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Death Animations


lstalri
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Anybody else notice that the majority of the time when you don't kill your target with something that knocks it's body clear out of the way (ie: http://warframe.wikia.com/wiki/Forcefield_Damage or http://warframe.wikia.com/wiki/Physics_Impact_Damage), the bodies of the dead take about an hour (exaggeration, more realistically like a full second) to finally tumble to the ground? 

 

This is really, really, really annoying.  I'd have at least 20% higher accuracy on every weapon if I wasn't constantly shooting dead bodies.  Is it intended for game-play that corpses be used as meat shields?  Or did that just sort of happen and nobody has gotten around to fixing it...

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The ironic thing is that ice mods actually make them blow up faster (if they die to the ice damage), because they explode. 

 

But in all actuality, no, mods have nothing to do with it.  It's just the death animations make them take way too long to fall to the ground.  I wouldn't have a problem if you could then shoot them out of the way after that, but they're a static animation, which means it's a wall of "OMFG GET OUT OF THE WAY I CAN'T SHOOT THE GUY BEHIND YOU!@#@!" for about 1-3 seconds. 

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