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[DE]Rebecca

Titania's Exalted Weapons + Limbo: A Quick Workshop!

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OK I'm going to try to explain to Limbos why the whole "Keep both mechanics" or "Make it an Augment" doesn't work. 

The whole point of the change is to make Limbo less disruptive to group play and contrary to popular belief from Limbo players Limbo was by and large disruptive. If you need to keep telling people that they need to "learn to play with Limbo" then Limbo is disruptive. Leaving in the old mechanic means you have essentially done nothing because you are relying on people to "do the right thing". Ultimately what you are left with are two outcomes, the intended outcome and what actually happens and what actually happens is that most people are just going to blindly or maliciously run the old timestop. 

People keep calling it a nerf but being able to use all of your weapons is a pretty solid buff any way you slice it.

 

As for the reduction to the Stasis timer, it took me a while to finally warm up to a reasonable explanation as to why that was added in and that reason can be summed up in one word, Gara.

When Gara first released her barrier was on a fixed time and otherwise invulnerable, sound familiar? It took DE only a few days to decide that they didn't like how the mechanic functioned because it essentially ground the game to a halt and pretty much every mission became sit and wait. Which is Limbos Cataclysm/Stasis in a nutshell save for that combo is even more disruptive than Garas barrier. So it is unsurprising that they opted to try to figure an additional limitation to apply to the combo as it represents a play style that DE has already demonstrated they don't like. 

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1 hour ago, (XB1)Onyx Guarrd said:

Okay so since there is no freeze on ally weapons now, does this also mean allies cant force stop your already HALVED stasis?

I would assume that to be a correct assumption.

tho they wouldn't have any reason to even if they could as the whole reason people took to force canceling Stasis was so they could use their ranged weapons. Which they will now be free to do during Stasis. 

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43 minutes ago, Oreades said:

People keep calling it a nerf but being able to use all of your weapons is a pretty solid buff any way you slice it.

It's only a buff if you hadn't already made an amazing melee weapon to cut down stasis enemies. I am getting no meaningful dmg buff from this, just a 50% cut on my stasis time.

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1 hour ago, sceneris said:

i used limbo for sortie spy and mobile defense, was excited to get limbo prime, after seeing the nerfs, forget it not getting

i dont get it. so because DE also agrees with their fan base that limbo shouldnt be telling people how to interact with the game, you dont want to get his prime? imo this fix is not enough. stasis is not the core problem and to avoid controversy they will likely not do anything with the rift. limbo could be so much more with his current theme but one thing that should never be allowed in ANY multiplayer online game is 1 player having the ability to dictate how other players play the game.

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I would be ok with half Stasis duration IF the energy needed was halved too.

 

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6 minutes ago, Zylofan said:

It's only a buff if you hadn't already made an amazing melee weapon to cut down stasis enemies. I am getting no meaningful dmg buff from this, just a 50% cut on my stasis time.

There is nothing stopping you from continuing to use your amazing melee weapon to cut down enemies in Stasis but you nor those you are grouped with will be forced to do so. 

As for the stasis timer, it really doesn't seem like that huge of a deal. I know my Limbo has almost 80 seconds, which if cut in half still gives me a pretty respectable 40 seconds before I need to recast it. And even if it was shorter, limbo regenerates energy while in the rift so it isn't like he's in short supply of juice to recast it. 

Right now I'd just be thankful that they really only pushed some stopgaps before Limbo Prime because I have a feeling if they had more time Limbo would probably be looking at yet another total rework. 

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Just now, (XB1)JashinWorshiper said:

i love limbo! but how much you wanna bet people will still b*tch and moan about SOMETHING towards him..? 😕

making a valid complaint about a frame that takes control out of other peoples hands isnt b*tching but you know there are always people who only think of themselves.

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4 minutes ago, Oreades said:

There is nothing stopping you from continuing to use your amazing melee weapon to cut down enemies in Stasis but you nor those you are grouped with will be forced to do so. 

I never said there was. You stated that no matter how you look at it this is a buff and I pointed out how that was untrue. 

Gaining the ability to use guns does nothing for me, I just lose half my durration. 

No matter how you slice it, from MY position, this is only a nerf.

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okay so now instead of having a really good primary in razorwing we have an okay secondary and probably a still S#&$ melee, how is this a buff? secondaries are the worst weapon type since hunter munitions was introduced.

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Overall sounds like decent ideas, but idk how I feel about the changes to Limbo. My biggest problem is with the duration reduction, and then no changes were made to the #1 ability. It still needs work and retweaks imo. original concept was single target and defaulted to "in" rift. where as the newer "cone" concept targets multiple enemies or allies but puts them in the polar opposite dimension as you are (limbo). I'd like to see the skill adjustable via mods or skill alternate feature like ivara's arrows or Khora's cat stances to change between single target or multiple. Id also like to see the one prioritize putting allies or enemies in the rift as a default and if said enemy is in the rift expel them on 2nd cast.

