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The Sacrifice: Hotfix 23.0.6


[DE]Megan

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9 hours ago, [DE]Megan said:

Increase Fissure enemy spawn rate for Fissure Sabotage missions.

This is great, now can we have the same done for Interception? Currently its like a 50/50 chance that enough will spawn if all 4 nodes are captured.

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UX feedback:
* Shouldn't need to mouseover the squad names at the top of the screen to see what they've equipped, especially for viewing relics
* A hotkey should exist for searching inventory/trade/etc - CTRL-F or / would be reasonable
* Syndicate mods that you haven't qualified for have their names obscured, e.g. by "Requires Revered"
* Leave Squad should be available before mousing over your glyph in the top-left
* The hamburger menu in the top-left was useful when the keyboard stopped responding - please add it back
* Mouseover menu on your glyph should be wider to reduce the word wrap frequency, same for squad details

Sound feedback:
* Too many menu sounds, please provide a way to disable these or change their volume
* Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
* Message beep volume should have? a separate setting (currently controlled by sound effects)
  
Other issues that have carried over from the older versions:

* Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
  https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

* Kuva placement and visibility problems on infested tiles
  https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

* Ability use should not be blocked while fishing spear is equipped
  https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

* Abilities should be able to target Firbolgs and Bolkors?
  https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

* Gara's Splinter Storm should not break corpus windows when you run past
* Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
* Operator void dash frequently results in out of bounds and position reset
* Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission
* Energizing Dash does not work if you land running - I frequently need to walk backwards to trigger it, and sometimes need to dash again for some reason
* If you get Session Full when joining a session then? the next mission selection does not work - you need to select it, cancel, select again 

QoL improvements:
* Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearm. 
* Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward?
* Relic enrichment interface is awkward when? enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
* A "Hide Mastered" filter in arsenal+market would make it easier for new players to see what they need to work on still
* Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

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I'm generally disappointed with the minimal number of fixes to the broken ui w/controller.

 

33 minutes ago, chrisx1125 said:

Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

I like all your suggestions but this one - its annoying as it is when the lures decide to take over the action X button when trying to reload or inserting the shard - i can't imagine how bad it would be if they responded from further away. Especially since I don't see mention of them fixing the unable to reload bug resulting in extra "X"'s trying to see if the last attempt at transferrence allows me to reload again

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11 hours ago, MZ5485 said:

Still no fix for these.

  • Umbra Kubrow armor & scarft slipped inside Bulky Kubrow body & neck.

20180621122635_1.jpg20180621123303_1.jpg

 

  • Targis Prime Armor chest plate on Trinity Prime. I pay REAL WORLD MONEY for these Armor. so please fix this one at least.

20180622183637_1.jpg20180622183642_1.jpg

 

  • Also same thing happend to it when using Excalibur Proto skin on Excalibur Umbra.

20180628042755_1.jpg20180628042404_1.jpg20180628042402_1.jpg

Please Fix these. Please...

That proto armor one is working as intended, problem is the umbra bits go on top of whatever skin u use. 

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8 hours ago, Voraxxx said:

So.. we officially forgot about Khora..? :c

Nowadays everybody wanna talk like they got something to show ya

But nothing comes out when they move their lips, just a bunch of gibberish 

Momma jammers act like they forgot about khora

...

Originally, forgot about dre.

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Sorry but is this a pigeon? Do you guys have a set goal to add augments even tho they're S#&$ty??? Cuz these augments are not even worth a slot. By adding these you only make an additional augment slot thing an urgency cuz they ain't worth it THAT'S ALL

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14 hours ago, Zirazel said:

- Fix the Secura Lecta not showing its energy when swapped for the first time in a mission and in several other occasions until first hitting with it. 

That's not a problem compared to how useless it is credit wise. 😉

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Partitioned Mallet Augment

as already pointed out several times, and in the hope to buff the augment for Octavia

please reduce the radius only by like 30 (ideally) maybe 40% instead of the 50% it has atm

the math calculations: area is propotional to radius times radius (A~r^2) makes it otherwise hardly ever useable (only interceptions comes to mind)

sure there are a lot of augments mods, which are very situational, but its her first one - lets start with a good one

 

BUFF or RIOT :clem:

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