[DE]Megan Posted May 30, 2018 Share Posted May 30, 2018 Beasts of the Sanctuary: Hotfix 22.20.7 Additions: GPU particle hotness has been added to Volt’s Idle animation as noted here: https://www.reddit.com/r/Warframe/comments/8msg7o/what_happened_to_old_volts_idle_animation_physx/. GPU particles has been added to unique weapon Mod death FX like Acid Shells, Thermagnetic Shells, Vulcan Blitz, etc. Saryn Changes & Fixes: Saryn Revisited continues! Spores Drain occurs once per half second instead of continuous. Targets you cast Spores on directly will always spread on death. Targets affected by Miasma will always spread on death. Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them. Tone down Spore decaying blinking warning Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate. Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble. Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst. Miasma Increased sickness Duration by 1 second. Lowered Energy cost to 75. Decreased damage tick to 300. Dojo Decoration Changes: Reduced the Oxium crafting cost for Dojo Orokin Decorations by half. The Oxium difference will be refunded to the Clan Vault. Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules. The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built. Changes: Optimized Foundry operations considerably for people with a lot of Inventory. Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter. Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5. Updated "Resonating Quake" Augment description to better describe its function: Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out. Fixes: Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit. Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open. Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter. Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart. Fixed a rare case of some Auras applying twice. Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots. Fixed a crash related to particle FXs. Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo. Fixed a crash when trying to launch extremely complex Obstacle Courses. Fixed a crash when mounting a Dargyn. Fixed the Gear wheel remaining on screen if you had it open when extraction triggered. Fixed icon discrepancies in the Arsenal when switching to controller. Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods. Fixed incorrect binding prompts in the initial Tutorial when using a controller. Fixed the ‘View Conclave Mods’ button not functioning on controller. Fixed issues of enemies turning weird colors upon death. Fixed Elemental FX not being hidden on the Katana sheath. Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset. Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole. Fixed a script error when transitioning from Cetus to the Plains. Fixed a script error when using the Mandachord. Fixed a script error when casting numerous Warframe abilities. Fixed a script error when using Equinox’s Push & Pull Augment Mod. Fixed a script error when scrolling through a Dojo Research item. Fixed an edge case script error that occurred when attempting to load into the Dojo. Conclave Fixes: Fixed a Dedicated Server crash in Conclave. Link to comment Share on other sites More sharing options...
Killomatic Posted May 30, 2018 Share Posted May 30, 2018 With exalted weapons now being given their own mod table, will we see similar treatment to Atlas' fists? Also, I've noticed some crazy FPS drops in dojos after the remaster. Any chance of optimization? Link to comment Share on other sites More sharing options...
Dioxety Posted May 30, 2018 Share Posted May 30, 2018 more saryn changes. *gulp Link to comment Share on other sites More sharing options...
Fishyflakes Posted May 30, 2018 Share Posted May 30, 2018 OH BOY HERE WE GO Link to comment Share on other sites More sharing options...
Voltage Posted May 30, 2018 Share Posted May 30, 2018 Will Zenistar get fixed? It currently is very inconsistent due to recent melee changes. EDIT: 3 minutes ago, [DE]Megan said: Miasma Decreased damage tick to 300. Uhhh, why though? This is a pretty hefty nerf to Miasma.... Link to comment Share on other sites More sharing options...
unCube Posted May 30, 2018 Share Posted May 30, 2018 Thx Link to comment Share on other sites More sharing options...
ReyGanso Posted May 30, 2018 Share Posted May 30, 2018 Well nothing new. This is just hurting me, time to go play something else, ill be back by tennocon, GG Link to comment Share on other sites More sharing options...
Galehann Posted May 30, 2018 Share Posted May 30, 2018 Thanks 😄 Link to comment Share on other sites More sharing options...
