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The Tenno Are Not Invincible


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2 hours ago, Wolfdoggie said:

I'm still waiting for the Corpus to develop a machine that generates a nullifier around their entire base considering how common sense the need for that is.

LMAO!!!

There you go folks.

A Corpus Raid concept.

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I agree with the author. By the way, Tenno did not win no ONE constant base for himself on the planets of the solar system. Only small bases in space. Pirate war, it's like Tortuga Bay and Captain Henry Morgan (Lotus):) But that's interesting:)

pirates-jolly-roger-symbol-vector-illust

Edited by Falconer777
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The thing with this is that tenno are supposed to be overpowered. Warframe works on a power fantasy, so it wouldn't make sense for tenno to be easily killable. This is also the reason why all the real threats we're getting in recent times are beings even more OP (a being that is split into multiple pieces, living in every single one of them, and can adapt to your weapons, a being that is unknown what it is, but it haunts the minds of those exposed to the void, and others cannot detect it, and now the creator of the very war machines you control). 

I mean, we're talking about how to kill an army of people with reality bending powers, which can deal damage to beings invulnerable to all damage.
We each control multiple war machines, each capable of killing hundreds of enemies on their own.
Our ships can cloak, and if it's too dangerous for them to fly close, we can just take our archwing. With the same archwing we can battle anywhere (underwater, in space, ect...).
We have an AI that was made from a mercenary who controls our ships with whatever tools it has and can contact us at any moment.
We breed and utilize not only canines and felines for battle, but also tamed infested creatures (they're literally zombies loyal to us).
We can do pretty much any type of combat (guns, bows, melee, stealth, open-air, ect...), so no matter what we use/have to use, we can wreck everything with it.
We have a leader somehow capable of not only communicating with all of us at once, but can move the goddamn moon between dimensions, so just imagine what the full extent of her capabilities is, not to mention that she's a sentient, so good luck killing her.
We have an elite orokin soldier to train us in combat if needed.
We know an AI that recreates life inside a simulation to learn about them, so we can just scan and test what works.
We trade with not only other tenno, but also almost every faction in the universe, including our own enemies.
And the list goes on...

The only way to defeat tenno is to throw something at them that's way more OP. 
Also, this thread kinda sounds like it's talking about an open war against the tenno, in which case, don't you think that it's very possible the syndicates, ostrons, other colonies we saved, and maybe even the corpus, would fight alongside us? The tenno are not just a bunch of angsty teens with weird powers, they are pretty much a huge army of vigilantes, and there are many that would be willing to help them when in need.

So if the tenno use all the resources available to them, they are pretty goddamn invincible. 
Moral: don't go in an open war against the tenno, please, you'll only embarrass yourself.

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4 hours ago, icemasterJ said:

-snip-

This post was about how the Tenno would fare against another sci-fi universe like Halo, Destiny, or Start Trek, while focusing only on the capabilities of the Tenno.

Also, everyone points to how the Tenno have stealth. Stealth works only until you're found out, and in a total war situation there will come a time when the Tenno's opponent will discover their strategy and base locations. The only reason the Grineer and Corpus haven't figured it out is because they lack the understanding of Orokin technology to do so. The Stalker, a Warframe himself, knew immediately where our Orbiter was. So it bears acknowledgment that any civilization closer to a similar tech level to the Tenno would have an exponentially increasing advantage.

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5 hours ago, icemasterJ said:

So if the tenno use all the resources available to them, they are pretty goddamn invincible. 
Moral: don't go in an open war against the tenno, pleÔĽŅase, you'll only embarrass yourself.

I'd argue the Tenno are using their resources wisely, and thus succeed. In an actual full blown war against either of the major factions would spell doom for the Tenno. We are guerrillas. there could be a few million of us but there would be BILLIONS of them. Get enough Grineer Marines throwing stuff at us and we will lose. Our powers might be nearly limitless, our weapons without equal. But at some point we WILL need to reload, at some point, the Tenno WILL need to rest a Tenno can be at only one place. There will come a moment when someone, somewhere cocks up on the Tenno side and we lose a frame. Then an another one. Then a ship, then a few more. And so it would go. Through overwhelming numbers, nearly limitless resources and dumb luck, they would win. 

