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[DE]Megan

The Sacrifice: Hotfix 23.0.3 - Limbo Prime

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17 minutes ago, Egotistique said:

Man can we unnerf Limbo's 2. Like the quality of life thing where you can shoot in it is nice but 15 seconds duration is really not enough =(

Nonsense tenno! reducing the duration is a buff, trust us! /s

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Can I just say something right now, about the loss of Umbra’s energy orb passive?

I’m taking this very seriously, not because I think Umbra should be 100% better than Excalibur Prime, but because I care about consistency, lore, and Umbra’s stance as a new variant of Warframe. While I understand that Umbra is not a Prime, in terms of lore, he was in fact made from the same technology used to create the Primes.

He’s identical to Excalibur Prime in terms of stats. The only differences between them are Umbra’s unique polarities, his sentience passive, and Radial Howl.

My problem with removing Umbra’s energy passive is that it not only lowers his effectiveness in the Void, but it mangles up his connection to the Orokin technology he was made from.

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Parties seem broken, getting a lot of "Session Unavailable" that forces me to Alt+f4 the game.

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1 hour ago, [DE]Megan said:

The Sacrifice: Hotfix 23.0.3

16bafe11f0a19c9619e96e3a890728ec.jpg 
Limbo Prime, Destreza Prime, and Pyrana Prime have arrived - like magic!
The Rifts are opening and a Cataclysm is about to begin. Wield the wily Void magician, bend the power of the Void to your will, and outwit your enemies.

Limbo Prime, Destreza Prime, and Pyrana Prime Relics have replaced all locations of Zephyr Prime, Tiberon Prime, and Kronen Prime Relics:

  • Plains Bounties
  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Added in the Orokin Derelict Defense mix
  • Added in the Orokin Derelict Survival mix
  • And the list goes on! Check out the public PC drop tables here.
    • *Zephyr Prime, Tiberon Prime, and Kronen Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught. 

Check out Limbo Prime Access here: https://www.warframe.com/prime-access 

Nekros Prime, Galatine Prime, and Tigris Prime have entered the Vault!
With this Vaulting comes the shift of the follow Syndicate sacrifices:

  • Replaced Arbiters of Hexis sacrifice of Nekros Prime Neuroptics to Mirage Prime Systems.
  • Replaced Cephalon Suda sacrifice of Nekros Prime Chassis to Oberon Prime Chassis.
  • Replaced Steel Meridian sacrifice of Nekros Prime Neuroptics to Zephyr Prime Chassis.
  • Replaced Steel Meridian sacrifice of Galatine Prime Blade to Sybaris Prime Stock. 

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

UI Improvements & Fixes:

  • Improved visibility of Arcane Rank indication icons due to large white text field on the Trading screen.
  • Fixed hovering over certain Mods in the Syndicate Offerings screen not displaying their description correctly.
  • Fixed a case where you couldn't confirm item selection in a variable selection case (picking Fish for Personal Quarters Aquariums).
  • Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.
  • Fixed Upgrade screen for some Exalted weapons (Exalted Blade, Artemis Bow, etc) showing the name of the weapon in mixed case instead of all CAPS.

Changes:

  • Changed the Market Platinum price of the Dax Nikana Skin to 35 platinum (was 225). This price change also affects The Sacrifice Collection which is now 400 Plat (was 550).
    • We are running a script that will refund overspent Platinum to the respective accounts. We will update this thread when the script is done and relog is required! Refund is complete! Please relog at your convenience. 
  • Changed the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position.
  • Specters will now attempt to fight/fire their weapons even when cloak.
  • Removed the Defence Cryopod from the Grineer Shipyard Interception tileset. 

