Hayden11121 Posted August 19, 2013 Share Posted August 19, 2013 If I don't want to wait for this elevator, I should be able to wallrun back and forth between the columns nearby and get there! Things like this would be nice! Thanks! Link to comment Share on other sites More sharing options...
Azure_Kytia Posted August 19, 2013 Share Posted August 19, 2013 Alternate paths have been an idea toyed with by DE, although from my understanding it's never reached Public access yet. I would want, though. Truly, I would. Link to comment Share on other sites More sharing options...
CubedOobleck Posted August 19, 2013 Share Posted August 19, 2013 (edited) I've been asking for stuff like this since wallrunning was implemented. I love that about grineer tilesets that you can wallrun instead of using the elevator, why can't it be similar for the corpus? DE doesn't even need to do an alternate path, just make the sides of the elevator shaft wallrun-able and make the elevator doors open automatically like all the rest. Edited August 19, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
sambarpowder Posted August 19, 2013 Share Posted August 19, 2013 Consider that allowing such ease of travel affects the pace of missions and gameplay... In other words, rushing. Chokepoints are sort of necessary. Link to comment Share on other sites More sharing options...
Scheifen Posted August 19, 2013 Share Posted August 19, 2013 Consider that allowing such ease of travel affects the pace of missions and gameplay... In other words, rushing. Chokepoints are sort of necessary. Grineer tilesets already have no chokepoints like this, and corpus elevators can be ridiculously long and slow sometimes... plus rushers just leave everyone else behind and take the elevator anyways... Link to comment Share on other sites More sharing options...
Deckers Posted August 19, 2013 Share Posted August 19, 2013 It would be awsome to be able to hack a panel to open the elevator doors and wallrun up it :D Link to comment Share on other sites More sharing options...
sambarpowder Posted August 19, 2013 Share Posted August 19, 2013 Grineer tilesets already have no chokepoints like this, and corpus elevators can be ridiculously long and slow sometimes... plus rushers just leave everyone else behind and take the elevator anyways... That makes sense... But even with my clanmates, I see people fall back and catch up repeatedly because of lulls in combat due to these obstacles. You do have a point on the Corpus elevators, though. Some shafts are just too long. Link to comment Share on other sites More sharing options...
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