corpse. A debuff would work better probably since the corpses despawn and would need to be targetable. Link to comment Share on other sites More sharing options...
Jandor Posted August 15, 2013 Share Posted August 15, 2013 (edited) It would be nice to see this guy play a hybrid role of damage and healing. Say, like how Trinity's ult is a global heal, this guy dishes out a mass "revive" This revives up to like...8 "dead things" in the vicinity as a temporary army, this includes, and puts priority on fellow tenno who are revived from either a Down or Dead status. Just a thought to throw out there. Love the revive from downed or dead idea. For overall abilities I'd like to see something like: 1. Fear: Causes the targeted enemy, as well as nearby enemies to turn and run in fear for a short while. 2. Shroud: Makes him all ethereal, immune to damage, moves slightly faster, attacking breaks it causing fear in (very) nearby enemies. Targeting another player casts the effect on them instead. 3. Animate: Enemies killed during this ability by you or other Tenno (upto a maximum limit) have their corpses re-animated to fight for you for a short time, they would have more health than previously but be melee only (like zombies.) When the effect wears off they fall over dead again. 4. Revive: Downed or dead players are revived, enemies near revived Tenno are damaged and stunned for a short period. CC/Support frame, not much in the way of direct damage abilities. Although feared enemies could run off the edge of ledges and stuff. Also, having him re-animate enemies killed by weapons neatly side steps the despawning bodies issue. Edit: Also, if the revive idea breaks gameplay/cash shop revives or something similar is given to Trinity during her revamp then I'd move animate to skill 4 and give it molecular prime style effect, enemies that 'primed' would take more damage and be slowed slighty, they'd then become animated minions when killed. For skill 3 I'd give him a direct damage ability that if it killed an enemy turned them into a zombified bullet sponge ala Ability 4 but single target. Edited August 15, 2013 by Jandor Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Share Posted August 15, 2013 (edited) I can see where you're coming from with the dislike of the reanimation, but since it's a necromancer theme, I kind of feel that raising the dead is a given. I will certainly be checking out your thread. Also, its not a Necromancer theme, is a Necro theme. Its a Death theme not Death Mage. Granted, but when you say necro, I think raising the dead. It's just how my brain works. You do have a point. necro implets dark/black magic, reanimating is a part from it but not a heavy aspect of "necro" like he said it means death/ brings death not bring them back also the reanimating fdosent fits for me because of how corpses are in this game, they get shatterd, cremated and sliced in tiny bits yea the technocyte could probably fix that but anyway, still no fan from it /edit Love the revive from downed or dead idea. For overall abilities I'd like to see something like: 1. Fear: Causes the targeted enemy, as well as nearby enemies to turn and run in fear for a short while. 2. Shroud: Makes him all ethereal, immune to damage, moves slightly faster, attacking breaks it causing fear in (very) nearby enemies. Targeting another player casts the effect on them instead. 3. Animate: Enemies killed during this ability by you or other Tenno (upto a maximum limit) have their corpses re-animated to fight for you for a short time, they would have more health than previously but be melee only (like zombies.) When the effect wears off they fall over dead again. 4. Revive: Downed or dead players are revived, enemies near revived Tenno are damaged and stunned for a short period. CC/Support frame, not much in the way of direct damage abilities. Although feared enemies could run off the edge of ledges and stuff. Also, having him re-animate enemies killed by weapons neatly side steps the despawning bodies issue. i would switch 3 and 4 Edited August 15, 2013 by Depar Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 Love the revive from downed or dead idea. For overall abilities I'd like to see something like: 1. Fear: Causes the targeted enemy, as well as nearby enemies to turn and run in fear for a short while. 2. Shroud: Makes him all ethereal, immune to damage, moves slightly faster, attacking breaks it causing fear in (very) nearby enemies. Targeting another player casts the effect on them instead. 3. Animate: Enemies killed during this ability by you or other Tenno (upto a maximum limit) have their corpses re-animated to fight for you for a short time, they would have more health than previously but be melee only (like zombies.) When the effect wears off they fall over dead again. 