Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Venari Change


(PSN)The_Boshy
 Share

Recommended Posts

I don't think Venari's abilities should be limited to what stance you have equipped. If she is offensive mode 75% chance to use Snare and 25% to use Tail Whip. In Protect stance it's 75% for Tail Whip 25% Snare. These abilities will work like other Kavats abilities. So every X seconds there is Y percent chance to use these abilities. Marking a target would over ride the activation time, in every X seconds would be ignored and reset when you mark, Veanari would use the ability corresponding to the stance as well. In heal stance however Venari would turn on her healing immediately and she would teleport to Khora. Venari would then stay close to Khora keeping the healing up for a while, then it would go on cooldown. If you mark a target to be healed Venari will teleport to them and do the same but the mark will reset the cooldown on the heal then once the heal duration has expired Venari would return to Khora and wait till the heal was needed or a new target was marked. Also Venari's heal would only go off if the target had missing health. Vanari will still have the ability to use heal by herself on a low health ally. In heal stance Venari will not attack targets but will still occasionally use Tail Whip. These Changes would make Khora far less annoying to play, as it would make Venari far "smarter" and would really help with high level content where you need Venari to stay alive. Thank you for reading. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...