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Beasts of the Sanctuary: Hotfix 22.20.6


[DE]Megan

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Undo the controller changes, I've literally no motivation to play the game anymore because of how cumbersome and awful it all is, also fire whoever came up with the idea, they can't be in their right mind to have designed something so awful and have had it take over actually good design in the previous controller setup.

Seriously.

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15 hours ago, Tauni said:

Fantastic, Saryn's back to collecting dust for me if this is the last of the rework, which did nothing to address her biggest flaw. Still no cc. Damage is all fine and dandy, but you tend to need a little something called cc to stop enemies with peashooters from shredding you. 

 

There's a reason Saryn hid in corners. 

too bad 4 cc's enemies..

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7 minutes ago, Omega1084 said:

Undo the controller changes, I've literally no motivation to play the game anymore because of how cumbersome and awful it all is, also fire whoever came up with the idea, they can't be in their right mind to have designed something so awful and have had it take over actually good design in the previous controller setup.

Seriously.

adapt and evolve tenno. I've been playing with a controller since day one and its just fine. 

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15 hours ago, Xylyssa said:

Fixed it for you.

It isn't about having to push 1 button, it is about how now you have to babysit your Spores, not to mention the ability gets penalized on recast and punished for teammates killing enemies.

If Spores still spread on death this wouldn't be an issue but as of now Spores are very anti-team oriented.

Caster frames suck in general because they are boring. I still wish Saryn would go back to being an up-close melee bruiser/tank but DE seems to think she is better standing in one spot and hiding behind corners.

spore spread on kills by team mates its only if the tick damage of spore kills the enemy that it wont spread.

Its clearly stated in the rework of spores.

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With the removal of spore spread from tick damage , it makes sure theres no longer the AFK to win situations anymore (Small area with large spawns = kill zone for spawns)
But after playing for a while I feel like complete removal of spread from tick really hurts . Having the damage scale was great and all but it feels much more annoying to spread spores now because it brings it back to the problem you'd face very often when mobs are lower leveled or just don't have a health pool high enough to survive a few ticks so you can't take advantage of the main reason to use spores which is to debuff mobs .

I can't spread spores if the target I cast it on dies instantly just because I've managed to stack it high , diminishing returns on tick spread range would be a great compromise between no tick spread and tick spread . I'm probably not playing Saryn right but the removal of tick spread feels like a huge kick in the groin .

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18 hours ago, [DE]Megan said:

The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Can be affected also: Plastids; Mutagen samples; Neurodes.

Cuz these resources is really hard to farm same like Oxium.

Thx. :smile:

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3 hours ago, IzakayaBomber said:

adapt and evolve tenno. I've been playing with a controller since day one and its just fine. 

Have you actually played with a controller since the update? It’s legit unplayable, the cursor navigating and lack of dpad is annoying, yes, but it’s broke in missions as well, it’s completely unnatural to “adapt” to your x axis for the camera moving at a much faster speed than the y axis, that plus the inability to remap controls such as the ability menu takes away hours of muscle memory that were developed under the old controller setup. You say improvise and adapt but you’re missing the point, the game is meant for enjoyment not as a job.

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19 hours ago, HotsumaS1 said:

Um, I can't use my controller anymore. I use a program called X360ce for it to work on Warframe and now it deletes the program when the launch starts up

 

Try XOutput ?

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There might be a memory leak, when game is idle for 30-60 minutes, item pictures (eg foundry) won't load and when this happens missions fail to load even when playing solo. You have to hit alt + f4.

Also p Saryn's 300 armor doesn't feel correct, it's like 30-60, are there any weaknesses scripted by accident? corpus flux rifles cut through her even at low (20-30) levels. Updated: it's not corpus flux rifles, more like armor won't be correctly applied in random missions.

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hace 4 horas, Omega1084 dijo:

Undo the controller changes, I've literally no motivation to play the game anymore because of how cumbersome and awful it all is, also fire whoever came up with the idea, they can't be in their right mind to have designed something so awful and have had it take over actually good design in the previous controller setup.

Seriously.

