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Beasts of the Sanctuary: Hotfix 22.20.7


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Beasts of the Sanctuary: Hotfix 22.20.7

Additions:

Saryn Changes & Fixes:
Saryn Revisited continues!

Spores

  • Drain occurs once per half second instead of continuous.
  • Targets you cast Spores on directly will always spread on death.
  • Targets affected by Miasma will always spread on death.
  • Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
  • Tone down Spore decaying blinking warning
  • Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate. 
  • Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
  • Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.

Miasma

  • Increased sickness Duration by 1 second. 
  • Lowered Energy cost to 75. 
  • Decreased damage tick to 300.

Dojo Decoration Changes:

  • Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.
    • The Oxium difference will be refunded to the Clan Vault.
  • Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.
    • The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.

Changes:

  • Optimized Foundry operations considerably for people with a lot of Inventory.
  • Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter.
  • Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5.
  • Updated "Resonating Quake" Augment description to better describe its function:
    • Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Fixes:

  • Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit. 
  • Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open.
  • Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter.
  • Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
  • Fixed a rare case of some Auras applying twice.
  • Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots.
  • Fixed a crash related to particle FXs. 
  • Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo.
  • Fixed a crash when trying to launch extremely complex Obstacle Courses.
  • Fixed a crash when mounting a Dargyn.
  • Fixed the Gear wheel remaining on screen if you had it open when extraction triggered. 
  • Fixed icon discrepancies in the Arsenal when switching to controller.
  • Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods.
  • Fixed incorrect binding prompts in the initial Tutorial when using a controller. 
  • Fixed the ‘View Conclave Mods’ button not functioning on controller. 
  • Fixed issues of enemies turning weird colors upon death.
  • Fixed Elemental FX not being hidden on the Katana sheath. 
  • Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.
  • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.  
  • Fixed a script error when transitioning from Cetus to the Plains. 
  • Fixed a script error when using the Mandachord. 
  • Fixed a script error when casting numerous Warframe abilities.
  • Fixed a script error when using Equinox’s Push & Pull Augment Mod.  
  • Fixed a script error when scrolling through a Dojo Research item.
  • Fixed an edge case script error that occurred when attempting to load into the Dojo.

Conclave Fixes:

  • Fixed a Dedicated Server crash in Conclave.
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With exalted weapons now being given their own mod table, will we see similar treatment to Atlas' fists?

Also, I've noticed some crazy FPS drops in dojos after the remaster. Any chance of optimization?

Edited by --Q--Daddy
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Will Zenistar get fixed? It currently is very inconsistent due to recent melee changes.

EDIT:

3 minutes ago, [DE]Megan said:

Miasma

  • Decreased damage tick to 300.

Uhhh, why though? This is a pretty hefty nerf to Miasma....

Edited by --Q--Voltage
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Thanks for the fixes.

A few more I'd love to see addressed:

* Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
  https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

* Kuva placement and visibility problems on infested tiles
  https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

* Ability use should not be blocked while fishing spear is equipped
  https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

* Abilities should be able to target Firbolgs and Bolkors
  https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

Other issues:
* Gara's Splinter Storm should not break corpus windows when you run past
* Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
* Operator void dash frequently results in out of bounds and position reset
* Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission
* Energizing Dash does not work if you land running - you need to pause after the dash and transfer back
* If you get Session Full when joining a session then the next mission selection does not work - you need to select it, cancel, select again 

QoL improvements:
* Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearm. 
* Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
* Message beep volume should have a separate setting (currently controlled by sound effects)
* Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward
* Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
* Please add a Hide Mastered filter in Market and Arsenal
* Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

Edited by chrisx1125
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Saryn Saryn Saryn Saryn, how about frames that have been bad for 5 years now like Nyx? Will Nyx get a rework or are we going to have to wait for Saryn's 5th before you move on to another frame in need of help?

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3 minutes ago, [DE]Megan said:

Dojo Decoration Changes:

  • Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.
    • The Oxium difference will be refunded to the Clan Vault.
  • Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.
    • The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.

Can you guys please Plastids half too? :sad:

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nice changes these fix the 2 things i really wanted to see

Targets you cast Spores on directly will always spread on death.
Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.

the decay changes are nice as well but these 2 were super annoying, Thanks for the continued effort :)

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