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Give Volt A "charge" Meter


Solaurus
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So I got yet another idea for Volt. What if Volt had a "Charge Meter". The meter would fill up with each enemy killed near Volt and would fill after about 30-60 enemies are killed near Volt. The meter would have 4 "notches" or levels on it that boost Volt's powers when the Charge Meter reaches that point.

 

Example:

 

Shock: Same as is if Zero Charge.

Stactic Shock: Chains up to 10 enemies and deals 200/300/400 ele.damage

Lightning Shock: Chains up to 9 enemies and deals 300/450/600 ele.damage. Ignores armor

Thunder: Chains up to 12 enemies and deals 400/550/700 ele damage that ignores armor.

 

Speed:Same as is

Super Speed: 10% faster than current speed. Same melee speed buff.

Hyper Speed: 15% faster than current Speed. 10% faster melee speed buff, and 5% fire rate boost

Flash: 20% faster than current Speed. 20% faster melee speed buff, and 15% fire rate boost.

(still has the teamate buff)

 

Ele.Shield: Same as is.

Static Shield: Moves with Volt, 10% more ele.damage to outgoing bullets.

Thunder Shield: Moves with Volt. 20% more ele.damage to outgoing bullets.

Aegis: Moves with Volt 25% more ele.damage than current Ele.Shield. Repulses enemies that touch it and reflects bullets with an added 50% ele.damage back to enemies that shot them.

 

Overload: Same as current Overload without the stupid hang time.

Overload 2: 30% more damage than current Overload. 

Overload 3: 45% more damage than current Overload. Charges enemies so that survivors shock enemies  that come near them for 300/400/500 damage for 2/3/4/5 seconds. 1 shock every 0.75 seconds. Initial pulses ignore armor. Pulses from charged enemies do not, but stun for 0.50/1.50/2.25seconds.

Overload Mark 0: 60% more damage than current Overload. Ignores armor. And stuns enemies for 0.25/0.75/1.00/1.25 seconds for every pulse that hits them (with the current 5 pulses Overload has, this has potential to stun for more then 5 seconds. which is alot. But it's an ult, it's supposed to be strong.). Does not have the ridiculous hangtime and instead radiates from Volt, allowing him to move while using it.

 

Charge Meter mechanics.

 

Tier 1: 10 kills

Tier 2: 20 kills

Tier 3: 35 kills

TIer 4: 50 kills

 

 

Volt does not need to be the one to score those kills but, the kills have to be scored in about a 20 meter radius near Volt.

 

I designed this system to make Volt standout and make him incredibly powerful over time. At the beginning of the mission, Volt is still weak, but over a medium long grace period, and Volt reaches Tier 2 or 3, Volt becomes a force to be reckoned with as his skills start dealing high damage and ignore armor.

 

Criticism taken gracefully.

Edited by Solaurus
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I know Volt needs some further buffs to finally be effective, but this would make him the strongest and most OP frame in the game.

How so? This would take a good amount of time to start doing any real damage. Not to mention I made no change to stats so Volt is still frail and slow.

Edited by Solaurus
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I know Volt needs some further buffs to finally be effective, but this would make him the strongest and most OP frame in the game.

Its not like Volt is any good now anyway. There is a topic asking which is the worst frame in game and 90% of the answers were Volt. This would make Volt way better.

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Well, in my opinion, this is pretty much different from all the warframe are all about right now: only abilities and stats change between them
So, maybe in the future, if DE think about specialize them a little more and give them different passive powers, more differents gameplay, etc.. Like real classes in fact
But at the current state of the game, it will probably not be a good idea since Volt would be very different from other frames
Your idea isn't bad at all, but it doesn't fit the "current Warframe" :3
 

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Well, in my opinion, this is pretty much different from all the warframe are all about right now: only abilities and stats change between them

So, maybe in the future, if DE think about specialize them a little more and give them different passive powers, more differents gameplay, etc.. Like real classes in fact

But at the current state of the game, it will probably not be a good idea since Volt would be very different from other frames

Your idea isn't bad at all, but it doesn't fit the "current Warframe" :3

 

Well why can't Volt start this revolution? He needs it. Like alot. Everyone seems to hate him. Including DE.

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First of all, it can seems weird, but I like the actual Volt
He's not OP as other god-tiers frames ? Well, I kinda like his abilities, and I don't really care about dmg % and stuff, I still can play him without big disadvantages in high levels and I thinks this is all that matter for now (and, in fact, I see more Mag haters than Volt haters :b)
And second, for the revolution stuff, think that DE got already a lot of work to fix current gameplay issues, and if they add stuff like this already, the community will start yelling and complaining as always, but, as I said, it could nice to see that implemented in the future :b

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First of all, it can seems weird, but I like the actual Volt

He's not OP as other god-tiers frames ? Well, I kinda like his abilities, and I don't really care about dmg % and stuff, I still can play him without big disadvantages in high levels and I thinks this is all that matter for now (and, in fact, I see more Mag haters than Volt haters :b)

And second, for the revolution stuff, think that DE got already a lot of work to fix current gameplay issues, and if they add stuff like this already, the community will start yelling and complaining as always, but, as I said, it could nice to see that implemented in the future :b

The thing is that while you don't care about damage, most players do. And Volt isn't just not as OP as other frames, he is nowhere near viable unless your weapons are good. DE said that they will not rest until each frame is "god tier" and lately, it seems like they hate Volt with a flaming passion. I only made this to give Volt a buff in power.