Same here, has been a lot of fix versions out since the controllers are totally messed up

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With the recent updates the game fails to register proper bulletjump moves ( pressing crouch+jump simultaneously while not moving not performing a bulletjump maneuver). Using a keybind or pressing the individual buttons simultaneously failing resulting in falls is just interrupting the flow of the movement. ( I had no issue since I'm playing, thats why it's disappointing)
Buzlok homing function is useless now that bullets' turning is nerfed, if I have to aim ( what I am capable of) why would I use a tagging function?
Since the melee not-hitting-trough stuffs rework sometimes the game dont register the hits on boxes/caches/breakable stuffs even when I have proper line of sight (also noticed a few 0 (zeros) as damage on the lootcrates)
Except the buzlok ( what only a minor part of the game) I see these errors as big-dont-play-warframe-for a while kind of bugs.

Keep up the good work!

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12 hours ago, Kletse said:

There's a reason this is called a co-op game. 3 other players can cc for you.

So that's it? Screw solo players? What about the players that do very specific things (like use Sanctuary Onslaught to farm focus), and are annoyed if they can't go on after zone 8 because everyone leaves? I personally had an incredible amount of fun with the recent first Saryn rework, just playing solo sanctuary onslaught. Headset on, Spotify open on second screen, and just have a fun chill solo time in Elite Sanctuary Onslaught, while at the same time trying to not get one shot after zone 10.

The amount of times I have to cast Saryns 1 ability now, between coptering through hordes of enemies to keep the spores spread-popping, is just an absolutely tiring and boring playstyle.

If this is DE's final say on Saryns rework, then I too will just put her back into the "collects dust" Warframe bin. Because right now this feels for me like someone took Mesas Regulator pistols, and turned them from full-auto into semi-auto pistols.

 

Edit: Clarified that the second paragraph describes the "now" situation.

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I have a suggestion to a saryn change,

please make the skill 1 aply spores in a cyrcle around saryn instead of a skill shot for only 1 enemy,

the reason im asking for it is cause most part of the time when you will aply your spore a random equinox or volt or whatever wipe the whole map so you cant aply the god damm spores... plus it requires a good aim sometimes, sounds logic to me spread the spores in area instead of a single mob since its a mobility build right? or maybe the actual skill1 recieve a small blast area so you dont need to necessarily aim it to the enemy just near it. ( my aim isnt that awsome , shame on me ).

 

 

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1 hour ago, Chauvesouris said:

Personally, I think they did not fixed the part where Saryn still claim the whole EOS herself.

Saryn is weak when not soloing. 

Just completed an EOS as Equinox and got 66% of the damage, the saryn got 25, and 2 other randoms got the rest. The saryn was complaining because Equinox kills too fast. Saryn pre- this latest hotfix could compete with Equinox. No spread on tick kill hurts Saryn so much.

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After playing her a bunch, I'm okay with everything they changed about Sayrn here except that spores don't spread when an enemy dies from the tick.  I get that they probably did it so it doesn't clear a bunch of low level stuff quickly, but it just feels annoying in game.  Everything else about the change is great and, let's be honest, needed.

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On 2018-05-24 at 5:03 PM, DeyjaVou said:

ReShade broke as a result of  20.5, hoping this un-breaks it!

 

Edit: it did not. Also, dxgi.dll is being deleted when I launch the game, which is interesting... Not sure if that's supposed to happen, but it's happening, and things aren't working.

 

Edit2: Got ReShade working. dxgi.dll being deleted seems to be the problem. Run the ReShade installer AFTER the launcher says the game is up to date. Every time. Until it's fixed.

 

Edit 3: Don't bother doing that. Find your dxgi.dll file and right click it, select "Properties", and check the "Read only" box at the bottom of the pop-up. This should *hopefully* keep the launcher from deleting dxgi.dll each time it runs, unless you're deliberately running the launcher as administrator. For whatever reason, the launcher seems to be deleting everything in the root folder that either isn't part of the game, or isn't a configuration file. You will not have to re-do your settings, as those are saved as an .ini, which isn't a filetype the launcher deletes.

Just so long as you remember to REMOVE the 'Read Only' mark before any DX driver updates... else this file won't be updated.

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I've been doing a klot of kuva survival recently, however if you dash into an orange forcefield in one of the rooms in the kiva fortress you're stuck in the forcefield. reviving fixes the issue but its still irritating

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