 

I personally liked to "bullet stop" effect of the time stop buff, spam all your OP bullets into the face of an enemy, then unfreeze. But at the same time I can understand the issue of "solo" limbo versus "party" limbo

 

Overall, keep the time stop at 30secs, make modifications to limbo #1 and I can see great change and expectation out of limbo

Edited by Taelayah

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1 hour ago, Zylofan said:

I never said there was. You stated that no matter how you look at it this is a buff and I pointed out how that was untrue. 

Gaining the ability to use guns does nothing for me, I just lose half my durration. 

No matter how you slice it, from MY position, this is only a nerf.

Agreed

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merci a l'équipe de warframe ses a dire qu'il nerf la durée de la stase a 15 seconde de base bien sur on pourra l'augmenter avec les mod sa ses cool encore plus !!! ses ce qu'il lui manquait !! 

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On 2018-06-11 at 9:11 PM, [DE]Rebecca said:

And Limbo...
To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. Limbo's gear and all Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.

CoWZ05t.gif

No pun intended ^  but seriously.. we don't need another compromise vacuum within situation.. if you are so keen on nerfing him at least don't do it 50%, maybe 25-30% instead?

While I do not main limbo (maining any frame on WF is so silly..) , but I do occasionally use him time to time (again no pun intended 😄 ) But now I see him even less appealing in comparison of other WF I could bring that do the same job better and with less hassle in my opinion.

Just my two ducats,

~Jester.

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wait, with the new "moddable exalted weapons" kind of thing, will warframe power strength still boost the damage of dex pixia, peacemaker, etc.?

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vor 21 Minuten schrieb Labobatory:

wait, with the new "moddable exalted weapons" kind of thing, will warframe power strength still boost the damage of dex pixia, peacemaker, etc.?

It should. If it doesn't it will be another nerf... 

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Orrrrrr, you could just make it where all damage is applied at the end of stasis and it actually shows you how much damage you're doing to their health beforehand.

 

Sure this would allow him to troll with defense missions but he would be nowhere near the first frame that has that ability

Edited by Kasai511

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Am 11.6.2018 um 20:11 schrieb [DE]Rebecca:

Dex Pixia will use SECONDARY mods....
 

why?! let primary mods! For secondary still using Mesa... :-(

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 I have a great idea that could make limbo alot more team focused. I do like the new changes and we can add a bit more. It's not huge it's basically taking away the ability to Banish allies. What that means is the only way teamates can enter the rift is through the rift portal. Enemys however can still be Banish

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The new stasis change is rly good for teamplay but there are limbo players who actually liked the bullet stop mode of stasis .

So they ask for an augment to keep that bullet stop mode ... in my opinion that would be just another bandaid augment .

So i thought of possible solution to make everyone happy 😉

Well i think i found a solution ...

 

Make stasis a two mode ability so you can change playstyle on the go (similiar to how ivaras quiver works or vaubans grenades )

1.Mode : Stasis effects  the enemies and limbo (but not his teammates)

2.Mode: Stasis effects just the enemies 

 

With this solution limbo players maintain the ability to stop bullets midair but without effecting their teammates so that everyone can use their prefered playstyle .

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22 minutes ago, Planegg said:

The new stasis change is rly good for teamplay but there are limbo players who actually liked the bullet stop mode of stasis .

So they ask for an augment to keep that bullet stop mode ... in my opinion that would be just another bandaid augment .

So i thought of possible solution to make everyone happy 😉

Well i think i found a solution ...

 

Make stasis a two mode ability so you can change playstyle on the go (similiar to how ivaras quiver works or vaubans grenades )

1.Mode : Stasis effects  the enemies and limbo (but not his teammates)

2.Mode: Stasis effects just the enemies 

 

With this solution limbo players maintain the ability to stop bullets midair but without effecting their teammates so that everyone can use their prefered playstyle .

Yes, please!

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Love how so many people seem to not understand why cutting the duration in half is a perfectly reasonable trade for everyone to be able to use all weapons.

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Yay! Finally reverting that Limbo nerf. I really enjoyed playing him back when he was reworked to his current kit and you could shoot whilst time was stopped. I was vocal about the removal of that ability because it FORCED him to be played as a melee frame, lest you never push your stasis button. While stopped bullets were cool for the first exterminate to feel like you're Neo, it was just a major hassle in anything with enemies over level 60 and missions lasting more than 5 minutes. I immediately put limbo down once stasis was nerfed and I'll be happy to pick him up again with his priming, and much much more importantly, the stasis nerf reversal (kind, tho, since you halved his duration now).

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On 2018-06-11 at 8:13 PM, ArtiSylv said:

Okay but is Titania's 3 going to actually function properly or are targets still going to fly off into deep space

Isn't that what makes it so hilarious to use?

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