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wow, i mean i love my pikachuframe, but thats just plain op the 50 skills you would get after wave 2 or latly at 3

 

thats just to much ._.

 

when i rode the thread i thgought about something like let him charge shock hold down 1

the longer you hold down the more chaining/dmg but this wow

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wow, i mean i love my pikachuframe, but thats just plain op the 50 skills you would get after wave 2 or latly at 3

 

thats just to much ._.

 

when i rode the thread i thgought about something like let him charge shock hold down 1

the longer you hold down the more chaining/dmg but this wow

So would 75-100 kills to reach T4 be better?

 

How about

 

T2:20

T3:60

T4:80 or 100

Edited by Solaurus
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no i think the mechanic on its one stand needs work

 

this "charging" would be godmode at corpus and later on everthing else due armoreignore

 

12 enemys 700 armorignoring dmg? 8400 dmg for 25 energy? welp froget about slash dash

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no i think the mechanic on its one stand needs work

 

this "charging" would be godmode at corpus and later on everthing else due armoreignore

 

12 enemys 700 armorignoring dmg? 8400 dmg for 25 energy? welp froget about slash dash

My idea isn't perfect and on the 1% chance DE decides to adopt my idea, I'm sure they would make changes to make it more balanced. Although with the last horrible update for Volt, I wouldn't really have much faith at that point. Plus maybe the energy cost would go up each tier. Like shock at T4 would be like 50 or 75 energy and Overload would be 150 at T4

Edited by Solaurus
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My idea isn't perfect and on the 1% chance DE decides to adopt my idea, I'm sure they would make changes to make it more balanced. Although with the last horrible update for Volt, I wouldn't really have much faith at that point. Plus maybe the energy cost would go up each tier. Like shock at T4 would be like 50 or 75 energy and Overload would be 150 at T4

and you base energy pool at 30 is 150 but hey streamline und flow fix dat shizz

 

and its not like 1% chance, if you ideas are good and balanced, more ppl going to like it, and speak out to DE they should look at this

 

if its neat they basically adopte the idea of it

 

by saying its just a conzept, dont add dmg number only the mere construktion of a skillset its features and possibilities

Edited by Depar
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and you base energy pool at 30 is 150 but hey streamline und flow fix dat shizz

 

and its not like 1% chance, yif you ideas are good and balanced, more ppl going to like it, and speak out to DE they should lock at this

 

if its neat they basically adopte the idea of it

 

by saying its just a conzept, dont add dmg number only the mere construktion of a skillset its features and possibilities

I'll do that next time I make a Volt rework. Just threw in numbers to give the public a general power number or feeling that I think the powers should have.

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Volt is a warframe.

 

Volt is based on electricity.

 

How does it make any sense that he would become more powerful by killing enemies? O,o Especially Grineer and Infested?

 

If any frame gets a tiered bonus for killing enemies it should be the upcoming Necro frame. Volt should get a bonus for stopping and plugging himself into a light socket. Maybe Volt could "overcharge" for a bonus by collecting energy orbs past his max energy. At least that would make some sense. There is no significant electricity to be gained when and infested mobs dies. Plain and simple.

 

The max tiers may make your suggestion OP, but again it doesn't really matter because the basic founding premise just logic do not make.

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Wouldn't it be simplier to add a charging mechanic like charge weapons do? Like holding down the key to charge the bolt then release to fire it?

 

Could even play on that whole "more effective with electrical equipment around" thing about Volt by making nearby electronics channel into Volt as he charges an ability to make it charge faster.

 

Skill 1 would gain jump targets and a slight increase in damage

Skill 2 would either gain extra speed or duration

Skill 3 would enlarge the shield and make it last longer

Skill 4 would gain further range and an increase to damage.

 

Besides, the whole 'charging' gig would fit the theme of Volt as an electricity-based Warframe.

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Wouldn't it be simplier to add a charging mechanic like charge weapons do? Like holding down the key to charge the bolt then release to fire it?

 

Could even play on that whole "more effective with electrical equipment around" thing about Volt by making nearby electronics channel into Volt as he charges an ability to make it charge faster.

 

Skill 1 would gain jump targets and a slight increase in damage

Skill 2 would either gain extra speed or duration

Skill 3 would enlarge the shield and make it last longer

Skill 4 would gain further range and an increase to damage.

 

Besides, the whole 'charging' gig would fit the theme of Volt as an electricity-based Warframe.

I think the whole electronics thing needs to go away and die. Italy's Volt extremely situational and useless on outdoor environments and Grineer ships. I'd rather have some sort of power build up over time like The Chronomancer class in alot of games or give Volt a complete rework. But keep Speed as long as they make it better.

They should replace Ele.Shield with an offensive move that deploys a sort of droidecka like shield that still helps output damage on bullets.

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