Boatsniper Posted October 9, 2013 Author Share Posted October 9, 2013 Reply 100 is mine, since no one wants to claim it... So um... 160 +1's. Is that a thing of significant importance or not?? Link to comment Share on other sites More sharing options...
Aure7 Posted October 15, 2013 Share Posted October 15, 2013 (edited) Can I just add up with one of my old posts that tackle the same issues? https://forums.warframe.com/index.php?/topic/64514-suggestions-for-alert-gameplay-and-upcoming-mission-overhauls-needs-devs-attention/ feel free to take anything you want from there, I'd be happy. Also I feel like raid came back as orokin Vaults. And pretty much exactly as I suggested somewhere: with artifacts that negatively affect the team and individual players (dragon keys). And artifact being the mod itself. Edited October 15, 2013 by Aure7 Link to comment Share on other sites More sharing options...
Boatsniper Posted October 15, 2013 Author Share Posted October 15, 2013 Can I just add up with one of my old posts that tackle the same issues? https://forums.warframe.com/index.php?/topic/64514-suggestions-for-alert-gameplay-and-upcoming-mission-overhauls-needs-devs-attention/ feel free to take anything you want from there, I'd be happy. Also I feel like raid came back as orokin Vaults. And pretty much exactly as I suggested somewhere: with artifacts that negatively affect the team and individual players (dragon keys). And artifact being the mod itself. Added your thread to the OP. I really should have done that earlier... As for the Orokin Vaults, they were poorly implemented. No question about it. However, it can be fixed in a very simple way: let solo players carry all 4 keys at once. This will replace (one of) the RNG walls with a skill wall. With all of these debuffs on your frame, you suddenly need to play cautiously just so you don't get killed. It will also guarantee a reward because you played skillfully. Unfortunately, this is a very, very bad spiritual successor to Raid missions. It's nice that we finally have "side-objectives" in some form, but this isn't the way to implement it. I understand it's a free-to-play game and progress will be slow, but progress shouldn't be ridiculously tedious and depressingly frustrating. Link to comment Share on other sites More sharing options...
Aure7 Posted October 15, 2013 Share Posted October 15, 2013 Added your thread to the OP. I really should have done that earlier... As for the Orokin Vaults, they were poorly implemented. No question about it. However, it can be fixed in a very simple way: let solo players carry all 4 keys at once. This will replace (one of) the RNG walls with a skill wall. With all of these debuffs on your frame, you suddenly need to play cautiously just so you don't get killed. It will also guarantee a reward because you played skillfully. Unfortunately, this is a very, very bad spiritual successor to Raid missions. It's nice that we finally have "side-objectives" in some form, but this isn't the way to implement it. I understand it's a free-to-play game and progress will be slow, but progress shouldn't be ridiculously tedious and depressingly frustrating. *Mind blown* why has nobody thought about this earlier? All keys with the effects sounds awesome. Also you can simply cut some tiny parts from my post that you think is worth mentioned. Link to comment Share on other sites More sharing options...
alocrius Posted October 16, 2013 Share Posted October 16, 2013 (edited) The only way to fix missions not having depth is to play another game. And that's the god honest truth. DE have gone comatose, the house is on fire and the circus animals are running free in the streets. Viva la revolucion! Edited October 16, 2013 by alocrius Link to comment Share on other sites More sharing options...
Boatsniper Posted November 5, 2013 Author Share Posted November 5, 2013 Almost a 1 month bump... Cleaned up the OP a bit (fixed some spelling errors, added a few disclaiming statements, if that's even the right word for them). I honestly don't know why I'm bumping this anymore. Everything that needs to be said has been said. Now it's just a waiting game to see if these ideas will show any merit for the game's future. Link to comment Share on other sites More sharing options...
Awazx Posted November 6, 2013 Share Posted November 6, 2013 Excellent written. The best I've read on the forums Warframe. Not speak English, but if I had a game development company, Contrabass you safe. Congrats! Link to comment Share on other sites More sharing options...
Vocation Posted November 15, 2013 Share Posted November 15, 2013 This topic made is pretty relevant to your topic and I made it. See here to listen to my own complains. =/ https://forums.warframe.com/index.php?/topic/122286-little-warframe-quibble/#entry1449232 Link to comment Share on other sites More sharing options...
Vocation Posted November 15, 2013 Share Posted November 15, 2013 I kinda dislike the mod system. Should have a skill tree instead of Drops to progress. Would make leveling up seem more worth it. Link to comment Share on other sites More sharing options...
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