FuzzyPat Posted May 27, 2018 Share Posted May 27, 2018 It looks like something goes pear-shaped when you put the Arch-Gun base-damage-adding mod "Rubedo-Lined Barrel" after a trio of elemental mods. Example 1: Grattler. Should be making Gas (Heat + Toxin) and Cold. Is instead making Blast (Heat + Cold) and Toxin. Change occurs when the mod "Rubedo-Lined Barrel" (A base-damage-increasing mod, with no elemental damage) is added. Example 2: Fluctus. Should be making Viral (Toxin + Cold) and Heat. Is instead making Gas (Heat + Viral) and Cold. Change occurs when the mod "Rubedo-Lined Barrel" (A base-damage-increasing mod, with no elemental damage) is added. Not sure what is happening here, but it seems to be tied to the location of Rubedo-Lined Barrel. The same mods all seem to combine fine if Rubedo-Lined Barrel comes before them in priority.. Link to comment Share on other sites More sharing options...
Noir_CZ Posted May 28, 2018 Share Posted May 28, 2018 (edited) It seems like the priority of mods is messed up. SImilar thing happens on my rathbone. Poison + cold + electricity = viral + electicity Poison + cold + electricity + anything = corosive + cold also adding one more mod flips it back to normal, adding another flips it to wrong order again. Edited May 28, 2018 by Noir_CZ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now