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Rejuvenation Aura


Brimir
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How so? Even if you bring four people with maxed out Rejuvenation it would still take you half a minute to heal up fully.

The % healing becomes to powerful in high health high armor frames, though admittedly mainly when stacked. A great example is Rhino. With maxed Steel Fiber he will have enough armor to make his health about worth 4 times it's value. Add on a maxed Vitality while being level 30 and you have an HP max of 740 [can be 860 with Vigor thrown on top]. At 1% health per second he would gain 8.6 hp/sec which has a value of about 34.4 hp per second. That is quadrupled to 137.6 hp/sec in effective healing. The problem being that it relegates end game content and in the case of specific builds makes Energy Siphon pointless!

Specific builds involving Rage!

Edited by Kobalt
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The % healing becomes to powerful in high health high armor frames, though admittedly mainly when stacked. A great example is Rhino. With maxed Steel Fiber he will have enough armor to make his health about worth 4 times it's value. Add on a maxed Vitality while being level 30 and you have an HP max of 740 [can be 860 with Vigor thrown on top]. At 1% health per second he would gain 8.6 hp/sec which has a value of about 34.4 hp per second. That is quadrupled to 137.6 hp/sec in effective healing. The problem being that it relegates end game content and in the case of specific builds makes Energy Siphon pointless!

Specific builds involving Rage!

err at 1% = 8.6hp/sec, why suddenly the value hit 34.4?? *sry bad math*

whats more, the lowest damage u can receive is 1. not 0.

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err at 1% = 8.6hp/sec, why suddenly the value hit 34.4?? *sry bad math*

whats more, the lowest damage u can receive is 1. not 0.

Effective HP healing. At a 76% damage reduction from armor Rhino's health becomes worth 4 times it's value, because it takes 4 damage to remove 1 HP. You can further increase the effective health gain 4 times by stacking the aura 4 times!

Also you are wrong about the lowest damage you can take. You can see this on Ember, while using Overheat. The 91% reduction can reduce several sources of damage to 0. The easiest to test for being low level poison, decompression and leeches!

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