4. Revive: Downed or dead players are revived, enemies near revived Tenno are damaged and stunned for a short period. CC/Support frame, not much in the way of direct damage abilities. Although feared enemies could run off the edge of ledges and stuff. Also, having him re-animate enemies killed by weapons neatly side steps the despawning bodies issue. Not bad, I like 1 and 3. I think 2 would have to require a short duration otherwise it would be too easy to escape from a jam. 4 is ok, but I really like the aesthetic in my head of my ulti. Picture Volt's ulti stance with swarms of darkness swirling around him Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) necro implets dark/black magic, reanimating is a part from it but not a heavy aspect of "necro" like he said it means death/ brings death not bring them back also the reanimating fdosent fits for me because of how corpses are in this game, they get shatterd, cremated and sliced in tiny bits yea the technocyte could probably fix that but anyway, still no fan from it /edit i would switch 3 and 4 On the topic of destroyed corpses, Keiga 150 suggested an effect on the living enemy causing him to reanimate on death. That would work over my original idea which would require corpses to a: not be obliterated and b: be targetable. I see what you mean about my heavy aspect on reanimation, but it's just what I like for a death/ death mage theme. Having a death theme without some power over the dead just seems wrong to me, but I definitely see where you are coming from. Edited August 15, 2013 by Draven_Artorias Link to comment Share on other sites More sharing options...
Jandor Posted August 15, 2013 Share Posted August 15, 2013 (edited) Not bad, I like 1 and 3. I think 2 would have to require a short duration otherwise it would be too easy to escape from a jam. 4 is ok, but I really like the aesthetic in my head of my ulti. Picture Volt's ulti stance with swarms of darkness swirling around him Yeah I pictured 2 as having a very short duration, a non-damage panic button but with some nice support applications. my original 4 is realistically never going to happen, and I do like your idea. You could keep the aesthetic of your 4 and combine it with the 3 from my post, it has all the swirly darkness but the effect is just to "prime" enemies so that they suffer some debuffs and when killed they re-animate on the players side (again, upto a maximum limit.) The idea of having the ultimate ability require that you still kill your targets for it to take effect means that he would compliment other frames rather than make them redundant. Imagine the fun you could have with a Nyx/Necro team, or Nova/Necro, or Saryn/Necro, etc. Edit: The 3 ability could be changed to make it a way to save downed players from a distance, he could cast it on them giving them the ability to trade life for life, kills achieved in the downed state would then restore some of the downed players health. If they kill enough they can revive themselves, if they can't, they at least make it easier and quicker for other players to revive them. Could potentially end up being massively overpowered or practically useless depending on the exact transfers and duration and stuff, nightmare to balance. In short, no idea now on ability 3. Edited August 15, 2013 by Jandor Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Share Posted August 15, 2013 yea and i can truly understand the thinking of necro => reanimate and sure its can fit but i think we could debate this the whole evening and not coming any near a compromise :D Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 Yeah I pictured 2 as having a very short duration, a non-damage panic button but with some nice support applications. my original 4 is realistically never going to happen, and I do like your idea. You could keep the aesthetic of your 4 and combine it with the 3 from my post, it has all the swirly darkness but the effect is just to "prime" enemies so that they suffer some debuffs and when killed they re-animate on the players side (again, upto a maximum limit.) I think combining a damage ultimate with something that is quite similar to Nyx's chaos could potentially be a bit overpowered. Change skill 3 to be a single target version, or something different entirely. About Power 3, I was thinking of a very small leech where it would take a little life from enemies, not something that would suck the life out of everything. I do like a single target version better though. As far as power 4 goes, I agree it could be very OP, a melee only switch would help counteract that significantly. Good idea, I'm going to edit that into the description. Link to comment Share on other sites More sharing options...
J3_Haustkottr Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) yea and i can truly understand the thinking of necro => reanimate and sure its can fit but i think we could debate this the whole evening and not coming any near a compromise :D Probably, so let's just agree to disagree, yea? Edited August 15, 2013 by Draven_Artorias Link to comment Share on other sites More sharing options...
Jandor Posted August 15, 2013 Share Posted August 15, 2013 I like the concept in the OP, I'd probably play that frame even if it ended up with crap abilities. Link to comment Share on other sites More sharing options...
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