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[DE]Megan

Beasts of the Sanctuary: Hotfix 22.20.7

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With exalted weapons now being given their own mod table, will we see similar treatment to Atlas' fists?

Also, I've noticed some crazy FPS drops in dojos after the remaster. Any chance of optimization?

Edited by --Q--Daddy
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Will Zenistar get fixed? It currently is very inconsistent due to recent melee changes.

EDIT:

3 minutes ago, [DE]Megan said:

Miasma

  • Decreased damage tick to 300.

Uhhh, why though? This is a pretty hefty nerf to Miasma....

Edited by --Q--Voltage
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Well nothing new.

This is just hurting me, time to go play something else, ill be back by tennocon,

GG

Edited by XAJM
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Thanks for the fixes.

A few more I'd love to see addressed:

* Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
  https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

* Kuva placement and visibility problems on infested tiles
  https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

* Ability use should not be blocked while fishing spear is equipped
  https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

* Abilities should be able to target Firbolgs and Bolkors
  https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

Other issues:
* Gara's Splinter Storm should not break corpus windows when you run past
* Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
* Operator void dash frequently results in out of bounds and position reset
* Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission
* Energizing Dash does not work if you land running - you need to pause after the dash and transfer back
* If you get Session Full when joining a session then the next mission selection does not work - you need to select it, cancel, select again 

QoL improvements:
* Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearm. 
* Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
* Message beep volume should have a separate setting (currently controlled by sound effects)
* Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward
* Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
* Please add a Hide Mastered filter in Market and Arsenal
* Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

Edited by chrisx1125
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Arcane Avenger still broken.

Doesn't work with Rhino Iron Skin or Harrow Covenant.

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Saryn Saryn Saryn Saryn, how about frames that have been bad for 5 years now like Nyx? Will Nyx get a rework or are we going to have to wait for Saryn's 5th before you move on to another frame in need of help?

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3 minutes ago, [DE]Megan said:

Dojo Decoration Changes:

  • Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.
    • The Oxium difference will be refunded to the Clan Vault.
  • Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.
    • The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.

Can you guys please Plastids half too? :sad:

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nice changes these fix the 2 things i really wanted to see

Targets you cast Spores on directly will always spread on death.
Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.

the decay changes are nice as well but these 2 were super annoying, Thanks for the continued effort :)

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Just give us back viral+toxin spreading spores ☠️😣😣💀

Edited by arm4geddon-117
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sayvyx.jpg

So how about those Eidolon fixes that always come up in hotfix threads? DE still working on them?

Edited by de1337er
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no mention of a fix to the reshade dll being deleted by the warframe launcher upon launching said launcher.

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4 minutes ago, [DE]Megan said:

Targets you cast Spores on directly will always spread on death.

hmmmmmmmmmmmmmmmmmmmmmmmm >face warps in on itself

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