Hayden11121 Posted August 18, 2013 Share Posted August 18, 2013 (edited) NOTICE: I say base damage is 150, but base damage is 30 per bullet, fired in 5 consecutive bursts that are very easy to aim. Since damage from elements scale off of base damage and not damage inflicted, and with 150 damage overall for the total 5 burst, this thing could be a real monster. I think Armor Peircing if my memory serves maxes out at 60%, so 60% of 150 is 90 for the 5 shots. Whereas the armor ignoring base Paris does 45 damage of AI damage with a 60% AP mod, can deal 26 damage. Both when properly modded fire at the same time *From experience, don't quote me on this* So AP on Hind would add 90 damage for the five bursts, and AP on Paris would add 26 damage for the one charged arrow. So, this could potentially be one of the first "High Level" guns without armor ignoring capabilities! Just a heads up for those who are uncertain about farming those neurodes to build this! EDIT: Added third line of text. Edited August 19, 2013 by Hayden11121 Link to comment Share on other sites More sharing options...
FateZero Posted August 18, 2013 Share Posted August 18, 2013 (edited) Isn't the base damage 30? What about Supra, Latron, Latron prime, Braton Prime? Edited August 18, 2013 by FateZero Link to comment Share on other sites More sharing options...
Hixlysss Posted August 18, 2013 Share Posted August 18, 2013 It's base damage per bullet if memory serves, so it would be 60% of 30. Either way, it's a great burstfire weapon, easy to control, and can be a great sniper rifle if you put the zoom mod on it. All around it is a very viable weapon, specially with Shred, jesus does it drop rows of enemies with a couple bursts. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 18, 2013 Share Posted August 18, 2013 Link to comment Share on other sites More sharing options...
Fourdee Posted August 18, 2013 Share Posted August 18, 2013 Hind uses Bullets. It can never be the best gun in the game (in terms of damage anyway). Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 18, 2013 Author Share Posted August 18, 2013 It's base damage is 30 for each bullet. With next to no recoil the bursts do end up adding to 150. AND DONT USE MY GIF ON ME! Link to comment Share on other sites More sharing options...
FateZero Posted August 18, 2013 Share Posted August 18, 2013 (edited) It's base damage is 30 for each bullet. With next to no recoil the bursts do end up adding to 150. AND DONT USE MY GIF ON ME! Oh it's yours? :P Edited August 18, 2013 by FateZero Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 18, 2013 Share Posted August 18, 2013 It's base damage is 30 for each bullet. With next to no recoil the bursts do end up adding to 150. AND DONT USE MY GIF ON ME! I JUST DID! <3 Link to comment Share on other sites More sharing options...
Hazmatzone Posted August 18, 2013 Share Posted August 18, 2013 It's base damage is 30 for each bullet. With next to no recoil the bursts do end up adding to 150. AND DONT USE MY GIF ON ME! Link to comment Share on other sites More sharing options...
Chris9428 Posted August 18, 2013 Share Posted August 18, 2013 Hind uses Bullets. It can never be the best gun in the game (in terms of damage anyway). The armor scaling is being overworked, and soon the bullet-type weapons are going to rule this game... WAHAHAHAHAAHAHAHAHAHA My braton prime is going to be a real monster. Link to comment Share on other sites More sharing options...
FateZero Posted August 18, 2013 Share Posted August 18, 2013 Since damage from elements scale off of base damage and not damage inflicted, and with 150 damage overall for the total 5 burst, this thing could be a real monster. I think Armor Peircing if my memory serves maxes out at 60%, so 60% of 150 is 90 for the 5 shots. Whereas the armor ignoring base Paris does 45 damage of AI damage with a 60% AP mod, can deal 26 damage. Both when properly modded fire at the same time *From experience, don't quote me on this* So AP on Hind would add 90 damage for the five bursts, and AP on Paris would add 26 damage for the one charged arrow. So, this could potentially be one of the first "High Level" guns without armor ignoring capabilities! Just a heads up for those who are uncertain about farming those neurodes to build this! EDIT: Added third line of text. Except the charged arrow of Paris does 60 AP damage not 26. Link to comment Share on other sites More sharing options...
Saenol Posted August 18, 2013 Share Posted August 18, 2013 The Hind is a very potent weapon and has huge potential. The only real downside, besides not ignoring armor, is that every trigger pull is five rounds. This makes it overkill (rank appropriate) lights and some mediums once well modded. Link to comment Share on other sites More sharing options...
Aigloblam Posted August 18, 2013 Share Posted August 18, 2013 By the numbers, the Hind has a possibility of 126k DPS. Currently the highest in the game, Second is the Burston with 118k DPS. Problem is, due to how burst fire works, its not reliable in getting that damage. So while its an insane number...Its actual performance isnt even close to that theoretical max. Link to comment Share on other sites More sharing options...
