RaianStar Posted August 19, 2013 Share Posted August 19, 2013 In response to the grappling hook idea, I came up with a warframe idea. All names are placeholder names. Please drop me any feedback that you might have, positive or negative. I'm open to new ideas :) Also any formatting feedback would also be appreciated. I can read this just fine but I made it, so if it burns your eyes, please tell me (preferably with ideal formatting solutions). Ability 1: Chain Bind Damages enemy and binds enemies with chains -Bind lasts longer at level-up -Deals more damage at level-up -Higher levels can send more chains to affect more opponents Ability 2: Crippling Tug (CT) -Damages chained enemies (decently high damage) -If there are no chained enemies in the area, this can be done to a single target but with mediocre damage -Pulls enemies towards your position (deals physics impact or forcefield damage to other enemies) --Target area is in a cone from the player --All bound enemies within the cone are pulled --Enemies that are currently bound to another enemy are not affected by your pull ---Enemies that have enemies bound to them can be pulled ---This would cause serious physics issues as you could potentially hit several enemies all linked together. -Enemy is knocked down -Bind is released Ability 3: Grapple -If not aiming at enemy, uses chain as grappling hook -Using the ability when the reticle is over a bound enemy will allow you to pull yourself to their location, damaging said enemy on contact. --Deals more damage to bound targets -Hits other enemies who get in your way as you travel to the target. Ability 4: Dead Reckoning -Chains explode out of target bound enemy (kind of like a remote Chain Bind crossed with Excalibur's Radial Javalin, dealing massive damage to the originally bound target. -In the absence of a bound enemy, chains fire from you. (No bound target = no single target massive damage) -These chains can bind more enemies -Your abilities work on all bound enemies however pull has special circumstances --CT will pull all enemies towards the originally bound enemy. --Can be stacked for devastating results ---Enemies can only be bound to one source at a time Link to comment Share on other sites More sharing options...
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