ForumSmurf Posted September 5, 2013 Author Share Posted September 5, 2013 Finally archetype a new melee system. I think allot of people might find it interesting. Link to comment Share on other sites More sharing options...
EetNotErn Posted September 5, 2013 Share Posted September 5, 2013 I really like the suggestions put forth in this OP. It provides a LOT more diversity and weapons variety and actually makes them interesting. The current power creep trend is one of the worst mechanics in any game and kills weapon choices. Link to comment Share on other sites More sharing options...
ForumSmurf Posted September 11, 2013 Author Share Posted September 11, 2013 Heavy melee weapons are now complete. They were really fun to make and i think people will love them. Link to comment Share on other sites More sharing options...
ForumSmurf Posted September 13, 2013 Author Share Posted September 13, 2013 Thrown weapons are now complete. Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 13, 2013 Share Posted September 13, 2013 +1. Link to comment Share on other sites More sharing options...
derclaw Posted September 13, 2013 Share Posted September 13, 2013 No, thx. Way too munchkiny and farmvily. Link to comment Share on other sites More sharing options...
ForumSmurf Posted September 20, 2013 Author Share Posted September 20, 2013 No, thx. Way too munchkiny and farmvily. not too bad imo. Some missions i rack like 150 kills. You've probably played more than 3-5 missions with your favorite gear i bet. Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted September 20, 2013 Share Posted September 20, 2013 No thanks. Weapons passives I sure want, but the way you put them... "+2% damage" UGH. NO. It's already hard to even get those abilities in the first place, but to get beyond the insignificant boost you need to grind EVERYTHING. Plus, the "primes boost primes" will end up into broken things. As of now you could go up to 9 primes, 11 with the founder ones. Orthos prime with +220% damage and +110% attack speed? BEFORE MODS? Why yes please! Oh? I need to fork up 200$ AND grind 60 weapons AND grind all the primes AND level them up? I think I'll pass finally! I'd rather have something you can immediately identify, understand, and play with. Like orthos current boost to slide attacks, acrid poison... See the other passive thread for that. Link to comment Share on other sites More sharing options...
ForumSmurf Posted September 20, 2013 Author Share Posted September 20, 2013 No thanks. Weapons passives I sure want, but the way you put them... "+2% damage" UGH. NO. It's already hard to even get those abilities in the first place, but to get beyond the insignificant boost you need to grind EVERYTHING. Plus, the "primes boost primes" will end up into broken things. As of now you could go up to 9 primes, 11 with the founder ones. Orthos prime with +220% damage and +110% attack speed? BEFORE MODS? Why yes please! Oh? I need to fork up 200$ AND grind 60 weapons AND grind all the primes AND level them up? I think I'll pass finally! I'd rather have something you can immediately identify, understand, and play with. Like orthos current boost to slide attacks, acrid poison... See the other passive thread for that. the ones you pointed out don't work that way. In the description it only takes into account the prime of that type. Not all primes. Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted September 20, 2013 Share Posted September 20, 2013 Okay, misread then. And I realized after cooling down (stupid past me) that some of your propositions are actually pretty good ideas. Better wallrunning, enemies exploding, the Lex and Seer ones... But some are flat out bad (+% damage/reload speed for example). My biggest problem, apart the unfunnyness of most of the passives, is that their efficiency is tied to the mastery rank. That is bad. Link to comment Share on other sites More sharing options...
ForumSmurf Posted September 21, 2013 Author Share Posted September 21, 2013 did a balance sweep from suggestions people have pm'd me with. Link to comment Share on other sites More sharing options...
Seraphiell Posted September 21, 2013 Share Posted September 21, 2013 (edited) Great suggestion. But I think that the # of kills should vary across weapons. Weapons like the Soma and Acrid can easily get kills. Melee weapons on the other hand.... Edited September 21, 2013 by Yuzurukia Link to comment Share on other sites More sharing options...
ForumSmurf Posted October 3, 2013 Author Share Posted October 3, 2013 lowered from 500/250 to 400/200. Thanks for suggestion. Link to comment Share on other sites More sharing options...
ObviousLee Posted October 3, 2013 Share Posted October 3, 2013 not a bad idea, but i started liking it less and less as it sounded more and more like World of Warcraft. seriously good mojo you're puttin out though. also, its tenno, not teeno. Link to comment Share on other sites More sharing options...
ForumSmurf Posted October 4, 2013 Author Share Posted October 4, 2013 not a bad idea, but i started liking it less and less as it sounded more and more like World of Warcraft. seriously good mojo you're puttin out though. also, its tenno, not teeno. just curious is the descriptions what you dont like or the actual mechanics and numbers Link to comment Share on other sites More sharing options...
XRacKS Posted October 4, 2013 Share Posted October 4, 2013 +1 for the afford... I really like the passives... Maybe they could be chosen by categories -> more viable combinations... Passives of Handguns can only be switched inbetween the category.... Nevertheless DE should hire you... Link to comment Share on other sites More sharing options...
ZWarhammer Posted October 4, 2013 Share Posted October 4, 2013 cba to read +1 Link to comment Share on other sites More sharing options...
ObviousLee Posted October 5, 2013 Share Posted October 5, 2013 well, the passives on some weapons(LOVED the boltor passive) make sense, whereas some(like your torid concept) would nuke the weapon into the ground. but like i said, all in all a REALLY good idea. Link to comment Share on other sites More sharing options...
ForumSmurf Posted October 17, 2013 Author Share Posted October 17, 2013 well, the passives on some weapons(LOVED the boltor passive) make sense, whereas some(like your torid concept) would nuke the weapon into the ground. but like i said, all in all a REALLY good idea. :( im sry. Interestingly the torid passive is one of my favorite ones. At max rank (the only rank that matters imo) 40% damage per second for 10 seconds and if the unit dies premature the parasite jumps to another target for the remaining lifetime in 25 meters. That sounds so fun to me. Imagine a room full of light mobs by the time you shot your third target, there would be 3 parasites jumping around killing everything. Link to comment Share on other sites More sharing options...
Silent_Solace Posted October 17, 2013 Share Posted October 17, 2013 ok those are some amazeing ideas man :D i can see these going into the game possibly in the future, btw - love the one for ogris ;D Link to comment Share on other sites More sharing options...
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