Mirathyl Posted May 30, 2018 Share Posted May 30, 2018 Just now, Ameliaxu said: Vendors' daily wares in cetus are still broken That too is still broken and has been for months now. Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted May 30, 2018 Share Posted May 30, 2018 At 100% Duration Miasma still shows it's lasting for 5 seconds not 6 seconds, in the abilities Tab but the dmg decrease and the energy reduction show the correct numbers Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 5 minutes ago, Shidonia said: WHY NERF MIASMA?????? Not a nerf. Go back a few messages and look at the math. Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 4 minutes ago, arm4geddon-117 said: At 100% Duration Miasma still shows it's lasting for 5 seconds not 6 seconds, in the abilities Tab but the dmg decrease and the energy reduction show the correct numbers Have you checked ingame to see if it is still lasting only 5 seconds? Link to comment Share on other sites More sharing options...
phantomjadedwolf Posted May 30, 2018 Share Posted May 30, 2018 When i mount a dargyn I can't get out of it (I've tried x and melee and over things) the only way I can get out is if I drown it, but when I respawn my player model doesn't load in (havnt completed second dream so can't go into operator mode) and then only way to fix that is too leave the plains. Don't know if the crash (as described in the fixes) was referring to this havnt tested this yet. Link to comment Share on other sites More sharing options...
Monotone_Hero Posted May 30, 2018 Share Posted May 30, 2018 I swear if yall don't switch the gamepad UI back, I'm gonna quit playing. I want to change the controls back to the way I had them, but now I'm forced to play with the default gamepad controls. Sure, I could learn to play with keyboard and mouse, but a gamepad is my preferred way of enjoying the game. Link to comment Share on other sites More sharing options...
FormatDriveC Posted May 30, 2018 Share Posted May 30, 2018 59 minutes ago, [DE]Megan said: Saryn Changes & Fixes: Saryn Revisited continues! Spores Drain occurs once per half second instead of continuous. Targets you cast Spores on directly will always spread on death. Targets affected by Miasma will always spread on death. Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them. Tone down Spore decaying blinking warning Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate. Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble. Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst. Miasma Increased sickness Duration by 1 second. Lowered Energy cost to 75. Decreased damage tick to 300. My impressions: -Saryn remains too fragile despite her 300 armor ( still have to in and out tenno form to prox elevate =/ ); -"targeted spore enemies will auto spread spores" it is basicly pointless since you already have to hit em in order to start spreading, dont solve the problem but its a start nice try guys; -"tergets affected by miasma will always spread spores on death" well that is the main thing, the miasma most part of the time dont kill the enemies ( wich is a good thing or else saryn would be freaking op ) so the spores almost never spread due miasma as well; - spores removed by corrupted enemies, this was a great fix thank you very much very well recieved; -decaying warning removal, pointless for me i dont look at the counter i feel obcessed when i do '-'...; -the biggest change here in my opinion was the resouce cost reduction from miasma, not enougth to keep some energy to cast that spores... The reason is cause, thinking like i was performing a combo, aply spore - poping the spore as much as i can with melee or main gun whatever- casting miasma to ensure the spread ( and keeping the toxic lash active this whole time)- if you use energize r3 you will be able to cast like 2 miasmas before run dry out mana plus cephalon simaris will block me out due 4 hability usage AND dont forget the molt to keep your hp. i understand that the effort is to not allow saryn to be a god amongst the frames but she is real fragile and in a short time you cant cast spore neither molt due the synergy with miasma, and god help you if a drain mana eximus show up. if i can give a suggestion why not make that molt augment mod provide mana AND hp ? i think it would solve most part of the problems with her gameplay ( i will always preffer that old spread mechanic but i understand we have to adapt ), -the nerf at the spore tick, for me, sounds fair; In general i like the fixes but it is stilla work in progress, please consider that mana recover from molt. Thank you guys, Peace. P.S.: Sorry for my bad english its not my main language ☺️ Link to comment Share on other sites More sharing options...
Rising13 Posted May 30, 2018 Share Posted May 30, 2018 No hotfix for Heliocor too? T_T (not scanning) Link to comment Share on other sites More sharing options...
Ki113rz345 Posted May 30, 2018 Share Posted May 30, 2018 8 minutes ago, Leqesai said: Have you checked ingame to see if it is still lasting only 5 seconds? Yes someone checked a while back in the simulacrum Link to comment Share on other sites More sharing options...
