Rogelio_Gaona Posted June 15, 2018 Share Posted June 15, 2018 (edited) There are some trobles with this update that (in my opinon) cause some inconsistencies in the exalted weapons (mostly make these too weak compared to before)Stats: Excalibur exalted blade: at least 20%status and %15 crit, (Now 10% an 10% really? the stats you put on his blade are too low compared with almost every decent melee in the game.) Ivara’s Artemis bow: must have 50% not 25% crit chance, and at least 2.0 punch trough not 1.0 (Dread and lens has 50% crit and usually was the best weapon for she because of that and even the normal paris has 2.0 punch trough.) Mesa’s regulators: 10% status is too low at least give her 20%. Titania’s dex pixie: first you make to use pistol mods an then put only 10% crit chance, must be at least 20% damn. Valkyr’s talons: have too low status chance (only 10%), please at least give her 15%. Polarites: Realy guys, you said that you will care with that to be consistent but mesas regulators only have 1 madurai and 2 naramon, realy? In fact in almost every weapon they should only be madurai polarites The melee weapons used to be benefited from the capacity of the stance mods, but now only have 60. The adventure was awesome, the new UI is great, the controls now work better, almost close to be as good as before, and really really love the eidolon fixes, but this changes in the exalted weapons are a serious step back. Realy DE i love you guys but sometimes it looks like you guys don’t play your own game. Edited June 15, 2018 by Rogelio_Gaona Link to comment Share on other sites More sharing options...
St_Minorto Posted June 15, 2018 Share Posted June 15, 2018 all exalted melee have only 60 mod slots. this is somewhat sad... Link to comment Share on other sites More sharing options...
TheHunterHathus Posted June 15, 2018 Share Posted June 15, 2018 hace 9 minutos, Rogelio_Gaona dijo: There are some trobles with this update that (in my opinon) cause some inconsistencies in the exalted weapons (mostly make these too weak compared to before)Stats: Excalibur exalted blade: at least 20%status and %15 crit, (Now 10% an 10% really? the stats you put on his blade are too low compared with almost every decent melee in the game.) Ivara’s Artemis bow: must have 50% not 25% crit chance, and at least 2.0 punch trough not 1.0 (Dread and lens has 50% crit and usually was the best weapon for she because of that and even the normal paris has 2.0 punch trough.) Mesa’s regulators: 10% status is too low at least give her 20%. Titania’s dex pixie: first you make to use pistol mods an then put only 10% crit chance, must be at least 20% damn. Valkyr’s talons: have too low status chance (only 10%), please at least give her 15%. Polarites: Realy guys, you said that you will care with that to be consistent but mesas regulators only have 1 madurai and 2 naramon, realy? In fact in almost every weapon they should only be madurai polarites The adventure was awesome, the new UI is great, the controls now work better, almost close to be as good as before, and really really love the eidolon fixes, but this changes in the exalted weapons are a serious step back. Realy DE i love you guys but sometimes it looks like you guys don’t play your own game. I tried different builds in the exalted blade and it can´t reach the original damage before this update... really? Link to comment Share on other sites More sharing options...
Rogelio_Gaona Posted June 15, 2018 Author Share Posted June 15, 2018 hace 14 minutos, St_Minorto dijo: all exalted melee have only 60 mod slots. this is somewhat sad... yep you're right, edited 🙂 Link to comment Share on other sites More sharing options...
Nictophoby Posted June 15, 2018 Share Posted June 15, 2018 Are we ever going to be able to get the old appearance of the Exalted Blade for Excalibur? I loved the pure energy sword *_* Link to comment Share on other sites More sharing options...
ReshyShira Posted June 15, 2018 Share Posted June 15, 2018 Not to mention some mods just don't work with exalted weapons, like Gladiator Rush. Link to comment Share on other sites More sharing options...
Zyion Posted June 15, 2018 Share Posted June 15, 2018 (edited) 1 hour ago, Rogelio_Gaona said: Polarites: Realy guys, you said that you will care with that to be consistent but mesas regulators only have 1 madurai and 2 naramon, realy? In fact in almost every weapon they should only be madurai polarites The melee weapons used to be benefited from the capacity of the stance mods, but now only have 60. I don't think there is a single build for any weapon that doesn't use at least 3 Madurai polarities, and there are several builds that don't use more than 1 Naramon polarity. I'm already finding that I have to remove at least one of the Naramon polarities on my Valkyr's Talons because I can't fit cold damage onto the staple crit build for Talons. And losing those 10 extra mod points from the stances doesn't help the situation either. Edited June 15, 2018 by Zyion Link to comment Share on other sites More sharing options...
