theraot Posted July 1, 2018 Share Posted July 1, 2018 Enemy faction: Orokin. Special objects: defense target, steal target. One line pitch: Half defense, half capture the flag. Description: - Use a dedicated large tile, specially designed for this. - The players have to defend the defense target. If it is destroyed, we lose. - Players do not respawn in place, but near the defense target. - Players have to retrieve the steal target and take it to the defense target to win. - If the player that has the steal target dies, the steal target drops to the ground. - If an enemy picks the defense target, the steal target is returned back to its start location [Optional: the enemy carries it back, and if we kill it, it drops it]. - The steal target start inside a vault-like location [Optional: use orokin cipher]. - Have high enemy density, getting the steal target to the defense target should be a challenge. Variants: - Have multiple steal target in different locations. - Enemy faction: Sentient. Lorewise: We are raiding an orokin tower. The defense target is a maguffin that allows us to be here, by destroying it we lose transference and therefore lose. Our objective is to retrieve the steal target (some rare orokin artifact). Note: for the sentient variant, this happens in the t-a-u system. Enemies should try to destroy the defense target, protect the vault, and kill player - giving priority to killing a player that has the steal target. We intend to make the player split in trying to get the steal target and defend the defense target. Inspiration: Onslaugh, The Index, Unreal Tournament's Two Worlds. Note: this can be a raid, or a section of a raid. Should be virtually impossible solo. A large team should be expected, more that four squad members if possible. I hereby release this game concept under CC0. --- This is based on a discussion with @AbsurdSpark on another topic. Link to comment Share on other sites More sharing options...
AbsurdSpark Posted July 1, 2018 Share Posted July 1, 2018 very well put together, much better than what i came up with, i really like this idea Link to comment Share on other sites More sharing options...
MartianGHunter Posted July 1, 2018 Share Posted July 1, 2018 I like it, its interesting and different maybe just to add a little bit to flesh it out more. You start of as a simple defense for a few minutes like 2 or 3 min then Lotus (or whoever) tells you she has located the steal target. Teammates race to get it but must first find the memory codes(from Sacrifice) then they can unlock the cipher. Get the steal target back to the defense point. After that Lotus then locates 2 artifacts . Then 3 and lastly 4 targets(at 2 to 3 min intervals after all artifacts are recovered for that round) but when get to last round with 4 artifacts you must defend yourselves as now you all have one 1 life and if you die its permanent death cause Sentients have prevented transference interface so for next 5 - 10 min its a high tension survival until the Ordis can extract you. Link to comment Share on other sites More sharing options...
peterc3 Posted July 1, 2018 Share Posted July 1, 2018 Shouldn't Trials be a bit more than PvE versions of PvP? This is thin as a regular mode but especially off given Trials are 8 player. 8v8 PvE capture the flag sounds mind numbing. Link to comment Share on other sites More sharing options...
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