Every effort Lotus has made is to maintain and keep the balance of power between the two main powers of the System: Corpus and Grineer. If one side were to be eliminated or gain an irreversible advantage, that would let them turn their full attention to the Tenno. Let that sink in. We are the small fish. We bite hard and where it hurts, but we are still small. 

Tenno were NOT the main fighting force for the Orokin. We were force multipliers, specialist units to boost their Dax and enlisted soldiers. We were their personal assassins and spies. Great many outside of the high echelons of Orokin hierarchy didn't even know we existed. 

Edited by Lakais
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10 hours ago, Sitchrea said:

I made this post in reply to another thread, but thought it was interesting enough for a thread of it's own. This is in relation to the common topic of how effective the Tenno would be in other sci-fi universes such as WH40K, Destiny, Halo, etc. Cheers!

 

Warframes will almost always win a head-on fight in any universe against almost any opponent... Yet these are the only fights where they are nearly guaranteed a victory.

Major Tenno Weaknesses

A: Orbiters. Blow up the orbiter and the Operator dies; all Warframes under control of that Operator shut down. GG EZ.


B: Landing Crafts. Locate the Landing Craft before it deploys the Warframe. The Landing Craft carries the Archwing, so without the Archwing the Warframe will either be stranded or left floating in space. Moreso, any potential rescue operation for the Warframe will be forced to decloak; congrats, you've created a Tenno trap. Furthermore, GG on the Tenno who lost their Landing Craft, 'cause they'll be out of commission until they forge another one, and considering Tenno have to pirate all of their resources, this leads to...


C. Resource Acquisition. The Tenno are in function first-and-foremost pirates. All resources and technology the Tenno use are either stolen or dug out of the ground. Thus, four-our-of-five Tenno schools are screwed because their philosophies will not account for attrition (Unairu being philosophically best equipped to handle a seige-like situation where resources are scarce).


D. Sufficient Tactics. The Tenno are infantry. Godlike infantry, yes, but infantry nonetheless. Thus, sufficient anti-infantry tactics should work against them. Long-range weaponry like ICBM's or heavy artillery with proper placement would eliminate an unprepared Tenno Cell. Cluster munitions and any form of area denial would also work in sufficient quantities. Of course, you could always vent the air out of the ship and not send in every Marine you have just to deliver more life support to them... But that's a game mechanic.


E. Sound Strategy. The Tenno are fighters - godlike fighters - but they have no generals, no admirals, no officers, and no command structure. Indeed, they have little need for supply in an operational sense beyond delivering their Warframes to an area, but this can be exploited. Essentially this point echoes all the ones above it in that the Tenno, however lethal they may be, can be overcome through proper planning, preparation, reconnaissance, and execution.

Thoughts?

C- I think everyone knows that you are not going to send the new guys into hard battles. 

The rest - the tenno are ninjas, you will need to find them first to do anything. They work with hit and run tactics. you are not going to know where they are until they reveal themselves. 

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Why do people make threads about Tenno vs Other Character(s) from Other Universe when they're just going to say the same thing: "Tenno win"? Do they just like seeing themselves say that? Does it make them feel better? Most will never even consider the possibility that the Tenno wouldn't win, because they think Warframe is the best universe ever and the Tenno are the best characters ever. So why do people keep making threads about it if they're not going to actually offer deep consideration of the factors that would determine victory, including in-universe rules? It's just baffling to me.

OP is partly right: there are a lot of factors that can spell defeat for the Tenno. But the most important thing is that the rules of the universe determine who wins. In the Warframe universe, where the Void is the source of all power, of course the Tenno are going to win. But in the Star Wars universe, for example, where the Force is the source of all power and has a will of its own, the Tenno would lose, because they don't use the Force - they're disconnected from their source of power and any one powerful in the Force would destroy them. In the MCU (the context of the recent thread to bring this up), the Tenno would lose, because the Infinity stones are the source of all power, and the one who wields them can do anything with them. So the Tenno would lose, because again, the Void isn't all powerful there. We can say the same thing with the DC universe, and any other universe for that matter. The Tenno are only the most powerful within the Warframe universe.