Kurambik Posted June 15, 2018 Share Posted June 15, 2018 1 hour ago, Rogelio_Gaona said: Stats: Excalibur exalted blade: at least 20%status and %15 crit, (Now 10% an 10% really? the stats you put on his blade are too low compared with almost every decent melee in the game.) Ivara’s Artemis bow: must have 50% not 25% crit chance, and at least 2.0 punch trough not 1.0 (Dread and lens has 50% crit and usually was the best weapon for she because of that and even the normal paris has 2.0 punch trough.) Mesa’s regulators: 10% status is too low at least give her 20%. Titania’s dex pixie: first you make to use pistol mods an then put only 10% crit chance, must be at least 20% damn. Valkyr’s talons: have too low status chance (only 10%), please at least give her 15%. Polarites: Realy guys, you said that you will care with that to be consistent but mesas regulators only have 1 madurai and 2 naramon, realy? In fact in almost every weapon they should only be madurai polarites The melee weapons used to be benefited from the capacity of the stance mods, but now only have 60. Their state were always like this it's just that they weren't visible (check wiki). They are all serviceable as they are. I would much rather have the horribly thought-of polarities looked at Link to comment Share on other sites More sharing options...
FlowreenSawlam Posted June 15, 2018 Share Posted June 15, 2018 (edited) Exalted weapons should be at least on par with old exalted ones. They (DE) should only buff them a bit by bringing Exalted Mods for those weapons only that could add more damage/status/attack speed/range (any of those), to make them unique. For example: Excal - more slash damage/status change Titania - more status/fire rate Valkir - more crit/puncture (puncture dmg would fit her claws that pierce armors) Mesa - attack speed and more range (DE try to play Mesa on Plains of eidolon....Regulators range is awful) Maybe they want to buy more forma to build those exalted weapons .... but bringing an update that makes the current content inconsistent/irrelevant/weaker does not makes any sense. Also, for Excal, try to use Radial Javelin with your equipped sword and try again with Exalted crapblade and notice the difference 🙂 Edited June 15, 2018 by FlowreenSawlam Link to comment Share on other sites More sharing options...
FlowreenSawlam Posted June 15, 2018 Share Posted June 15, 2018 1 minute ago, breakingthrough said: Exalted weapons are the same as they used to be. Either u troll, whiteknight, forum warrior, ignorant or u dont read the most post from this forum regarding the damage of exalted weapons thanks for reply tho Link to comment Share on other sites More sharing options...
Nictophoby Posted June 15, 2018 Share Posted June 15, 2018 Is there any way to give Exalted Sword the old energy blade appearance? I really dont like having a phisical hilt 😞 Link to comment Share on other sites More sharing options...
FlowreenSawlam Posted June 15, 2018 Share Posted June 15, 2018 43 minutes ago, breakingthrough said: I should have been clearer in my last post. I meant that statwise exalted weapons are exactly like they used to be, only change was that now you're able to see those stats in-game. Exalted melee stances not giving extra capacity and using forma to fill in the mods still sucks, I agree. My dear Tenno. I talk about the exalted weapons damage output compared to exalted weapons damage previous The Sacrifice update I talk about the exalted weapons status change compared to exalted weapons status chance previous The Sacrifice update I talk about the exalted weapons critical chance compared to exalted weapons critical chance previous The Sacrifice update I DONT talk about polarities, auras or their look. Thanks<3 Link to comment Share on other sites More sharing options...
Baccrox Posted June 15, 2018 Share Posted June 15, 2018 Exalted weapon didnt have any of their stats changed other than titania's razorwing melee Link to comment Share on other sites More sharing options...
Chewarette Posted June 15, 2018 Share Posted June 15, 2018 (edited) I have a stupid question, as I'm not ingame right now... Do we have to put a Focus Lens on the Exalted Weapon ? Or does it still consider Exalted Weapon Kills as the Warframe's kills ? Mesa is nice for Focus farming, but if the Weapon now works separately, that's a waste of a Lens on her. Edited June 15, 2018 by Chewarette Link to comment Share on other sites More sharing options...
