Malziel Posted June 11, 2018 Share Posted June 11, 2018 While I'm very, very happy about Limbo's new QoL changes, why in the world do you have to nerf the duration of Stasis? This is patently uncalled for and a slap in the face to anyone that enjoys playing Limbo. I hope that this nerf won't make it to live, this is very disappointing. Link to comment Share on other sites More sharing options...
Etriia Posted June 11, 2018 Share Posted June 11, 2018 25 minutes ago, [DE]Rebecca said: To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. All Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. As a Limbo main... DEAR GOD, THANK YOU!!!!! I'll gladly take the duration reduction if it makes people stop *@##$ing when I bring Limbo into missions. Link to comment Share on other sites More sharing options...
Vanille Posted June 11, 2018 Share Posted June 11, 2018 9 minutes ago, StamFFS said: Now how will we unlock the riven challenge which needs to get X headshot kills while air gliding? 😧 Get a cc frame in a survival with plenty space to do a high bulletjump and glide and shoot at them? I've always done them like that, never thought about Limbo's cata and stasis Lol. As for the changes, I already said sometime ago if they ever changed Limbo's stasis + cataclysm to work without affecting ally bullets, that'd be completely broken. He's gonna be the ultimate cheese frame now for every comp. Not that I'm against it, but it's gonna need a nerf I bet (even though he already got hit by a 50% duration one). Link to comment Share on other sites More sharing options...
WhiteMarker Posted June 11, 2018 Share Posted June 11, 2018 Just now, Malziel said: While I'm very, very happy about Limbo's new QoL changes, why in the world do you have to nerf the duration of Stasis? This is patently uncalled for and a slap in the face to anyone that enjoys playing Limbo. I hope that this nerf won't make it to live, this is very disappointing. If they didn't shorten the duration, then this change would be straight up a buff for Limbo. And Limbo doesn't need buffs, considering he can render any enemy in the game helpless. The shorter duration is fine. Just mod for some duration and you are set. I mean, Limbo doesn't really need strength that much. So it's easy to go for some duration... Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted June 11, 2018 Share Posted June 11, 2018 Give limbo's banish a target system like ash with bladestorm to prevent accidentally hitting teammates in large groups Link to comment Share on other sites More sharing options...
Frenjo Posted June 11, 2018 Share Posted June 11, 2018 17 minutes ago, Qamelion said: What Limbo needs is to banish enemies into the rift with his 1, while he is already in the rift. ..and of cource vice versa. It allows a faster play style. Since years I always try to banish enemies in/out into my "current world". This mechanic is also great for teamplay. When an enemy is currently in the rift you can immediately bring him back into the normal world. Result is that your teammates can activly kill the enemy and don't get upset with you as a Limbo player. We asked for this so many times during the initial rework thread, as banish initially behaved that way, but that got nowhere. Link to comment Share on other sites More sharing options...
TheEternalJester Posted June 11, 2018 Share Posted June 11, 2018 29 minutes ago, [DE]Rebecca said: To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. No offense, but I question why this wasn't how it was supposed to be originally. Link to comment Share on other sites More sharing options...
Darkvramp Posted June 11, 2018 Share Posted June 11, 2018 2 minutes ago, oldversions said: As a Limbo main... DEAR GOD, THANK YOU!!!!! I'll gladly take the duration reduction if it makes people stop *@##$ing when I bring Limbo into missions. except there is no need for a nerf........................ Link to comment Share on other sites More sharing options...
Guest Posted June 11, 2018 Share Posted June 11, 2018 Can we have old banish back as well please? The new cone brings unwanted enemies and such into the rift. We already have Cactaclysm for that. Banishing from across planes has always been way better. Link to comment Share on other sites More sharing options...
Serenna187 Posted June 11, 2018 Share Posted June 11, 2018 vor 28 Minuten schrieb [DE]Rebecca: Titania! Dex Pixia will use SECONDARY mods! Since there are no dual-primaries in game, we felt it was best to use Secondary Mods to not only buff, but also be consistent! And Limbo... To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. All Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. Hooray for Dex Pixia buff,now bring Magnum Force in line with its counterparts to not indirectly nerf it anyway So weapon use while stasis is on is legit now?You just replaced a salt dispenser with sugar.BUT the stasis duration nerf adds absolutely nothing,if you use it,you chill your nuggets anyway and having to recast it after 40,or 80 sec changes nothing,a pointless nerf Link to comment Share on other sites More sharing options...
-BM-Inservio Posted June 11, 2018 Share Posted June 11, 2018 Ugh will you puh-LEASE change Limbo's ult to stop it affecting buttons? 90% of the reason I don't play with Limbo's in party is that they think trolling elevator buttons is funny. Link to comment Share on other sites More sharing options...