Edited by A-p-o-l-l-y-o-n
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18 minutes ago, Lakais said:

I'd argue the Tenno are using their resources wisely, and thus succeed. In an actual full blown war against either of the major factions would spell doom for the Tenno. We are guerrillas. there could be a few million of us but there would be BILLIONS of them. Get enough Grineer Marines throwing stuff at us and we will lose. Our powers might be nearly limitless, our weapons without equal. But at some point we WILL need to reload, at some point, the Tenno WILL need to rest a Tenno can be at only one place. There will come a moment when someone, somewhere cocks up on the Tenno side and we lose a frame. Then an another one. Then a ship, then a few more. And so it would go. Through overwhelming numbers, nearly limitless resources and dumb luck, they would win. 

Every effort Lotus has made is to maintain and keep the balance of power between the two main powers of the System: Corpus and Grineer. If one side were to be eliminated or gain an irreversible advantage, that would let them turn their full attention to the Tenno. Let that sink in. We are the small fish. We bite hard and where it hurts, but we are still small. 

Tenno were NOT the main fighting force for the Orokin. We were force multipliers, specialist units to boost their Dax and enlisted soldiers. We were their personal assassins and spies. Great many outside of the high echelons of Orokin hierarchy didn't even know we existed. 

^This^

Thus it is unfair to ask if Tenno could beat another sci-fi universe, as the Tenno alone are not a military force. They are indeed Spiritual Militarists, but could not fight a Total War and win.

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Now, if you wanna use only the tenno abilities, then yes, they might lose. Tenno are insanely strong, but without their allies, they may indeed lack forces against an army that can keep throwing troops at them at high rates. Then again, you should probably also consider that at least some of the tenno could go in and kill VIPs, it's not like that's an uncommon thing to do. 

In short: will tenno win in an open battlefield, constant fighting type war (think planetside 2) using only their powers? no, most of the tenno would probably survive, but they'd run out of warframes eventually. Will they win if it's a war where they can do whatever, as long as it's only with their own powers? maybe, it'll probably depend on who finds the thing the other relies on first (generals, bases, orbiter, ect...), and not as much who can win on the open battlefield. Will they win in a battle where they can use anything that'd be available to them in their universe? very likely, they can get normal infantry from syndicates/colonies/maybe even corpus together with some tenno, while others infiltrate everything and obliterate whatever the enemy needs the most.

Edit:
This all is considering there are probably less tenno than enemies, cuz if the tenno are in the majority, they will most likely win either way.

Edited by icemasterJ
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10 hours ago, Sitchrea said:

A: Orbiters. Blow up the orbiter and the Operator dies; all Warframes under control of that Operator shut down. GG EZ.

Good luck doing so when said Orbiters are perpetually in the void. Intercepted transmissions indicate that the window between an Orbiter unmasking and jumping through a Rail is measured in seconds at most, and the Orbiter doesn't even need to jump for the Tenno to be an effective force.

10 hours ago, Sitchrea said:

B: Landing Crafts. Locate the Landing Craft before it deploys the Warframe. The Landing Craft carries the Archwing, so without the Archwing the Warframe will either be stranded or left floating in space. Moreso, any potential rescue operation for the Warframe will be forced to decloak; congrats, you've created a Tenno trap. Furthermore, GG on the Tenno who lost their Landing Craft, 'cause they'll be out of commission until they forge another one, and considering Tenno have to pirate all of their resources, this leads to...

 

Similar to the above, Landing Craft are cloaked until literally the moment they deploy the frame/archwing. By the time you get a reading on it, it's already too late, as the Warframe will have already been deployed/extracted and the ship will be back in the Void. This is compounded by the issue that is the tactical flexibility (and rapid deployment potential) of the Tenno. When your opponent can pop up literally anywhere, it's incredibly unfeasible to defend all of your assets. After all, "He who defends everything defends nothing" is one of the oldest military sayings. Also, even if you trap a Tenno, there is nothing stopping them from just breaking the link and returning their consciousness to the Orbiter. You wouldn't even get a Warframe out of it, because of the reactive dissolution systems.

 

10 hours ago, Sitchrea said:

C. Resource Acquisition. The Tenno are in function first-and-foremost pirates. All resources and technology the Tenno use are either stolen or dug out of the ground. Thus, four-our-of-five Tenno schools are screwed because their philosophies will not account for attrition (Unairu being philosophically best equipped to handle a seige-like situation where resources are scarce).

And how exactly are you going to stop them from attacking less-defended supply lines? Or foraging for scraps? How do you expect to besiege a foe that 1: As mentioned previously, can show up anywhere, and 2: Does not require much in the way of supplies to begin with. Tenno are by default self-sufficient with just their Orbiters, and the self-resurrective nature of the Warframes means that trying to whittle their numbers down just won't work.