Saenol Posted August 18, 2013 Share Posted August 18, 2013 By the numbers, the Hind has a possibility of 126k DPS. Currently the highest in the game, Second is the Burston with 118k DPS. Problem is, due to how burst fire works, its not reliable in getting that damage. So while its an insane number...Its actual performance isnt even close to that theoretical max. The Hind can come pretty close to it's theoretical performance (at least if your frame rate can keep up) because it's low recoil and larger burst size. In practice, both the Hind and Burston can do very well if you know what you are doing. Link to comment Share on other sites More sharing options...
austinrelis Posted August 18, 2013 Share Posted August 18, 2013 That's like saying any bullet primary with 30+ damage is viable lol Oh and apparently an AI weapon only needs 1/16th the dps of a bullet weapon to outdamage it at level 100. Link to comment Share on other sites More sharing options...
d1ru Posted August 19, 2013 Share Posted August 19, 2013 Oh and apparently an AI weapon only needs 1/16th the dps of a bullet weapon to outdamage it at level 100. source? Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 19, 2013 Author Share Posted August 19, 2013 That's like saying any bullet primary with 30+ damage is viable lol Oh and apparently an AI weapon only needs 1/16th the dps of a bullet weapon to outdamage it at level 100. Care to put that to the test with some good ol' math? I have a sniper that does 1600 damage with base damage that gets reduced by armor. I put a 60% armor piercing mod on it. That is 960 armor piercing damage added onto it. Now, let's say there is a sniper that does 100 AI or AP damage, since you did say 1/16th. With 60% AP it does only 160 AP. So, at level 1,000, where you'll hit straight ones to mostly everything, your 60% ap on the non AI/AP sniper does 960 damage, whereas your initial sniper does 160 damage. At the same cost to mod points. I would like to see the source of where you got this info, because it is dead wrong. Link to comment Share on other sites More sharing options...
Aigloblam Posted August 19, 2013 Share Posted August 19, 2013 Care to put that to the test with some good ol' math? I have a sniper that does 1600 damage with base damage that gets reduced by armor. I put a 60% armor piercing mod on it. That is 960 armor piercing damage added onto it. Now, let's say there is a sniper that does 100 AI or AP damage, since you did say 1/16th. With 60% AP it does only 160 AP. So, at level 1,000, where you'll hit straight ones to mostly everything, your 60% ap on the non AI/AP sniper does 960 damage, whereas your initial sniper does 160 damage. At the same cost to mod points. I would like to see the source of where you got this info, because it is dead wrong. I'm going to disagree with you, Simply because i don't like you. However, If i were to pretend for a second that i DID like you.....I'd totally agree with your reasoning and conclusion. :) Link to comment Share on other sites More sharing options...
DhoVakiiN Posted August 19, 2013 Share Posted August 19, 2013 (edited) he is drunk! : D dont know where he saw 150 damage for the bullet! (maybe he calculated 30 x 5 ) so 90 is the total of 1 rafale not the 1 bullet! anyway, Hind still a "not bad" weapon, it's a powerful version of Burston, just compare them and you will understand! BUT sorry for u can't compare it to Paris ' or many other weapons, still lower than it on many ways! the best thing on the Hind tho, still the design, DE did a good job on it ! BUT the most important thing is you like it, so its not important who dont, or who is against your opinions, enjoy it and make it your Favourite! Have fun Edited August 19, 2013 by DhoVakiiN Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 19, 2013 Author Share Posted August 19, 2013 I'm going to disagree with you, Simply because i don't like you. However, If i were to pretend for a second that i DID like you.....I'd totally agree with your reasoning and conclusion. :) Good to see your valid reasoning and perfect conclusion to agree with logic instead of preference. I'm sure your opinion would beat math any day. Continue on, you unbiased character of pure knowledge! Link to comment Share on other sites More sharing options...
Aigloblam Posted August 19, 2013 Share Posted August 19, 2013 Good to see your valid reasoning and perfect conclusion to agree with logic instead of preference. I'm sure your opinion would beat math any day. Continue on, you unbiased character of pure knowledge! My Cup, Run'eth Over. *bow* Link to comment Share on other sites More sharing options...
merryfistmas Posted August 19, 2013 Share Posted August 19, 2013 First of all paris is 100 AI charged so 60 AP, secondly, why is everyone arguing over base damage and scaling AP damage? 60% is 60% whether it's 150 per burst, 30 per bullet or however else you want to say it. No matter how you phrase it you get 60% of your dps added as AP damage. Also, the 1/16 dps thing doesn't account for elemental mods and the source for it is a damage curve for AI, AP, and bullet damage. It's actually accurate for weapons with no elemental mods but it's misleading because everyone rainbow mods their guns so actually results are different than the graph. Link to comment Share on other sites More sharing options...
shadowkinz Posted August 19, 2013 Share Posted August 19, 2013 It's base damage is 30 for each bullet. With next to no recoil the bursts do end up adding to 150. AND DONT USE MY GIF ON ME! This is omglol. I was on my doorstep smoking a cig giggling at my phone Link to comment Share on other sites More sharing options...
XDeathCoreX Posted August 19, 2013 Share Posted August 19, 2013 Do speed mods actually work with this thing? There is no difference. Link to comment Share on other sites More sharing options...
austinrelis Posted August 23, 2013 Share Posted August 23, 2013 (edited) source? There was a thing on reddit with a table that compared the DPS of armor ignore and bullet damage on level 100 ancients. I don't really want to find it. EDIT: Found it Edited August 23, 2013 by austinrelis Link to comment Share on other sites More sharing options...
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