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[DE]Megan

Beasts of the Sanctuary: Hotfix 22.20.4

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22 minutes ago, [DE]Megan said:

 

Fixes:

  • Fixed controller D-Pad not being able to change Market item quantities.

So remove D-pad functionality from everywhere but the market?....Wonderful.:facepalm:

Edited by RandomXZ
  • Upvote 5

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Also DEVS fix Void Fissure sound, I always hearing crack opening relic sound on 5/10 or 6/10 reactants.

Something is wrong with that sound, is not like before update 22.20.0

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12 minutes ago, pyrovolt said:

Does this hotfix have the fix for fishing? sense no matter how many you pick up in plains you dont loot any at cetus.

I just had the same thing happening to me. Fished some at night, "completed" the mission by going back to cetus and received nothing in my inventory while stating it in the rewards section of the mission results.

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7 minutes ago, mehebsha said:

Banshee So useless now

Silent now useless because they changed meele

Sound Quake augment now useless because its 100 energy instead of 25.

So the only thing its MAYBE..yeah..its just *MAYBE*.. its Sonar.

 

Whats the point of playing banshee?

Also they changed saryn prime 220 armor to 300 armor...but Banshee prime total armor its 65. LOL😋

Banshee still destroys maps of low levels with quake, not much changed there

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I know no one reads these comments, and I know it is pointless, BUT HOLY #*!%ING S#&$ THE GPU particles arr soooooo goddamn good for my S#&$ laptop with an APU. Before I had to run ALL my settings on low or off, and using any type of particle effects would slow my computer. My entry in the plains alone was taking minutes. Like, 5 to 7 minutes.

 

Now I set it to Medium Particle Quality, and High particle density, and still running as smoooth as an indian bovine. Even your « Ludicrous » option barely affected my speed and created no lag.

 

So congratulations, you have made someone very happy!!!!

 

I LIKE ALL THE SHINIES!!!!

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  • Upvote 1

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hydron on sedna needs to be fixed no sound breaking the box when u hit the box on the floor it doesn't make a sound like it opens like the others do 

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Please fix carrier's vacuum precept no longer working after exiting Titania's Razorwing.  It's quite annoying clearing an area, exiting razorwing to pick up energy and goodies only to realize vacuum isn't working worth a crap.

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10 minutes ago, mehebsha said:

Banshee So useless now

Silent now useless because they changed meele

Sound Quake augment now useless because its 100 energy instead of 25.

So the only thing its MAYBE..yeah..its just *MAYBE*.. its Sonar.

 

Whats the point of playing banshee?

Also they changed saryn prime 220 armor to 300 armor...but Banshee prime total armor its 65. LOL😋

DO Banshee and I DO 1 2 3..

Still doing fine without any problem

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19 minutes ago, -ToH-Eternity said:

Always when i have time to do long survivals hotfix comes out...

JUST
STAY
IN
YOUR
MISSION

as the update's red text says........

  • Applause 2

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'Reduced' the loading/Star Chart percussion loop.

Not 'removed' or added 'off button'

DE, please consider about minority comments. I want to 100% Music Volume, not 0 because of percussion music. 

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YES: can now save controller custom binding

NO:

  • Still no option to disable drums
  • still can't use Dpad to navigate menus
  • still have to press "X" to confirm
  • chat dialog brought up by controller still broken
  • Upvote 8

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Please fix fishing, i came back to cetus, with the mission report, with lots of fishes, and they were no longer in my inventory. I know this gives you tons of work but, thanks ❤️

Edited by kaskaPoint

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So why has it been almost a week and yet still no fix for the fact that fishing is flat out broken right now? All fishing loot disappears magically when you return to Cetus. Ever since 22.20.3. I just tested it now, and it still happens. You can't do any of Hai-Luk's fishing services.

 

EDIT: GUYS! GUYS! GUYS! The source of the bug is this: Turn off "Sellable Only" In your INVENTORY and that will fix it. Stupid, I know. Such is coding.

Edited by Renjykk
new information.
  • Upvote 3

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Hydrolist/Eidolons- Instead of the Lures lasting until the Eidolon retreats, the Eidolon is suddenly vanishing at the same time that the Lures explode (which they still do).

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thx for the fixes.

The Ki`teer sekhara still is out of position and large as my head in archwing mode.

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26 minutes ago, [DE]Megan said:

Reduced the loading/Star Chart percussion loop.

Reduced how? Its still annoying and quite loud... was it reduced in all instances? i.e.

  • the quieter one that starts during the countdown
  • the travel TO a mission
  • the travel FROM a mission

or perhaps you missed the last one? 

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welp, goodbye carrier. got no more use for it since the god damned sentinels are dead by the time you get to any kind of fight that requires ammo reservation. rip, you served me well, but your fight is over now.

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10 minutes ago, moshhammer said:

We don't want better targetting with the cursor - we don't want a cursor at all.

Please remove the cursor from controllers and roll back to the old control scheme

Yes, can we please just have the option to disable the virtual cursor and return to sensible controller-based menu navigation?

I realize you’re all very proud of your mouse emulation, and that you rarely remove things once implemented, but it was the wrong answer to the problem. 

  • Upvote 7

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How about reverting the broken changes to melee interacting with the environment, including counting enemies as the environment, and not continue to nerf melee further. Instead, reduce scoliacs riven disposition to one, and remove Maiming Strike if people have such a big problem with it. Don't use Maiming Strike as an excuse to destroy melee when the changes wont do anything to the 4k plat +Range Scoliac Rivens responsible for "I have nothing to kill" complaints.

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