Guest Posted June 11, 2018 Share Posted June 11, 2018 14 minutes ago, StamFFS said: Now how will we unlock the riven challenge which needs to get X headshot kills while air gliding? >survival mission (I like the ones in the Void) >find a dead end >wait for enemies to rush in in line >jump, aim, shoot I always do that challenge with this method using either a fully auto weapon or tigris prime. Link to comment Share on other sites More sharing options...
Serenna187 Posted June 11, 2018 Share Posted June 11, 2018 Gerade eben schrieb -BM-Inservio: Ugh will you puh-LEASE change Limbo's ult to stop it affecting buttons? 90% of the reason I don't play with Limbo's in party is that they think trolling elevator buttons is funny. operators aren't affected by the rift,,,a simple work around Link to comment Share on other sites More sharing options...
Praxxor Posted June 11, 2018 Share Posted June 11, 2018 31 minutes ago, Aldrr said: Now this should be interesting How duration changes, will need some personal testing >.< Currently limbo is one of my go-to mobile defense / rescue frames, especially for sorties, where he can lock down the area for an extended duration, allowing my Tenno to waltz around and hack things without getting shot at. Cataclysmic Continuum is your friend Link to comment Share on other sites More sharing options...
(XBOX)CrissTeu Posted June 11, 2018 Share Posted June 11, 2018 noo me gusto Link to comment Share on other sites More sharing options...
Gabriel_Urs Posted June 11, 2018 Share Posted June 11, 2018 31 minutes ago, skysarmy said: welp, can't do 3 headshots during aimglide any more, it seems I mean, they'll be all standing still, just slap an aim glide mod on and you're good to go as long as you don't have parkinson's Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted June 11, 2018 Share Posted June 11, 2018 AWSOME! Cant wait for limbo change! Link to comment Share on other sites More sharing options...
ProfRandus Posted June 11, 2018 Share Posted June 11, 2018 13 minutes ago, MarrikBroom said: So wait... Titania's going to have two exalted weapons that need forma on both no, her exalted weapon is dual smg now, basically exalted dual grakata Link to comment Share on other sites More sharing options...
Miser_able Posted June 11, 2018 Share Posted June 11, 2018 Will Limbo also no longer stop his own projectiles? Cause that was my favorite part of that ability. If it's going to be removed could it at least be made into an augment? Link to comment Share on other sites More sharing options...
OvisCaedo Posted June 11, 2018 Share Posted June 11, 2018 Wow. I did not even realize Limbo's time stop HAD a 30 second base duration, that's... completely absurd. Even cut in half, 15 seconds before duration mods sounds like it should be way more than enough for any usage. Still enough time to kill everything that's stunned, and way more than enough time to regen the energy if you just want to use it for perpetual lockdown. Link to comment Share on other sites More sharing options...
Andrew Posted June 11, 2018 Share Posted June 11, 2018 How are we not going to have problems with Stasis timing if Stasis and Cataclysm have the exact same time? Leave it as it is, Limbo makes players think on how to use a frame. If you're going to change Stasis duration change Cataclysm duration aswell, many limbo players are used to Stasis and Cataclysm having the same duration or don't change it at all. Link to comment Share on other sites More sharing options...
Synpai Posted June 11, 2018 Share Posted June 11, 2018 How will Exalted weapon's get affinity? Link to comment Share on other sites More sharing options...
Miser_able Posted June 11, 2018 Share Posted June 11, 2018 Just now, ProfRandus said: no, her exalted weapon is dual smg now, basically exalted dual grakata She also has an exalted melee. Link to comment Share on other sites More sharing options...
Vaporoxgaming Posted June 11, 2018 Share Posted June 11, 2018 Yeah, how about you try justifying that Limbo nerf? Is there an actual reason for it? Because the only discernible reason is because you gave him something good but you can't just leave a good thing the way it is. Why. Are. You. Nerfing. Limbo. Link to comment Share on other sites More sharing options...
Serenna187 Posted June 11, 2018 Share Posted June 11, 2018 Gerade eben schrieb OvisCaedo: Wow. I did not even realize Limbo's time stop HAD a 30 second base duration, that's... completely absurd. Even cut in half, 15 seconds before duration mods sounds like it should be way more than enough for any usage. Still enough time to kill everything that's stunned, and way more than enough time to regen the energy if you just want to use it for perpetual lockdown. it basicly changes nothing,in mobile defense you will recast it once per console and call it a day..its a useless nerf Link to comment Share on other sites More sharing options...
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