--Q--uixotic Posted May 30, 2018 Share Posted May 30, 2018 Thanks for the fixes. A few more I'd love to see addressed: * Unbounded overlay map is very intrusive and needs a review (or a 3rd option) https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes * Kuva placement and visibility problems on infested tiles https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/ * Ability use should not be blocked while fishing spear is equipped https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/ * Abilities should be able to target Firbolgs and Bolkors https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors Other issues: * Gara's Splinter Storm should not break corpus windows when you run past * Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes * Operator void dash frequently results in out of bounds and position reset * Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission * Energizing Dash does not work if you land running - you need to pause after the dash and transfer back * If you get Session Full when joining a session then the next mission selection does not work - you need to select it, cancel, select again QoL improvements: * Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearm. * Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects) * Message beep volume should have a separate setting (currently controlled by sound effects) * Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward * Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection * Please add a Hide Mastered filter in Market and Arsenal * Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X Link to comment Share on other sites More sharing options...
Malitias Posted May 30, 2018 Share Posted May 30, 2018 Red Text hyping spore dmg. Miasma gets nerfed. bye bye Miasma dmg Link to comment Share on other sites More sharing options...
Dont-Know Posted May 30, 2018 Share Posted May 30, 2018 ya Saryn are DE Link to comment Share on other sites More sharing options...
ALEX_IV Posted May 30, 2018 Share Posted May 30, 2018 Arcane Avenger still broken. Doesn't work with Rhino Iron Skin or Harrow Covenant. Link to comment Share on other sites More sharing options...
TekNek Posted May 30, 2018 Share Posted May 30, 2018 https://gyazo.com/880491e77c40acceeabe046f232b60dd?token=a001884649d8632d2b0dae83d5d963b1 Red Text Galore! Link to comment Share on other sites More sharing options...
Mylif4AIUR Posted May 30, 2018 Share Posted May 30, 2018 THX GUYS Link to comment Share on other sites More sharing options...
THEKINGVIKING Posted May 30, 2018 Share Posted May 30, 2018 Again, thanks Link to comment Share on other sites More sharing options...
Leorion Posted May 30, 2018 Share Posted May 30, 2018 Well at least some spores will now spread on death 😄 Link to comment Share on other sites More sharing options...
Schrenk212 Posted May 30, 2018 Share Posted May 30, 2018 Saryn Saryn Saryn Saryn, how about frames that have been bad for 5 years now like Nyx? Will Nyx get a rework or are we going to have to wait for Saryn's 5th before you move on to another frame in need of help? Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted May 30, 2018 Share Posted May 30, 2018 3 minutes ago, [DE]Megan said: Dojo Decoration Changes: Reduced the Oxium crafting cost for Dojo Orokin Decorations by half. The Oxium difference will be refunded to the Clan Vault. Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules. The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built. Can you guys please Plastids half too? Link to comment Share on other sites More sharing options...
Revantis Posted May 30, 2018 Share Posted May 30, 2018 nice changes these fix the 2 things i really wanted to see Targets you cast Spores on directly will always spread on death. Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them. the decay changes are nice as well but these 2 were super annoying, Thanks for the continued effort :) Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted May 30, 2018 Share Posted May 30, 2018 Just give us back viral+toxin spreading spores ☠️😣😣💀 Link to comment Share on other sites More sharing options...
war_hawk15 Posted May 30, 2018 Share Posted May 30, 2018 Hah still sanctuary onslaught reward table terrible Link to comment Share on other sites More sharing options...
de1337er Posted May 30, 2018 Share Posted May 30, 2018 So how about those Eidolon fixes that always come up in hotfix threads? DE still working on them? Link to comment Share on other sites More sharing options...
Grimm Posted May 30, 2018 Share Posted May 30, 2018 no mention of a fix to the reshade dll being deleted by the warframe launcher upon launching said launcher. Link to comment Share on other sites More sharing options...
-Night101 Posted May 30, 2018 Share Posted May 30, 2018 http://prntscr.com/jop3gi lol... xD Link to comment Share on other sites More sharing options...
DarkerererDoge Posted May 30, 2018 Share Posted May 30, 2018 4 minutes ago, [DE]Megan said: Targets you cast Spores on directly will always spread on death. hmmmmmmmmmmmmmmmmmmmmmmmm >face warps in on itself Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.