Yverou Posted August 16, 2018 Share Posted August 16, 2018 The Dojo decorations patch came out and there's multiple instances of the same bug where the new decorations cannot be selected for removal.(They can't even be highlighted upon placement) Theyvalso cannot be built. Link to comment Share on other sites More sharing options...
Yverou Posted August 16, 2018 Share Posted August 16, 2018 (edited) (Patched) The Dojo decorations patch came out and there's multiple instances of the same bug where the new decorations cannot be selected for removal.(They can't even be highlighted upon placement) They also cannot be built. Edited August 17, 2018 by Yverou Patched :) Link to comment Share on other sites More sharing options...
Reckoon. Posted August 17, 2018 Share Posted August 17, 2018 https://i.imgur.com/iUYEbYx.gifv Can't seem to gild the mote amp Link to comment Share on other sites More sharing options...
LULAWS Posted August 17, 2018 Share Posted August 17, 2018 Arca Plasmor can't shoot through Volt's Shields if they're stacked really close to each other. Spacing them by almost 1m allows shots to go through. Other projectile weapons seem unaffected. Link to comment Share on other sites More sharing options...
Qamelion Posted August 17, 2018 Share Posted August 17, 2018 New Phahd Scaffold bounces off Volts shield. DE pls fix this! Link to comment Share on other sites More sharing options...
miomima Posted August 17, 2018 Share Posted August 17, 2018 On PoE other players have pre-second dream animation for operators and frames, they also spawn their copy of their siting warframe each time when they go out. So by the end of Terralyst hunt there usualy like 20 of each warframe siting around battle area. Looks kinda creepy, and decrease fps a bit. Link to comment Share on other sites More sharing options...
quke64 Posted August 17, 2018 Share Posted August 17, 2018 Hi ! Here problem about login. Many attempt to succeed in. Then in game NETWORK error. All got problem, foundry, inventory, arsenal etc... good luck team ! o/ Link to comment Share on other sites More sharing options...
Cr0kod1le Posted August 17, 2018 Share Posted August 17, 2018 (edited) Just ignore I didnt realize I was at daily cap. Whoops Edited August 17, 2018 by Cr0kod1le not a bug x.x Link to comment Share on other sites More sharing options...
Dragon89071 Posted August 17, 2018 Share Posted August 17, 2018 Phahd Scaffold doesnt get damage or crit damage buff through volts shield even though it passes through now. Mine always said 6100 damage and pre nerf max crit with virtuous strike and unairu wisp active was 5987 on eidolon shield with lohrin brace @ 3.6 multiplier i believe. After nerf at 2.6x multiplier it does only 2k dmg with same buffs active. Math says should do 4k. Also the crit rate only dropped from 50 to 42 with lohrin brace even though i crit a decent amount(as 50% should) i rarely crit. The crit stats seem like its ungilded and not affected by lohrin brace. Link to comment Share on other sites More sharing options...
Dragon89071 Posted August 17, 2018 Share Posted August 17, 2018 Just remembered they changed the damage to impact and explosion. So dmg is correct. The problem is you will NEVER be able to get it to explode when you want it to with its target random enemies and follow them and bounce everywhere. Basically its a damage stat thats useless for anything requiring targeting 1 enemy. Like stalker, senitients, eidolons, and assassinations..... Link to comment Share on other sites More sharing options...
Dragon89071 Posted August 17, 2018 Share Posted August 17, 2018 (edited) An idea to change it would be have the projectile bounce X times then explode and explode on first enemy hit also take away the random homing feature. That way you get to keep a bouncing projectile and people will be able to use its damage effectively. Just my thought on the matter. Edited August 17, 2018 by Dragon89071 grammar and typo Link to comment Share on other sites More sharing options...
Specter42 Posted August 18, 2018 Share Posted August 18, 2018 some bug when fishing, my bait and the luminous dye keep falling to the bottom. unlike the usual when it floating on the water. keep trying on another spot and the same thing happen. anybody find the same thing with me? Link to comment Share on other sites More sharing options...
Kulmyth Posted August 18, 2018 Share Posted August 18, 2018 Not sure if it's a bug, or intended, or some tech limitation, but Riven mods you unlock in a mission won't pop up on screen if you started the mission from the Observatory in the Dojo, another issue with the Observatory is that you can't go to relays from it, I realize the Observatory doesn't get much use more than likely, but it would be nice to have those functions if this is intended and not a bug. Link to comment Share on other sites More sharing options...
DonLakonchinno Posted August 18, 2018 Share Posted August 18, 2018 Since 23.4.0 I'm struggling with infinite loading screens, and after recent hotfixes the issue gotten worse. Out of 5 loading screens (3 missions I went on in recent hour) 2 got stuck at the end of loading process and the only solution is to Alt+F4. Link to comment Share on other sites More sharing options...