Fixes:

  • Fixed the return of the perpetual loading screen when a Host Migration in Onslaught occurred.
  • Fixed a Void Rift not appearing for Clients in Lua Spy tilesets. 
  • Fixed Eximus Grineer that drop the Kuva Catalyst also dropping a fake Mod item instead of Life Support.
  • Fixed not enough enemies spawning if the mission switches to Exterminate after the Rescue Target is captured.
  • Fixed ‘Kill X Dargyn with a Bow’ Riven Challenge not functioning for Dargyns that spawn pilotless in the Plains. 
  • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
  • Fixed water not causing continuous ripples as you walked through it. Game literally playable again.
  • Fixed enemies not taking damage from bullets and other tracing damage sources after rising from a ragdoll state.
  • Fixed ‘Hey Kiddo’ lingering in your ship.
  • Fixed Glyph icons appearing stretched when viewing in Vendor screens (Baro).
  • Fixed Synthesis Target missing their blue VFX glow indication.
  • Fixed a random Grineer enemy spawning in the Silver Grove Shrine.
  • Fixed incorrect fly-in cinematic in The New Strange quest.
  • Fixed spawning inside a geometry collision in a specific Onslaught.
  • Fixed broken parkour activated button not functioning in the Advanced Movement tutorial.
  • Fixed Angstrum not having any shooting sounds.
  • Fixed a script error when selecting an enemy in the Simulacrum screen. 
  • Fixed a script error for numerous Warframe Abilities.
  • Fixed a script error when using Transference.  

The Sacrifice Quest Related Changes & Fixes:

  Reveal hidden contents

We have more Umbra/quest fixes queued up for our next Hotfix/Update. Thanks for your patience!

  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
  • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
  • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
  • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
  • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
  • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
  • Tweaked positioning of Orokin Symbols and area markers to help players find the markings closest to the Orokin Cipher first.
  • Removed 2 second delay between ‘Destroying Vines’ and the door Defense stage starting for better pacing.
  • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
  • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
  • Fixed having a perpetual Helminth Cyst on sentience Umbra.


 

Spoiler

You should also fix the bug where if you go into an onslaught portal as your operator with umbra spectre active you can no longer go back to your frame and lose all your EXP

 

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4 minutes ago, Gabriel_Urs said:

I kinda feel like the radial howl buff was largely unnecessary, the only thing I could ask for Umbra right now is being able to toggle his "umbra details" (scarf and arm thingies) off for skins like the proto one, as I think it really interferes with the militaristic look of it.

Umbra is scarf frame. Never remove his scarf or he will lose his power. 

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il y a 2 minutes, JCTheAllStar31 a dit :

Can I just say something right now, about the loss of Umbra’s energy orb passive?

I’m taking this very seriously, not because I think Umbra should be 100% better than Excalibur Prime, but because I care about consistency, lore, and Umbra’s stance as a new variant of Warframe. While I understand that Umbra is not a Prime, in terms of lore, he was in fact made from the same technology used to create the Primes.

He’s identical to Excalibur Prime in terms of stats. The only differences between them are Umbra’s unique polarities, his sentience passive, and Radial Howl.

My problem with removing Umbra’s energy passive is that it not only lowers his effectiveness in the Void, but it mangles up his connection to the Orokin technology he was made from.

It's also make sense to not have it, like said before :

il y a une heure, Ikusias a dit :
  Révéler le contenu masqué

believe me: it makes sense considering how excalibur Umbra was created. Do you think that Ballas would have willingly given orochin tech access to it, considering circumstances?

Also this difference between prime and Umbra hints that Ballas tested anti -Sentient tech, the tau mods, and then didn't implement it in production frames to sabotage further the war effort

 

 

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46 minutes ago, [DE]Megan said:
  • Changed the Market Platinum price of the Dax Nikana Skin to 35 platinum (was 225). This price change also affects The Sacrifice Collection which is now 400 Plat (was 550).
    • We are running a script that will refund overspent Platinum to the respective accounts. We will update this thread when the script is done and relog is required! 

Refund is complete! Please relog at your convenience. 

Turns out the script missed those who Gifted the Dax Nikana Skin or The Sacrifice Collection. We will update you here again when to relog!

