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Giving The Projectiles Of The Twin Gremlins More Visibility


Chris9428
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Since the projectiles have a traveling time, it's harder to aim with the twin gremlins because you can barely see where the projectiles are going.

 

Adding a little trail like on bows, just with a little less visibility would already be fine.

 

How does that sound?

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Since the projectiles have a traveling time, it's harder to aim with the twin gremlins because you can barely see where the projectiles are going.

 

Adding a little trail like on bows, just with a little less visibility would already be fine.

 

How does that sound?

What I wouldn't mind for them because it is an auto gun is every 3rd shot being a tracer round. It doesn't need to be like a despair and be a light show that just obscures the field of view. I am only saying something because the despair light show annoys me and I do not want gremlin to look like a supra.

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That's why I said that the trail of the twin gremlins should have less visibility of a bow's trail :P

Doesn't have to be a trail, just adding a little more visibility to the projectiles themselves would be fine too.

I sometimes hit stuff that's completely off. 

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It's probably intended since it's supposed to be a nailgun (I guess).

It looks like a modified bolt gun from warhammer(and few other games) to me it fits the bolt gun feel more than the bolto guns ever did.

Edited by LazyKnight
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It's probably intended since it's supposed to be a nailgun (I guess).

TBH the gremlins funnily enough, resembles a modern firearm because it feeds through a magazine and it ejects casings.

To me, it resembles the SMG from the Metro game series due to the magazine cycling through one side of the gun to the other.

 

Any who, trails would be nice for every second or third shot because it is difficult to lead shots when you are unable to determine where your previous shot went.

This trail should apply to all non-hitscan weapons besides the obvious laser looking ones.  

Edited by Whyan
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