DarkOvion Posted June 15, 2018 Share Posted June 15, 2018 1 hour ago, Chewarette said: I have a stupid question, as I'm not ingame right now... Do we have to put a Focus Lens on the Exalted Weapon ? Or does it still consider Exalted Weapon Kills as the Warframe's kills ? Mesa is nice for Focus farming, but if the Weapon now works separately, that's a waste of a Lens on her. You cannot apply a focus lens to an exalted weapon, so it'll take from the frame as it always has. My only real 'complaint' is that the 'Stances' don't give +10 like a normal stance would Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted June 15, 2018 Share Posted June 15, 2018 (edited) 5 hours ago, Rogelio_Gaona said: There are some trobles with this update that (in my opinon) cause some inconsistencies in the exalted weapons (mostly make these too weak compared to before)Stats: Excalibur exalted blade: at least 20%status and %15 crit, (Now 10% an 10% really? the stats you put on his blade are too low compared with almost every decent melee in the game.) Ivara’s Artemis bow: must have 50% not 25% crit chance, and at least 2.0 punch trough not 1.0 (Dread and lens has 50% crit and usually was the best weapon for she because of that and even the normal paris has 2.0 punch trough.) Mesa’s regulators: 10% status is too low at least give her 20%. Titania’s dex pixie: first you make to use pistol mods an then put only 10% crit chance, must be at least 20% damn. Valkyr’s talons: have too low status chance (only 10%), please at least give her 15%. Polarites: Realy guys, you said that you will care with that to be consistent but mesas regulators only have 1 madurai and 2 naramon, realy? In fact in almost every weapon they should only be madurai polarites The melee weapons used to be benefited from the capacity of the stance mods, but now only have 60. The adventure was awesome, the new UI is great, the controls now work better, almost close to be as good as before, and really really love the eidolon fixes, but this changes in the exalted weapons are a serious step back. Realy DE i love you guys but sometimes it looks like you guys don’t play your own game. No change, always been this way. For example... If you have played excal for any period of time and run chromatic blade setup, it takes augment and power strength of 180 to get 100% status. Unless of u use dual stat mods in place... I do believe the crit was 15% however, probably an oversight. Artemis has always been 25% crit and the crit of the weapon pre update didn't effect this. All the other stats of the other exaLted match. Everything is legit Edited June 15, 2018 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted June 15, 2018 Share Posted June 15, 2018 OP must be new. The Exalted weapons stats have always been this way. The only one that changed was Titania's. Link to comment Share on other sites More sharing options...
Ikusias Posted June 15, 2018 Share Posted June 15, 2018 Someone that has remaxed Titania's weapons can confirm if her mod points are 50 or return back to 60? I'm currently releveling her weapons and i've got only 50 oint max on each... Link to comment Share on other sites More sharing options...
DarkOvion Posted June 15, 2018 Share Posted June 15, 2018 (edited) Presented: Item: Stat Window Ability Wiki (pre-update stats) All frames are without mods to compare base stats. Excalibur, Exalted Blade: +90% buff to base strike damage, otherwise no change Valkyr, Hysteria (Talons): No Change - Valkyr Prime, Hysteria (Prime Talons): No Change Ivaria, Artemis Bow: +50% base damage, otherwise no change Mesa, Peacemaker (Regulators): +115% buff to base damage, no other changes Wukong, Primal Fury (Iron Staff): No Change Titania, Razorwing (Dex Pixia, Diwata): +25% base damage to Diwata (Melee), no other changes Edited June 17, 2018 by DarkOvion Link to comment Share on other sites More sharing options...
Memesuprememe Posted June 15, 2018 Share Posted June 15, 2018 Is anyone else unable to put acolyte moss on their exalted weps? Link to comment Share on other sites More sharing options...
GPrime96 Posted June 15, 2018 Share Posted June 15, 2018 18 minutes ago, Memesuprememe said: Is anyone else unable to put acolyte moss on their exalted weps? I was able to put Hydraulic Crosshairs into Mesa's Regulators but when i tested it in the Simulacrum, it didn't help. Link to comment Share on other sites More sharing options...
Memesuprememe Posted June 15, 2018 Share Posted June 15, 2018 22 minutes ago, VPrime96 said: I was able to put Hydraulic Crosshairs into Mesa's Regulators but when i tested it in the Simulacrum, it didn't help. Yea I was tryna get a blood rush on to my valk talons to make a nasty crit build out of that 50% crit chance but it didn't even show up as a mod I owned Link to comment Share on other sites More sharing options...
Zyion Posted June 15, 2018 Share Posted June 15, 2018 54 minutes ago, Memesuprememe said: Is anyone else unable to put acolyte moss on their exalted weps? 36 minutes ago, VPrime96 said: I was able to put Hydraulic Crosshairs into Mesa's Regulators but when i tested it in the Simulacrum, it didn't help. 12 minutes ago, Memesuprememe said: Yea I was tryna get a blood rush on to my valk talons to make a nasty crit build out of that 50% crit chance but it didn't even show up as a mod I owned Exalted weapons have never been able to use Acolyte mods. You could equip them on regular weapons, but they never provided any benefit to Exalted weapons Link to comment Share on other sites More sharing options...
Guest Posted June 15, 2018 Share Posted June 15, 2018 Acolyte mods do not workj on Exalted Weapons. Even if you had them on old melee it didn't apply. Link to comment Share on other sites More sharing options...
KaiserExE Posted June 15, 2018 Share Posted June 15, 2018 Actually,more like every special mod (syndicate,riven,acolyte) dont work with exalted weapons,only the normal ones.It was always like that. Link to comment Share on other sites More sharing options...
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