It’s been over 24 hours since we launched the UI and virtual cursor changes in Update 22.20.6 on PS4 and Xbox One, and we’ve been closely reading your feedback (Forums, Twitter, in-game chat, etc.) and furiously taking notes as it continues to roll in in droves. Coinciding feedback points from our PC Controller users have also been included in our readings, as the goal of unifying controls across all Platforms was our intention from the start within the future greater UI overhaul scheme.  

But we do feel we missed the mark on this first attempt. So, while we are keeping to our original goal, we understand that in order to fully meet it improvements are needed.  That said, the following is a list of priority changes (based largely on your feedback) that we’ve started working on implementing:   Restoring button shortcuts in the Arsenal.  Adding content preview on hover in Relic selection screens (choosing a Relic is done by selecting it).  Changing “preview” and “select” to be independent of one another in the Arsenal item selection (separate bindings displayed in bottom right of screen in Arsenal). Right Trigger will rotate your Warframe in the Arsenal while browsing item grid.  Removing the need to hold down X (PS4) / A (XB1) + drag in order to select a Mod in the Modding UI. Instead, selecting a Mod will make it stick to your cursor like it used to, allowing you to move it with cursor control or D-Pad. Additionally, hitting “back” will deselect the Mod from your cursor without exiting the screen.  Fixing D-Pad landing on invisible items on the bottom of grids (long term goal as requires a lot of testing for a global change). This is just the start of what you can expect in terms of changes. We’ve been hard at work to get these launched on console as soon as possible (in a hotfix tonight!), while some changes may come in later hotfixes/updates as they require more time to implement and test. PC Tenno, you can expect these changes in a future update (along with the D-Pad support originally announced in the dedicated Dev Workshop). We will be watching for your feedback on the above changes as well. We do also want to thank you tremendously for your patience as we continue to work on changes. There’s no denying this was a rocky start with the original launch, but we’re hopeful that with some time and care, we can get it to a much better place for all of you. 5:22 PM ET Edit: Hotfixes have been deployed on PS4 and XB1! Stay updated on fixes/changes in the official feedback megathread: