Da_Big_D__ Posted August 16, 2013 Share Posted August 16, 2013 (edited) While more weapons are nice, the decisions being made with regard to construction costs are starting to get a little bit out of hand: This is the sum cost for crafting all weapons, as of yesterday - so not including our new friend the Hind. On the one hand, it's great to see the underutilized Circuits and Rubedo making their way into the cost of a new weapon. On the other hand, seeing yet another weapon that requires Neurodes - the second-most in-demand rare resource - or Salvage - the most in-demand common resource - is more than a little irritating. Certainly this isn't an issue for the handful of individuals who have had every weapon in the game built for a while and have had the opportunity to stockpile these heavily-demanded materials; but for the rest of us, this is more than a little wearisome. What's more, Nano Spores, the single most abundant resource in the game, one that was already grossly underutilized, isn't needed to manufacture this weapon, either; even though, "Grineer" label aside, the art direction to me lends itself much more readily to this Hind being an Infested rifle. I suppose this is par for the course with a free-to-play game, though. Cue the whiteknights telling me I should be glad I have to grind up or pay platinum for more Neurodes rather than spending any of the hundreds of thousands of Nano Spores I've amassed. Edited August 16, 2013 by Da_Big_D__ Link to comment Share on other sites More sharing options...
Cat_Has_My_Pipe Posted August 16, 2013 Share Posted August 16, 2013 I agree. It's especially annoying when you consider things like the recent Vay Hek drop rates F*** up. Farming for neurodes and cms is getting a bit grating. Link to comment Share on other sites More sharing options...
AlchemistMute Posted August 16, 2013 Share Posted August 16, 2013 I would have no issues with Nano Spore costs as high as 10k-20k. These things drop like toilet paper. They're practically what you see floating around in Infested missions. If it has very high supply, it should have very high demand. Link to comment Share on other sites More sharing options...
itslikeme Posted August 16, 2013 Share Posted August 16, 2013 Hats. Hahahahahah Link to comment Share on other sites More sharing options...
UltimaHiryuu Posted August 16, 2013 Share Posted August 16, 2013 Nano spores definitely need to be used more often. Currently they just build up more and more. Salvage is used way too much and rare resources can already be tedious to farm for. Link to comment Share on other sites More sharing options...
d1ru Posted August 16, 2013 Share Posted August 16, 2013 neurodes are rare? i have tons of em, and cant really find a use for em Link to comment Share on other sites More sharing options...
Mak_Gohae Posted August 16, 2013 Share Posted August 16, 2013 Why does anyone care about the number of nano spores they have? It's not like is affecting any sort of thing in your inventory. Link to comment Share on other sites More sharing options...
rangeless Posted August 16, 2013 Share Posted August 16, 2013 Meanwhile, nano spores is so damn useless, I won't even use it on my fireplace. Link to comment Share on other sites More sharing options...
Chris9428 Posted August 16, 2013 Share Posted August 16, 2013 Well, I had 70 Neurodes left, so it came pretty good that it costs Neurodes. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted August 16, 2013 Share Posted August 16, 2013 Why does anyone care about the number of nano spores they have? It's not like is affecting any sort of thing in your inventory. Generally, it's considered a sign of Bad Game Economy if people have piles and piles of a particular resource they can't use. ESPECIALLY in a Free-To-Play game that sells resources. Link to comment Share on other sites More sharing options...
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