The more you focus your forces in one area, the less likely you are to actually stop them if they show up somewhere else. Conversely, spreading your forces out to cover everything turns your entire military into a weak point.

10 hours ago, Sitchrea said:

D. Sufficient Tactics. The Tenno are infantry. Godlike infantry, yes, but infantry nonetheless. Thus, sufficient anti-infantry tactics should work against them. Long-range weaponry like ICBM's or heavy artillery with proper placement would eliminate an unprepared Tenno Cell. Cluster munitions and any form of area denial would also work in sufficient quantities. Of course, you could always vent the air out of the ship and not send in every Marine you have just to deliver more life support to them... But that's a game mechanic.

It would be more accurate to describe the Warframes as man-sized drones/mechs with magic powers. Anti-infantry tactics are not going to work all that well. Artillery? Tenno are incredibly mobile, they'll get clear of the blast radius, if you can even locate them before they get to your emplacement. Even if you score a hit, Warframes are tough as nails, even without taking their esoteric abilities into account. Even if you somehow score a kill, they can either self-revive, or be revived by an ally.

As for the whole venting atmosphere thing, you do realise that there's also nothing stopping the Tenno from brute forcing their way to your Bridge/Reactor/Other critical systems and wreaking havoc, right? The Tenno only linger in survival missions because they are serving as a distraction for another team.

10 hours ago, Sitchrea said:

E. Sound Strategy. The Tenno are fighters - godlike fighters - but they have no generals, no admirals, no officers, and no command structure. Indeed, they have little need for supply in an operational sense beyond delivering their Warframes to an area, but this can be exploited. Essentially this point echoes all the ones above it in that the Tenno, however lethal they may be, can be overcome through proper planning, preparation, reconnaissance, and execution.

They don't have generals/admirals/officers and such because a chain of command would be a detriment to their way of fighting, and complicate things far more than they need to be. In fact, the Tenno method of fighting is optimal for most kinds of warfare, as it has been distilled to its simplest form: The Lotus handles strategy, sets goals, and coordinates between cells, while the Tenno themselves have complete tactical discretion. The command level doesn't have to go through several layers of bureaucracy to determine where to put its forces, and the operative level doesn't have to wait for instructions.

Warframes are far from invincible, yes, but they have a mixture of traits that make them effectively impossible to defeat conventionally, with a permanent defeat being even less likely. As you pointed out, they are exceptionally lethal combatants, but they also lack most of the weaknesses of a conventional military. So pretty much none of the methods you propose would work.

Anyway, those are my thoughts on the subject. Having administrated and participated in debates regarding the Tenno vs various other factions/entities over the past few years, I feel I have a good understanding on the matter.

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I was going to respond to it, but all the good points have been made already, especially by @Corvid. I will say a few things:

11 hours ago, Sitchrea said:

GG on the Tenno who lost their Landing Craft, 'cause they'll be out of commission until they forge another one

Many Tenno have multiple Landing Craft. I have three myself (stupid Xiphos drop chances). If my Liset Prime somehow gets shot down, I have two more on standby. This is of course making a few assumptions on how inventory is handled lore-wise versus game-mechanic-wise, but the Orbiter is certainly large enough to store multiple Landing Crafts.

11 hours ago, Sitchrea said:

The Tenno are in function first-and-foremost pirates. All resources and technology the Tenno use are either stolen or dug out of the ground. Thus, four-our-of-five Tenno schools are screwed because their philosophies will not account for attrition

The Tenno exist, in-universe, in a System-wide war between the Corpus and the Grineer. Their whole existence is attrition. Pirates like the Tenno thrive in that sort of chaos, striking poorly-guarded supply lines and such. In an all-out war against a faction from a different IP, the Tenno are going to keep doing what the Tenno have always done.

11 hours ago, Sitchrea said:

Long-range weaponry like ICBM's or heavy artillery with proper placement would eliminate an unprepared Tenno Cell.

