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(MY IDEA) Ash Prime Rework


Sooroark
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9 hours ago, Nazrethim said:

How about moving "join bladestorm" to Blade Storm key instead of Teleport?

That change would be ok imo. Or - tap to make clones attack, hold to join attack. I've seen your posts and agree that it could be a welcome QoL change.

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shuriken is really strong.. unlike bladestorm it doesn't prevent you from shooting a target while you burn it down, it has unlimited punchthrough. A hard 50m range that cannot be decreased with mods so you can ignore range in a build focused on it. One handed meaning it can be spammed while you shoot. Dot that is pretty strong, and a augment that can totally reduce armor to 0 or if you are smart 99% (take advantage of corrosive 75% bonus damage vs that heavy gunner).

 

Bladestorm is strong, but other abilities can hit the same rough ranges of damage, 10k easily enough but it is slow to activate, limited in scope, and prevents damage to targets while its active.. a good build will be slowed down by using bladestorm actively against targets you are directly attacking. its only use is much entering a room, quickly marking a few targets and engaging the storm while focusing on targets that were not marked or entered after you launched the storm. basically using it like a flashy entrance for just for the fun of it..

 

out of his abilities, Shuriken is much better than blade storm. what it lacks in damage, it makes up hugely in utility and weapon synergy. all its damage and bladestorm doing around 23k damage with a good build.. it still will fall hugely behind the DPS of a good weapon, which can deal as much as 11k on a single bullet to the head with fire rates allowing over 20 rounds per second...

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vor 1 Stunde schrieb (PS4)ForNoPurpose:

Snip

Where are those numbers from exactly? 23k is a little low really, especially considering the guaranteed status chance... with 150% pwr strength alone you're getting 3k damage. On a 3x melee multiplier that's 9k damage setting enemys up for another 437,5% what's a bit above 39k, totalling 48k for a single mark ... you set up to 3 of those. 27k burst, totalling in 118k over 10s... every single bit doing finisher damage while nothing keeps you from indeed shooting at some faces.

Same goes for shurikens btw...theyr guaranteed proccs let a single shuriken do 4k damage/shuriken on the same kinda build, in 60m range, trough walls or whatever is standing in between you and some enemys. That is more then most ultimates do on similar builds, builds that require 2 mod slots and the eximus slot for range though...

If there's one thing he doesn't miss then it's damage.

Edited by (PS4)CoolD2108
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Le 28/06/2018 à 19:13, Sooroark a dit :

Man if he is one of the strongest warframes in the game why nobody use he ??? because he is SINGLE TARGET. everyone use saryn beacuse she is multi target and she is strong,thats what i need for ash. well its very boring to look at targets, to mark the targets, for me had to have a part of the range of Blade Storm has to have automatic marking of the 3 points is one of the things that has to be changed in it because no one else uses he beause he is boring 

 

How to spot noobs in chat: Find an index group, they want mesa/rhino/ ev trin (because damage reduction is for weaklings).

How to spot experienced players: Index group with at least one Ash, an hybrid trinity and whatever you feel like bringing as filler because it doesn't matter.

There are many good reasons to use Ash, the index is one of them. Then there's all the high level content with enemies with high armor like bombards, and Ash is the best for that.

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vor 2 Stunden schrieb Nazrethim:

So, the problem is still the same it has always been: Blade Storm. It never seems to hit the sweet spot. Always burdened by some core flaw in it's design.

Except it evidently has a different use then you make it to, in a kit another ability takes the role it is made to be.

That's like saying Cc has a core flaw because it doesn't kill...

What it is is the middle thing between low damage aoe and high damage singletarget finishers, what's quite the sweet spot all by itself...on a frame that has access to all of those. That's definitly not an issue with Bladestorm. That's incorrect operation. Simple as that.

Edited by (PS4)CoolD2108
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hace 2 minutos, (PS4)CoolD2108 dijo:

Except it evidently has a different use then you make it to, in a kit another ability takes the role it is made to be.

That's like saying Cc has a core flaw because it doesn't kill. 

What it is is the middle thing between low damage aoe and high damage singletarget finishers, what's quite the sweet spot all by itself...on a frame that has access to all of those. That's definitly not an issue with Bladestorm. That's incorrect operation. Simple as that.

Whatever. So long as the current stupidest flaw ever is fixed I don't give a dam. DE has to change the 'join in' from Teleport key to Blade Storm key when it's on exection phase. Making an ability unusable because another is active, despite being a perfectly reasonable alternative is flat out bad design. It's like the Burning Crusade Sunder Armor/Devastate sh+tshow all over again.

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vor 9 Minuten schrieb Nazrethim:

Whatever. So long as the current stupidest flaw ever is fixed I don't give a dam. DE has to change the 'join in' from Teleport key to Blade Storm key when it's on exection phase. Making an ability unusable because another is active, despite being a perfectly reasonable alternative is flat out bad design. It's like the Burning Crusade Sunder Armor/Devastate sh+tshow all over again.

