IronKhagan Posted June 23, 2018 Share Posted June 23, 2018 (edited) This is a non-exhaustive list of UI screens that cannot be used and/or navigated using the keyboard. The most important issues are highlighted. If a screen is exempt from an issue, it's noted in italics. As a reference, I use a 5:4 (1280 x 1024) screen and run the game at native resolution. Common issues All screens mentioned below, and most screens not mentioned, are affected by these issues, unless noted in italics. Pressing the Enter key doesn't trigger a click event on the vast majority of UI elements. This includes, but is not limited to, common UI elements, such as the squad member profile/mute/leave/invite buttons and buttons in the lower right corner (Back, Exit, Default, etc). Large menus (such as inventory or mods) can't be scrolled using the keyboard. The cursor often misses UI elements when moved using arrow/WASD keys. This becomes more notable when the targeted element is near the edge of the screen, such as a mission node in Navigation. The cursor can get stuck in the upper left corner (probably as a result of the issue above) and has to be brought back using the mouse. Even though the cursor can be moved between the buttons of dialogs (e.g. yes/no confirmations), pressing Enter will trigger the default "ok" button regardless of the cursor position. Where text input is expected (e.g. chat or "select quantity" dialog), there is no way to leave the text field using the keyboard. Pause menu Enter key functions on the menu items themselves. Navigation Cursor is extremely inaccurate, both in pointing at a targeted element and in moving between elements. World state lists (e.g. Void fissures) can't be scrolled. When moving between elements that expand (e.g. Invasion missions), the last one closes and the cursor misses it. Market The search bar cannot be accessed using the keyboard. The Categories menu cannot be accessed using the keyboard unless it is opened beforehand. Navigating up or down within the Categories menu is unreliable. Sometimes the cursor skips an item or gets stuck. Market - viewing an item Pressing Enter acts as if the player pressed the Purchase button, regardless of cursor location. Codex Pressing Enter correctly activates elements on the tiled menus, but not the buttons on the top bar (Quests/Universe/Training/Missions, as well as categories). Inventory and shop interfaces Pressing Enter on the highlighted item works as expected, but nowhere else. Arsenal Cursor inaccuracy makes navigating to sub-items (i.e. Equip, Upgrade, Appearance buttons) difficult. If an item (Warframe, weapon, companion) is highlighted, pressing Enter opens the Equip menu even if the cursor is on the Upgrade or Appearance button, or not at all on the item. When equipping an item, moving the cursor over one and pressing Enter doesn't change which item is selected, and will equip whatever was equipped before. Arsenal - upgrade menu Cursor accuracy is perfect. On the other hand, the Enter key is entirely nonfunctional and the menu cannot be scrolled. Arsenal - appearance menu Enter key can be used on the menu items, but not in the color selection dialog. Color set list can't be scrolled with the keyboard. Foundry Cursor accuracy is perfect. That being said, the cursor sometimes jumps from the category bar's rightmost items, over the actual foundry items, directly to the bottom right buttons. The Enter key works perfectly on foundry items and the cancel buttons, but not on any other UI elements. Foundry - arcanes Enter key is entirely nonfunctional. Mods segment Cursor is accurate with the exception of the Ayatan Treasures menu. Enter key is entirely nonfunctional. Cannot be scrolled using keyboard. Pet segment Cursor is accurate, but trying to navigate downwards using the keys jumps to the bottom right buttons. Operator - main There is an invisible element above the Focus icon that the cursor jumps to, but doesn't do anything. Cursor accuracy is poor, ~~but sufficient to keep the cursor inside the circles.~~ (this doesn't make it a non-issue) Operator - equipment and appearance Enter key is entirely nonfunctional. Operator - focus school selection Cursor accuracy is too low to hit "Make primary" buttons. The "Increase pool" button in the center is inaccessible using keyboard. Operator - focus school ability tree Cursor seems to be confined to elements that are visible - if one is outside the boundaries, the screen doesn't pan to make it fit. Cannot be panned using keyboard. Edited June 23, 2018 by IronKhagan Link to comment Share on other sites More sharing options...
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