Obviously "unprepared" is the operative word here, but I'll go ahead and say it: Limbo and Harrow would be able to protect the whole squad, Nova and perhaps Zephyr would be able to get to safety, even things like Rhino's Iron Skin, Nezha's Warding Halo, or Frost's Snow Globe (with a large range stat) have a 3-second invincibility phase (perhaps just a game mechanic that wouldn't translate to a real-world fight?). Phoenix Renewal, Quick Thinking, etc. Even if you kill them, they can just revive again (depending on how canon you take the revive mechanic to be ‚Äď I've seen some good explanations for this). Ordis and the Lotus appear to continually monitor conditions on the ground to alert Tenno of what's coming, so I'm not sure how "unprepared" the Tenno could be.

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11 hours ago, Sitchrea said:

I made this post in reply to another thread, but thought it was interesting enough for a thread of it's own. This is in relation to the common topic of how effective the Tenno would be in other sci-fi universes such as WH40K, Destiny, Halo, etc. Cheers!

 

Warframes will almost always win a head-on fight in any universe against almost any opponent... Yet these are the only fights where they are nearly guaranteed a victory.

Major Tenno Weaknesses

A: Orbiters. Blow up the orbiter and the Operator dies; all Warframes under control of that Operator shut down. GG EZ.


B: Landing Crafts. Locate the Landing Craft before it deploys the Warframe. The Landing Craft carries the Archwing, so without the Archwing the Warframe will either be stranded or left floating in space. Moreso, any potential rescue operation for the Warframe will be forced to decloak; congrats, you've created a Tenno trap. Furthermore, GG on the Tenno who lost their Landing Craft, 'cause they'll be out of commission until they forge another one, and considering Tenno have to pirate all of their resources, this leads to...


C. Resource Acquisition. The Tenno are in function first-and-foremost pirates. All resources and technology the Tenno use are either stolen or dug out of the ground. Thus, four-our-of-five Tenno schools are screwed because their philosophies will not account for attrition (Unairu being philosophically best equipped to handle a seige-like situation where resources are scarce).


D. Sufficient Tactics. The Tenno are infantry. Godlike infantry, yes, but infantry nonetheless. Thus, sufficient anti-infantry tactics should work against them. Long-range weaponry like ICBM's or heavy artillery with proper placement would eliminate an unprepared Tenno Cell. Cluster munitions and any form of area denial would also work in sufficient quantities. Of course, you could always vent the air out of the ship and not send in every Marine you have just to deliver more life support to them... But that's a game mechanic.


E. Sound Strategy. The Tenno are fighters - godlike fighters - but they have no generals, no admirals, no officers, and no command structure. Indeed, they have little need for supply in an operational sense beyond delivering their Warframes to an area, but this can be exploited. Essentially this point echoes all the ones above it in that the Tenno, however lethal they may be, can be overcome through proper planning, preparation, reconnaissance, and execution.

Thoughts?

A: Easier said then done. Outside the god-tier invisibility (we're hiding in another reality), the Orbiter is a full base for every Tenno. It's functionally a mobile Batcave. And if you consider that Ordan Karris, a mercenary, was the sort of person they chose to put as the Cephalons in control of these ships, it's not unlikely that they are armed to some degree on top of it, or at least have defences against other assaults - remember, the Sentients in Hidden Messages fail to blow up the Orbiter with ranged attacks, and are forced to resort to a boarding. And, if Batman has taught me anything, attacking someone in their Batcave is a very bad idea.

B: They're stealth craft. They sneak in whilst still in the void and appear just above the location that they're dropping off the frame in, then disappear again. The window of opportunity to destroy one is very short. You need to know they're coming and exactly where they're landing. We've only seen one get destroyed, in Vor's prize, and given that Liset has a different, less complex design, it's likely it's an older model.

C. A siege necessitates that you set up camp outside their base. Tenno bases are mobile, the Orbiters. So it'd be nigh impossible to cut off resources coming in to the Tenno as a whole. And, even if somehow you could get every Tenno in one place, you're assuming that the resources the enemy would need won't get plundered by invisible raiders.

D. People have pointed out at length that bombing your own base is a bad idea. Besides, as Stalker found out the hard way, say you do wipe out a Tenno cell? They aren't dead. The Tenno just cuts their losses and builds replacement equipment. And the enemies do try area denying us with lockdowns. Tenno are great at hacking, so a number of these mechanisms would be difficult to maintain. A force field would need to go down sometime, and that period of time could be used to let a Tenno in, invisibly.