By using up the high/endless singledamage varriant you're buffing the multitarget middle ground. Yet again nothing but incorrect operation.

I mean pure logical question....why would you prefer overkill when you're obviously getting results from bladestorm? Why would you waste energy when it doesn't?

Edited by (PS4)CoolD2108
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hace 8 minutos, (PS4)CoolD2108 dijo:

By using up the high/endless singledamage varriant you're buffing the multitarget middle ground. Yet again nothing but incorrect operation.

I mean pure logical question....why would you prefer overkill when you're obviously getting results from bladestorm? Why would you waste energy when it doesn't?

Because Blade Storm doesn't hit fast enough to get to the target in time, and because you cannot start marking and unleashing unless Blade Storm's previous execution ends. Or you set up a platoon to be obliterated while you deal with another and need a strong gap closer that won't lock you in 4 to 10 seconds animations.

And because, AGAIN. Having an ability be disabled because another unrelated ability is active is a flawed design, specially if the key the latter uses could be used instead.

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vor 5 Minuten schrieb Nazrethim:

Because Blade Storm doesn't hit fast enough to get to the target in time, and because you cannot start marking and unleashing unless Blade Storm's previous execution ends. Or you set up a platoon to be obliterated while you deal with another and need a strong gap closer that won't lock you in 4 to 10 seconds animations.

And because, AGAIN. Having an ability be disabled because another unrelated ability is active is a flawed design, specially if the key the latter uses could be used instead.

So you're just trying to bypass the seperated marking/attack phase?.. wow.

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Justo ahora, (PS4)CoolD2108 dijo:

So you're just trying to bypass the seperated marking/attack phase?.. wow.

Not really. I accept it as it is. I can use it just fine and mark large number of enemies in a single swipe. What I want is for BS join in to be activated by the BS key and Teleport be Teleport. That's a QoL change, not exactly a buff to the destructive potential of either ability.

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11 hours ago, (PS4)ForNoPurpose said:

shuriken is really strong.. unlike bladestorm it doesn't prevent you from shooting a target while you burn it down, it has unlimited punchthrough. A hard 50m range that cannot be decreased with mods so you can ignore range in a build focused on it. One handed meaning it can be spammed while you shoot. Dot that is pretty strong, and a augment that can totally reduce armor to 0 or if you are smart 99% (take advantage of corrosive 75% bonus damage vs that heavy gunner).

 

Bladestorm is strong, but other abilities can hit the same rough ranges of damage, 10k easily enough but it is slow to activate, limited in scope, and prevents damage to targets while its active.. a good build will be slowed down by using bladestorm actively against targets you are directly attacking. its only use is much entering a room, quickly marking a few targets and engaging the storm while focusing on targets that were not marked or entered after you launched the storm. basically using it like a flashy entrance for just for the fun of it..

 

out of his abilities, Shuriken is much better than blade storm. what it lacks in damage, it makes up hugely in utility and weapon synergy. all its damage and bladestorm doing around 23k damage with a good build.. it still will fall hugely behind the DPS of a good weapon, which can deal as much as 11k on a single bullet to the head with fire rates allowing over 20 rounds per second...

Bladestorm can potentially deal over 100k damage that bypasses Armor and Shields, that's way better than base shurikens and weapons on high lvl content.

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vor 6 Stunden schrieb (XB1)Angryspy101:

Bladestorm can potentially deal over 100k damage that bypasses Armor and Shields, that's way better than base shurikens and weapons on high lvl content.

It is while shurikens are better at good ol killing enemys in max range trough walls. More so with the augument. The same way singletarget finishers are even better at killing single enemys in sight... it doesn't even have to be a good build. It needs to be a build at all.

All of them have theyr own uses. They don't really have to be clones of each other and it's definitly not bad for a frame to have access to all those means to kill efficiently. Not when he got perfect defense and appropiate support too.

Edited by (PS4)CoolD2108
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On 2018-06-30 at 2:27 PM, Nazrethim said:

Not really. I accept it as it is. I can use it just fine and mark large number of enemies in a single swipe. What I want is for BS join in to be activated by the BS key and Teleport be Teleport. That's a QoL change, not exactly a buff to the destructive potential of either ability.

What do u think about this Ideia of BS: For each marked enemy will have a clone if you mark 30 enemies there'll be 30 clones in the BS and your Smoke Screen will have 2 seconds more than the current standard. What do you think??? 

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Just now, Sooroark said:

What do u think about this Ideia of BS: For each marked enemy will have a clone if you mark 30 enemies there'll be 30 clones in the BS and your Smoke Screen will have 2 seconds more than the current standard. What do you think??? 

i think this is acceptable 

 

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hace 15 horas, Sooroark dijo:

What do u think about this Ideia of BS: For each marked enemy will have a clone if you mark 30 enemies there'll be 30 clones in the BS and your Smoke Screen will have 2 seconds more than the current standard. What do you think??? 

It would be too dam powerful.

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