BlueQuail Posted August 19, 2013 Share Posted August 19, 2013 Yay? Nay? Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 19, 2013 Share Posted August 19, 2013 Link to comment Share on other sites More sharing options...
TheStag Posted August 19, 2013 Share Posted August 19, 2013 We have a loki. Loki has the cheapest way to get to any place. Decoy+Switch Tele. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted August 19, 2013 Share Posted August 19, 2013 (edited) We have a loki. Loki has the cheapest way to get to any place. Decoy+Switch Tele. Nova's Wormhole is far better. Though Decoy+ST is the best unstuck button the game has. Edited August 19, 2013 by Khaos_Zand3r Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 19, 2013 Share Posted August 19, 2013 Nova's Wormhole is far better. Though Decoy+ST is the best unstuck button the game has. Dat 75 energy cost disagrees. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted August 19, 2013 Share Posted August 19, 2013 Dat 75 energy cost disagrees. The additional range and ability to cast mid run is worth it. Link to comment Share on other sites More sharing options...
WhiteTrick Posted August 19, 2013 Share Posted August 19, 2013 loki is better then nova nomatter how you cut it, decoy is easy to aim wormhole is quite unpredictable when it comes to range especialy in the parkour test Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 19, 2013 Share Posted August 19, 2013 loki is better then nova nomatter how you cut it, decoy is easy to aim wormhole is quite unpredictable when it comes to range especialy in the parkour test Don't start the argument. 1.15 is Nova. 1.2 is Loki. If a nova took even the slightest turn quicker, she would be ahead. Link to comment Share on other sites More sharing options...
KhelG Posted August 19, 2013 Share Posted August 19, 2013 Nay Link to comment Share on other sites More sharing options...
BoompigXD Posted August 19, 2013 Share Posted August 19, 2013 DO WANT Link to comment Share on other sites More sharing options...
SJunior Posted August 19, 2013 Share Posted August 19, 2013 No, Actually this could be a good idea. Instead of an ability like deth laser, Said Senti would have a Utility based ability. Like, Say, Sticking onto a Tenno's back and jetpacking. Dowant Link to comment Share on other sites More sharing options...
Valkyrie9001 Posted August 19, 2013 Share Posted August 19, 2013 The only thing you can come up with. Link to comment Share on other sites More sharing options...
OrokinNoob Posted August 19, 2013 Share Posted August 19, 2013 Decoy+Switch Teleport= 50 Energy, better range, better accuracy in terms of knowing exactly where u will land. Wormhole= 75 Energy, less range in distance, but whole squad can also use it. I like wormhole better, but this is a conversation about jet packs. Always...YES!! Link to comment Share on other sites More sharing options...
ValhaHazred Posted August 19, 2013 Share Posted August 19, 2013 Jet pack sents? How would you make a videogame smell like anything? Link to comment Share on other sites More sharing options...
dashashou Posted November 1, 2013 Share Posted November 1, 2013 reminds me of papa and Yo Link to comment Share on other sites More sharing options...
Temfist Posted November 1, 2013 Share Posted November 1, 2013 I would like to see more sentinel abilities then just "sentinel special", "Sentinel basic attack", "regen" and "guardian". Abilities that do stuff like "Removes crowd control effects from the sentinel's master (like fire, freeze, poison etc.)" or "sentinel will attack nearby canisters and automatically open lockers from afar" or even stuff like "sentinel will spray a chemical over enemies, lowering their armor) and "sentinel will release a powerful neural toxin spray, lowering enemies respective level" etc. this would give you a lot more build options on what you use your sentinel for, defense, support, or additional damage, etc. you also couldn't do a lot of them at the same time, so sentinel builds would feel more unique. I don't know how you would implement a jet pack though, that doesn't make a lot of sense to me. maybe you could have a melee weapon who's charge attack allows you to travel vertically if you do a charge attack in the air, effectively giving frames a lesser super jump that are vertically challenged otherwise. You could also have "Frame abilities" that are usable by any frame, like a lesser version of super jump that any frame can use, etc, for a cheap slot cost. on a side not, I wish Super Jump would trigger knockdown on the jump. it'd make it useful as a Crowd Control for Excalibur when he's surrounded in melee, great for quick interrupts on Grineer Napalm and Fusion MOAs. I wouldn't ask for this on a "any frame can jump" move, but Excalibur's super jump should be a little bit more versatile and not exclusively for short cutting in a vertical level. anyway, Sentinels don't need a jet pack feature, we should instead get other forms of mobility from weapons and skills that we can use freely. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now