kc297 Posted May 30, 2018 Share Posted May 30, 2018 Guys please. Will you please stop f*cking with Saryn? Please? Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 1 minute ago, FormatDriveC said: My impressions: -Saryn remains too fragile despite her 300 armor ( still have to in and out tenno form to prox elevate =/ ); -"targeted spore enemies will auto spread spores" it is basicly pointless since you already have to hit em in order to start spreading, dont solve the problem but its a start nice try guys; -"tergets affected by miasma will always spread spores on death" well that is the main thing, the miasma most part of the time dont kill the enemies ( wich is a good thing or else saryn would be freaking op ) so the spores almost never spread due miasma as well; - spores removed by corrupted enemies, this was a great fix thank you very much very well recieved; -decaying warning removal, pointless for me i dont look at the counter i feel obcessed when i do '-'...; -the biggest change here in my opinion was the resouce cost reduction from miasma, not enougth to keep some energy to cast that spores... The reason is cause, thinking like i was performing a combo, aply spore - poping the spore as much as i can with melee or main gun whatever- casting miasma to ensure the spread ( and keeping the toxic lash active this whole time)- if you use energize r3 you will be able to cast like 2 miasmas before run dry out mana plus cephalon simaris will block me out due 4 hability usage AND dont forget the molt to keep your hp. i understand that the effort is to not allow saryn to be a god amongst the frames but she is real fragile and in a short time you cant cast spore neither molt due the synergy with miasma, and god help you if a drain mana eximus show up. if i can give a suggestion why not make that molt augment mod provide mana AND hp ? i think it would solve most part of the problems with her gameplay ( i will always preffer that old spread mechanic but i understand we have to adapt ), -the nerf at the spore tick, for me, sounds fair; In general i like the fixes but it is stilla work in progress, please consider that mana recover from molt. Thank you guys, Peace. P.S.: Sorry for my bad english its not my main language ☺️ I don't think you understand the miasma spreading thing correctly. Targets "affected" by miasma. They don't have to die from the tick, they just have to be affected by it. So spores killing the targets will still cause them to spread. As your spores ramp up in damage either they or miasma will kill them (miasma cuts hp by half and adds damage to speed the target dying) up to a fairly high level of enemy. Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 1 minute ago, Ki113rz345 said: Yes someone checked a while back in the simulacrum Did they find that it is only lasting 5s like before the patch? If so this is obviously a bug considering they said it has an extra 1s added to base timer. Link to comment Share on other sites More sharing options...
Sly_Coupe Posted May 30, 2018 Share Posted May 30, 2018 I am still wondering why the pigments for the colors are not 100% drop chance like how they were before? The grind is pretty bad as it is, coming across the condrocs is a tedious task, even while using nekros/hydroid/ivara the drops just arent enough. I can only imagine mountain clans trying to get this pigment research done for tower white. Link to comment Share on other sites More sharing options...
Wandering_Sun Posted May 30, 2018 Share Posted May 30, 2018 yayyy.... I'm so bored of sayrn changes she was fine is all of this fiddling worth it? and when in hell are we getting *something* new to do? Link to comment Share on other sites More sharing options...
Rambit23Z Posted May 30, 2018 Share Posted May 30, 2018 These Saryn tweaks. Thank you papa Pablo. Link to comment Share on other sites More sharing options...
FormatDriveC Posted May 30, 2018 Share Posted May 30, 2018 3 minutes ago, Leqesai said: I don't think you understand the miasma spreading thing correctly. Targets "affected" by miasma. They don't have to die from the tick, they just have to be affected by it. So spores killing the targets will still cause them to spread. As your spores ramp up in damage either they or miasma will kill them (miasma cuts hp by half and adds damage to speed the target dying) up to a fairly high level of enemy. Oh thank you bro i missunderstood it, so i have to use it less than i thought, but still i never see the enemies spread my thing by being affected due miasma/ spore '-', maybe my damage isnt enougth, ill test it more and pay more atention, thnx dude Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted May 30, 2018 Share Posted May 30, 2018 -Planned Changes (I hope)- Toxic Lash energy restoration mechanic on hitting spored enemies returned? Link to comment Share on other sites More sharing options...
SSI_Seraph Posted May 30, 2018 Share Posted May 30, 2018 the decay is still stupidly high and the spread on miasma is near useless as soon as miasma can't kill them. the spored enemies spread is also useless since those enemies are already in the area that's spored by lash. All these "tweaks" are made to look good on paper when they are near useless in practice. The only real thing she got out of this is +1sec to miasma and the energy reduction on the ability. Link to comment Share on other sites More sharing options...
FormatDriveC Posted May 30, 2018 Share Posted May 30, 2018 3 minutes ago, Soldatto said: -Planned Changes (I hope)- Toxic Lash energy restoration mechanic on hitting spored enemies returned? nah i was thinking on energy regen due the molt augment, instead of replenish hp only, but grab mana by killing/ hitting with toxic lash would be fun Link to comment Share on other sites More sharing options...
-Trixxy Posted May 30, 2018 Share Posted May 30, 2018 1 hour ago, [DE]Megan said: Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst. Awwwwwwwww yeaaaaaaaaahh!!!! Ty Ty!! Link to comment Share on other sites More sharing options...
TX52 Posted May 30, 2018 Share Posted May 30, 2018 lol tower white changes right after i'm done farming them Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 4 minutes ago, FormatDriveC said: nah i was thinking on energy regen due the molt augment, instead of replenish hp only, but grab mana by killing/ hitting with toxic lash would be fun I haven't really noticed much of an issue with Saryn's energy. Zenurik has worked really well for me and I haven't had to dig into my stash of energy pads at all. The cost reduction on miasma is pretty huge (this was draining most of my energy before) Link to comment Share on other sites More sharing options...
Xenophil Posted May 30, 2018 Share Posted May 30, 2018 Spores should not spread themselves... You made Saryn afkframe again. Link to comment Share on other sites More sharing options...
FormatDriveC Posted May 30, 2018 Share Posted May 30, 2018 2 minutes ago, Leqesai said: I haven't really noticed much of an issue with Saryn's energy. Zenurik has worked really well for me and I haven't had to dig into my stash of energy pads at all. The cost reduction on miasma is pretty huge (this was draining most of my energy before) Probably its my fault then 1 minute ago, Xenophil said: Spores should not spread themselves... You made Saryn afkframe again. i defy you to stay afk lmao. Link to comment Share on other sites More sharing options...
Leqesai Posted May 30, 2018 Share Posted May 30, 2018 The more I think about it the more it is really nice QOL change to have spores spread on death from the first target affected. It really helps the "hit and run" style of gameplay that Saryn appears designed for. Link to comment Share on other sites More sharing options...
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