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Phobos Levels - Less Tiles, More Enemies


Soaron
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Ready for a Phobos mission? Well, hopefully you have a maxed out Rush for your frame because you will be running A LOT and not shooting a whole lot.

 

I love the new environment, but so many times I've probably ran through 3 or 4 long corridors, jumping rocks, etc with no enemies to kill. And then suddenly, a room full of enemies.  The tilesets feel out of balance... If there were 40% less rooms and 50% more enemies I think Phobos would be a much more appealing world to play in.

 

Also, most people just rush through these... If exploration were encouraged, I don't think there are enough rewards to actually inspire exploration.

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Yeah the Phobos mission are a bit long, not only are the tiles bigger, but there seem to be more tiles in the missions compared to other planets/moons.

If there were less tiles per mission, then there would be less empty ones in between enemy spawns.

Edited by CubedOobleck
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the irritation for me is that when I run an exterminate, if we somehow miss a mob, it won't get spawned ahead of us.  Did a run last night that forced us to run through the level three times, as somehow one spawned all the way back at the drop in point, and as the OP points out, these levels are not small.  Plus, I was on my frost prime, so even with rush I was slow. :(

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