E: Even ignoring that we're actually fairly high on the command structure, above the operatives and answering only to the Lotus, which is why it seems we don't have much of one, the Tenno are like Jedi. What works for one Tenno wouldn't for another, each Tenno is self-sustaining and has their own strategies, right down to totally different abilities. You'd have to plan for countless variables before the individual habits of each Tenno: How many Tenno, which Warframes, what weapons do they have, which focus school, and how are each of those modded? And, since getting intel on every single individual Tenno attack would be nearly impossible, you'd have to have a set of strategies for every single possible combination. Which is a number that is, at a conservative estimate, in the high end of hundreds of thousands. Not to mention our habit of turning our enemies weapons against them in our own way - so there'd be even more combinations then there are now. Even if an AI could calculate all of these strategies, building or repurposing bases capable of putting all the strategies you'd need into action. Not to mention drilling your soldiers in every single anti-Tenno strategy. And past all that, we could change up our strategies. We have non-Tenno soldiers manning our Relays, so it's likely that we've got our own army on top that we don't usually see in our missions. Lotus mentions various Tenno-allied activities (even 'our colonies') that we don't personally take part in, so there could be a whole army of non Tenno we can call on if we need to. As somebody already pointed out, in the old war we functioned similarly to how the Jedi did in the Clone Wars. And, since the Lotus was in command of us at that time as well, she is likely well aware of this and, if push came to shove, would be willing to switch us back over to that combat style.

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1 hour ago, Sitchrea said:

I appreciate the reply.

In your opinion then, if I may ask, what are the weaknesses of the Tenno if not their vehicles, strategies, or leader?

Honestly, as a fighting force they have no real vulnerabilities. To take out the Tenno you would essentially need to be able to consistently exceed their capabilities on a man-to-man level, with enough numbers (and ability to replenish said numbers) to outstrip their ability to deploy Warframes.

There's a reason why most debates involving the Tenno are either 1 on 1/small group skirmishes, or (at the strategic level) set the victory condition as something other than destroying the Tenno. They are simply too effective at that level, and they are nigh-impossible to permanently destroy.

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A small amount of flavor dialogue from Ordis really hammers down how terrifying a single Tenno truly is.

In the War Within, after acquiring your abilities, you test them out in the Orbiter. Void mode turns you not only invisible, but (in-game) invincible, and truly invisible. Ordis' sensors lose you the very second you go invisible. I'm assuming Ordis has a wide range of sensors, including thermal and auditory at the bare minimum. Void Blast and Void Beam threaten to damage the hull of the Orbiter. Raw, unfocused energy from a Tenno threatens to destroy space ships by ripping holes in them. That's not including the power of amps. (Obviously in game you're not cutting holes in ships. That'd be way too easy for anything. Just Void Beam through the walls. Who cares about stealth when you're a walking WMD?)

In terms of killing a Tenno, you must answer the question of how to kill that which you cannot see, hear, or touch. The Tenno have fought in wars before. They know military tactics, and are all incredibly intelligent. Rell, what seems to be an autistic Tenno, locked in a mental struggle against an all-knowing and all-seeing entity and was able to match and contain him for an incredible length of time. Using Rell as a base, it seems like Tenno could bear an incredible amount of mental pressure and weight for an incredibly long time, and based on dialogue, we could even band together to bear the weight together. 

But, this is like the age old question of "Who'd win in a fight, a samurai or a knight?" To which the answer is, "they'd never fight each other" with the reasoning of they would never encounter each other. Combining it with limited knowledge, some outcomes are impossible to interpret. Without clear data on exactly what the limitations on a Tenno's powers are, how can you theoretically compare it to another universe's warrior? Transference is the biggest issue. What can we transfer to? What are the limitations of Transference? Is it Orokin tech only? The Silver Grove is actual flora. Does that count as only Orokin Tech? Too many variables are at play. A fight with a Space Marine or Spartan would be over real quick if we could use Transference to take their armor. 

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On 2018-06-06 at 1:44 AM, Sitchrea said:

In your opinion then, if I may ask, what are the weaknesses of the Tenno if not their vehicles, strategies, or leader?

Tenno is the weakness in themself. Let's say Tenno lose Lotus. Who in command in almost every mission... We just saw that this Tactic will not work. Ordis just synthesize a Lotus's line to keep Tenno mind at ease. But that will not work for long. The Tenno is weak in themself because they do not have 'A way of life'. They just have their mission, execute it and done. But if they do not have the mission. Their purpose is lost and their existance is not needed. Lotus will just put them into sleep once more and wait until the time the Tenno is needed come.

