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Phobos Map Bugs


R3leaZ
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Map issues 

 

#1. NOT FIXED (Unknown as of recent patch 10.2.0)

http://www.youtube.com/watch?v=YBiqhh2ZFqQ

http://www.youtube.com/watch?v=YBiqhh2ZFqQ

 

#2. FIXED

http://www.youtube.com/watch?v=Ir2c_9Lz3DA

http://www.youtube.com/watch?v=Ir2c_9Lz3DA 

 

#3. UNKNOWN

http://www.youtube.com/watch?v=wgTPQQrI7kQ&feature=youtu.be

http://www.youtube.com/watch?v=wgTPQQrI7kQ

 

ADDED: Collision issues with object.

 

Edited by R3leaZ
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What part of it is supposed to be the glitch? Being able to get up to that spot, or part of the background that the map designers might have thought no one would see, so they cut out to lower the strain on the player's system?

 

You know those invisible walls you have on the start of these maps? Like the ones that pull you back? I'm pretty sure you werent supposed to be able to get to these kind of places. Since on the corpus defense maps there is also a height limit how high you can get in the maps to prevent getting outside the map. But they must have missed some stuff with this new tileset.

Edited by R3leaZ
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  • 1 month later...

1st video shows a still existing collision issue. It has not been fixed yet.

 

2nd video has been fixed. An invisible wall has been put in the entry position where you can get with the catapult wallrun.

 

Haven't been able to test the 3rd video yet after all these patches happened.

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