VanPwn Posted August 18, 2018 Share Posted August 18, 2018 (edited) im a gamepad player on pc and i still get the sprint state reset after using certain abilities (inaros 2 and 3, hydroids 3 f.e ). also, often at the start of a mission, when i enter operator mode for the first zenurik void dash, the controls bug out in a way that is hard to describe. its as if the game thinks rb is held down and also lb becomes rb until i reenter and exit operator mode again,then its fixed for the rest of the mission. thanks edit: the chat controls for the gamepad are buggy, too. i cant select the name in the tab of a concersation, instead i have to select the players name in the actual chat to be able to bring up the menu that lets me close the tab, or all, invite etc. Edited August 18, 2018 by VanPwn Link to comment Share on other sites More sharing options...
Drawer-san Posted August 18, 2018 Share Posted August 18, 2018 There is this Kuria I found in Titania, could not scanned. Test everything, change angle, using the scanner in other things then check Kuria. Nothing. If it helps, there was an ALREADY scanned fighters fragment near extraction, found it after complete mission. Other theory is: Water blocks scanners now. Link to comment Share on other sites More sharing options...
SeraphielSolari Posted August 18, 2018 Share Posted August 18, 2018 On E Prime, I found Frame Fighter Data in a puddle of water that can't be scanned. Here it is on the map Screenshot of the map Me trying to scan it Image here Link to comment Share on other sites More sharing options...
HowlAsura Posted August 19, 2018 Share Posted August 19, 2018 uh hey ran in to a bug on the plains i fell through the map ... this is where i was ... https://steamcommunity.com/sharedfiles/filedetails/?id=1484942959 and that is what happened https://steamcommunity.com/sharedfiles/filedetails/?id=1484942825 , https://steamcommunity.com/sharedfiles/filedetails/?id=1484942865 i fell for like 5 minutes Link to comment Share on other sites More sharing options...
satajet2 Posted August 19, 2018 Share Posted August 19, 2018 You can glitch yourself under the map in cetus https://youtu.be/lGqrbWZ7a1E Link to comment Share on other sites More sharing options...
ShadowFoxBE Posted August 19, 2018 Share Posted August 19, 2018 (edited) Bug with the timer on Gara's "splinter storm". When casting Gara's splinter storm ability on just yourself resetting the timer is normal. As in when "mass vitrify" is cast it will reset the timer. However if you have placed splinter storm on others the timer will only reset for yourself after it reaches them as well. It feels like the timer sould reset for you instantly and for the other player whenever the wall reaches them. This seems to no tbe the case. Furthermore if the wall from vitrify does not reach the other player with splinter cell the timer will not reset visually but after it runs out it does reset. This seems to be a visual glitch and/or a problem with the coding in the background when splinter cell has been cast on multiple players. If need be i can provide video proof in the future me and a friend of mine dedicated an hour or two debugging it 😛 sadly though my OBS crashed as it usually does... Thanks for all your hard work and i hope this helps out in making the game better for everyone ^^ PS: after some more testing there also seems to be an issue with the ability timer resetting after you cast it on others. Basically the timer on gara herself shows the timer for the last cast of splinter storm (on an ally for example). This is very misleading as you would think the timer on gara herself would show the time left on her own splinter storm not another players one. Edited August 19, 2018 by ShadowFoxBE Link to comment Share on other sites More sharing options...
xenoXelfer Posted August 20, 2018 Share Posted August 20, 2018 Cant login. Login failed, check your info. And, a splice of Network not responding. A bit sad it was working earlier today. Link to comment Share on other sites More sharing options...
sasanao22 Posted August 20, 2018 Share Posted August 20, 2018 since the last patch i found several bug and happen quite often : the orokin drone, who previously have explosive sound when killed now doesn't produce any sound when getting hit & killed ( i feel like hitting nothing & didn't feel my hit connect) inaros negation swarm doesn't activated properly when tested on simulacrum, i'm still getting thrown away by shockwave (but luckily it active normaly on mission) most of the time my kavat doesn't attack and just meowing at the enemy, it just kinda a waste to make them doing this animation over and over instead attacking ty for the time DE & keep up the good work Link to comment Share on other sites More sharing options...
Tockity Posted August 21, 2018 Share Posted August 21, 2018 (edited) Gara Issue: Mass Vitrify doesn't seem to actually trigger until the first energy tick after the initial cast. If you manually end the cast before it occurs, Mass Vitrify does not refresh Splinter Storm and cannot be shattered by Shattered Lash. Mass Vitrify also ONLY explodes horizontally. The explosion will completely miss Gara/enemies if their elevation is even slightly below the wall. Edited August 21, 2018 by Tockity Link to comment Share on other sites More sharing options...
Bobrysking Posted August 21, 2018 Share Posted August 21, 2018 (edited) When i entered the room where you go out on plain in cetus there was no door to plain and i could fall off. Unstuck did not work. Edited August 21, 2018 by Bobrysking Link to comment Share on other sites More sharing options...
PrawiSucia Posted August 21, 2018 Share Posted August 21, 2018 My controller doesn't work in Frame Fighter. I use dualshock 4. Link to comment Share on other sites More sharing options...
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