So, if Lotus cannot make them sleep anymore the Tenno will just lost their way. In that, they'll just deteriorate into nothing and self-destruct.

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I think you're forgetting our friend Teshin here, we've already seen him step up as leader to figure out lotus's secrets, so why wouldn't he be able to do it again?
 

But ye, I can agree with the biggest weakness of the tenno being lack of leader/purpose, but how do you plan to defeat the lotus (who is a sentient, so can't really be killed), and possibly teshin (an elite soldier)?

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I think this discussion is made way harder than it should be because they never have to fight back. 

The in-universe law is that Tenno alone use the Void. They are basically the nightmare version of a guerrilla fighter on steroids. They hit harder than your average armoured division and whem they disappear you absolutely cannot retaliate. 

To make the kind of comparison you want to do would need some elements to make a comparison. IE the Orbiter spends all of its time in the Void save for the small deployment and extraction window when it launches the landing craft. To understand whether your point A is feasible or not we'd need to be able to understand whether any of the other factions you mentioned have the capacity to enter the Void and attack there. 

Also, considering the bulk of the Orbiter and the fact that it's never described accurately leads me to believe it definitely has some defensive systems, but without any kind of specs it's really hard to gauge them... 

Warframe is built on a soft power system so it's really hard to understand how it would fare in a comparison with other settings.

For example a fleet breaking into the Void would still have to face the fact that we can hack a ship's main reacton and blow it up in a matter of seconds, coming in and going out using a stealth ship that bypasses the enemy capital ships' shields and burrows us through their hull leaving them none the wiser... 

I'm not sure how that would work when pitted against other universes. 

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Considering we do on occasion fight the Grineer or Corpus within the void due to the gates they've found and booted up only to be locked into a struggle with the infested or corrupted on the other side by the time we get there, so they definitely do have the possibilities to gain access into the void, in terms of the outer universe factions however they would have to figure out a way to synthesize a "key" resonating with the signature of a void key to even begin to make it respond. But that's only the first hurdle because of how impossibly large the Void itself is (more than likely), but you don't know where the gate is leading to without knowing how the key works either, akin to searching out Stalker and needing the similar key he just used to get in when he takes it with him.

But when you think about some of the abilities the warframes posses:literal mind control, damage redirection, target teleportation, extreme power to affect time and space [rhino stomp], and just general elemental control [hydroid, zephyr, volt, ember, etc], and some warframes who just refuse to die in the first place [valkyr, wukong, nidus, inaros]. The outside universe, whether in fielded battle or close quarters combat would be hard-pressed to contend, especially if they couldn't make use of their more high powered or advanced technology [mag and mesa making ranged weaponry virtually useless, loki possibly disarming like he does now], the fair difference there I think it is though is I'm not 100% on if Tenno have any real hand to hand combat proficiency considering [at least in-game mechanics], they only do basic 1-2 punches when completely unarmed while other militaries and specialists do have something to fall back on besides "powers" in the event either their weapons dull or they do run out of ammunition (pads would be disabled for this theoretical conflict cause that's too easy a way out)

However this would only be a fare if say those other universes ended up jumping INTO Warframe space, which I would assume diplomatic attempts would be the first order unless trigger-happy meatheads were first contact, especially when it comes to the ST universe within the Federation at least. Outside, eh, that's a gamble on if a physical link to the Void is necessary to fuel their powers or not or if some "essence" of it could be stored for outer universe use as a physical but extremely highly guarded battery for the Tenno.

But I'm throwing this in for final thoughts: Harrow + Trinity together on the battlefield with Titania (and if game mechanics like not gaining energy when using channeled abilities aren't a thing) and every archwing type in our arsenal will make for some very long lasting siege warfare or defensive assault if the Tenno are the ones being attacked, but that's only if they schedule shifts of rotating rest periods to prevent fatigue, if the Operators still suffer from it or not or still have need of human necessities such as food, drink, and biological activity.

As for the resource issue, mutual trades and the collection drones we build can scavenge whatever is needed or if it can be reprogrammed to identify different resources on another planet to see what can be used against them. Also Simaris like was mentioned earlier, and since most of who we would more than likely be fighting would just be enhanced humans or just smart people with a super suit, they're still human however.

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