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Losing energy on host migration in onslaught is such an awful design flaw


Sannidor
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It's also often a death (forced revive) sentence depending on where you will be placed after host migration. 

If it caught you during jumping, dashing as operator etc. invincibility similar to post-revive does not work properly. Tapping operator switch is not reliable.

Main issue of losing energy is horrible. Unless you play as Limbo and immediately dash, you have no means of reacting properly. 

This game mode should not punish as hard for host migrations which happen very often, not only by host leaving on purpose.

 

Consider giving everyone 100 energy after HM occurs. It would not be game breaking by any means and save a lot of frustration after already annoying occurrence.

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imo the energy/ability reset on zone change is stupid to begin with..

several abilities in the game scale overtime most importantly, things like Garas Splinter Storm are only really efficient over time..

things like modding for more energy is pointless, you keep over shields when going from zone to zone, your health doesn't reset, why does energy always get set to the same amount each time?

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1 hour ago, Sannidor said:

It's also often a death (forced revive) sentence depending on where you will be placed after host migration. 

Consider giving everyone 100 energy after HM occurs. It would not be game breaking by any means and save a lot of frustration after already annoying occurrence.

 

^

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17 hours ago, SilverRook said:

no..... by far the most annoying thing is..

 

"...you have been returned to the multiplayer menu."

 

I love "you cannot join the session because it is full".

Ffs other games go back to matchmaking, this one puts you back to havent started yet and often goes straight to hosting instead of restarting the search process..

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