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3 minutes ago, JCTheAllStar31 said:

Can I just say something right now, about the loss of Umbra’s energy orb passive?

I’m taking this very seriously, not because I think Umbra should be 100% better than Excalibur Prime, but because I care about consistency, lore, and Umbra’s stance as a new variant of Warframe. While I understand that Umbra is not a Prime, in terms of lore, he was in fact made from the same technology used to create the Primes.

He’s identical to Excalibur Prime in terms of stats. The only differences between them are Umbra’s unique polarities, his sentience passive, and Radial Howl.

My problem with removing Umbra’s energy passive is that it not only lowers his effectiveness in the Void, but it mangles up his connection to the Orokin technology he was made from.

Umbra should have an advantage against sentients, not in Orokin tilesets, that and he already has his unique sentience quirk making him stand apart from the prime counterpart better instead of just making "Prime, but much better".

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5 minutes ago, Leqesai said:

Umbra is scarf frame. Never remove his scarf or he will lose his power. 

oh, he would still have it, just completely invisible.

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More Limbo... a dark day for Warframe. Can't wait to be rifted repeatedly even when asked not to be, rifted off hack consoles because I'm "too slow" (even though I'm just one or two clicks from completing), denied loot, being told I'm not needed because Limbo can do it all, all my weapons being rendered useless. What an awesome frame Limbo is /s

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1 hour ago, [DE]Megan said:

Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.

please undo this

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Please DE, let us take off Umbra's scarf. Yeah it looks cool, but it doesn't work for some specific customizations. Just have it as an auxiliary.

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4 minutes ago, AzureFlash said:

More Limbo... a dark day for Warframe. Can't wait to be rifted repeatedly even when asked not to be, rifted off hack consoles because I'm "too slow" (even though I'm just one or two clicks from completing), denied loot, being told I'm not needed because Limbo can do it all, all my weapons being rendered useless. What an awesome frame Limbo is /s

This exact sentiment describes Limbo's issue since he came out.  Removing the ally bullet freeze in Stasis was a good move, but hasn't solved the teamwork/control he had before Stasis became a thing.

https://forums.warframe.com/topic/970300-let-rift-surge-do-more/?do=findComment&comment=9879252

https://forums.warframe.com/topic/971081-limbo-nerf-was-pointless/?do=findComment&comment=9884101

 

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1 minute ago, Azarif said:

Wait a second... where are my Ludicrus particles effects?

still there under GPU Particles

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Now can you make more than a single Dargyn spawn during the 100 minutes daytime? That riven challenge still takes ages to complete because of the lack of spawns.

Edited by Wyrmius_Prime

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About the drop table is it a typo or is there really 2 drops of Lith B3 in rotation C on Venus/Malva survival mission making it 3 total drops? (3rd is from rotation B)

KxMRDHc.jpg

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DE i love you to death but can we please for the love of god get a buff for sacrificeal steel, and the ability to polarise exalted weapons free of cost? Or at least five us the 70 capacity for melee weapons

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6 minutes ago, Kalvorax said:

still there under GPU Particles

Thank you! For some reason it unchecked the DirectX 10 and 11 on the settings menu, I wouldn't have noticed that on my own

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should say something if i have to get on pc to talk on this subject .....

@[DE]Megan 

in regards to the removal of the prime passive from the Excalibur umbra i am mixed on this as umbra does have lots of unique traits/benefits as is without it

but the fact remains we were told on dev stream that the umbras are a darker side to the primes, and per this should have some sort of passive like them  in void/lua like primes near death orbs

you could even do triggering energy regeneration near a death orb for umbra and allies at 1 energy per second for say 1min or something ...?

because without it you give him a disadvantage in void/lua tiles even in onslaught which hurts umbra Excaliburs total usability in combat

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26 minutes ago, [DE]Megan said:

Turns out the script missed those who Gifted the Dax Nikana Skin or The Sacrifice Collection. We will update you here again when to relog!

Script is complete! Please relog at your convenience. 

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